Tleety
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0a21fe15dd
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Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-03 22:56:39 +01:00 |
|
Tleety
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00c585de3c
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Score should now track to all clients
|
2016-03-03 20:45:16 +01:00 |
|
Jace
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eba296196c
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# src/Game/Game.cpp
|
2016-03-03 20:05:10 +01:00 |
|
Jace
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b2371f4a43
|
Working AssaultWeapon
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2016-03-03 20:00:42 +01:00 |
|
Jace
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e55a399bad
|
Merge pull request #165 from teamfisk/PickClassCamera
Pick class camera
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2016-03-03 18:41:04 +01:00 |
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William Moberg
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398bc725b6
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When pick class buttons are clicked they send an InputCommand, not an ButtonClicked event.
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2016-03-03 16:32:24 +01:00 |
|
Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
|
2016-03-03 13:22:28 +01:00 |
|
Jocke
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da81f21799
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Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-03 12:16:09 +01:00 |
|
Tleety
|
ff6e2167d4
|
Some new events and changes to ScoreSystem
|
2016-03-03 11:25:06 +01:00 |
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Tleety
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27d3ec4118
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Added some fields in score components to track more data. Added some logic to the ScoreSystem class
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2016-03-03 09:49:20 +01:00 |
|
Jace
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9d4441852c
|
DefenderWeapon view punch and crosshair travel with return
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2016-03-03 03:49:44 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Tleety
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40c66f76ae
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A component for tracking score for players.
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2016-03-03 01:28:43 +01:00 |
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Jace
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13546aa3fc
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DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
|
Tleety
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8005ca377c
|
Merge branch 'master' into ScoreBoard
# Conflicts:
# resources/Schema/Components.xsd
|
2016-03-02 23:26:33 +01:00 |
|
Tleety
|
e1ca104fc9
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Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-03-02 22:49:26 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
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Tleety
|
2cb4a307eb
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
|
2016-03-02 22:42:12 +01:00 |
|
Tleety
|
9c9d1eede6
|
Components for ScoreScreen Added
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2016-03-02 22:34:03 +01:00 |
|
Tleety
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a339c61f5b
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Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-02 21:51:52 +01:00 |
|
Tleety
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8b81ba9019
|
Some small fixes, also added new UI elements to Player
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2016-03-02 21:40:20 +01:00 |
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antc13
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3094dd301b
|
Added a default value to Position in FloatingEffect.xml
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2016-03-02 17:47:22 +01:00 |
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antc13
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7d15313209
|
Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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Tleety
|
a9a19193ad
|
Component for Boost icons
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2016-03-02 17:21:15 +01:00 |
|
verysecrethero
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f84d1ac4a1
|
Merge remote-tracking branch 'origin/master' into SniperSprintBranch
# Conflicts:
# include/Engine/Input/FirstPersonInputController.h
|
2016-03-02 17:11:36 +01:00 |
|
Joachim Pettersson
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f8f4b4d939
|
Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
|
verysecrethero
|
3c8df35be9
|
Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
|
2016-03-02 15:59:16 +01:00 |
|
Tleety
|
cdbc348cfa
|
AbilityCooldownHUD should now correctly track cooldown for dash ability.
|
2016-03-02 14:46:37 +01:00 |
|
Tleety
|
502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-02 14:22:13 +01:00 |
|
Tleety
|
a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
|
2016-03-02 13:58:44 +01:00 |
|
verysecrethero
|
f147929aa9
|
Moved the Dash CoolDown (CoolDownTimer) to the component (DashAbility). Fixed 2 warnings
|
2016-03-01 17:57:18 +01:00 |
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Tleety
|
b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
|
Tleety
|
7ba5e01560
|
CapturePointArrow component files
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2016-03-01 15:37:28 +01:00 |
|
Tobias Dahl
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dfa224b4dd
|
Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
|
William Moberg
|
658eace093
|
Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
|
William Moberg
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c7dad79e72
|
Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
|
William Moberg
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89d0d5753f
|
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
|
2016-02-25 16:16:24 +01:00 |
|
William Moberg
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cd315bbaa0
|
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
Teejoon
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fa4f007604
|
Changed name from Indicator to SpriteIndicator. Can now be an indicator for a single team or every one
|
2016-02-22 18:35:00 +01:00 |
|
Teejoon
|
6fab971734
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into SeeTeamMates
Conflicts:
include/Engine/Rendering/SpriteJob.h
resources/Schema/Components.xsd
resources/Schema/Entities/Player.xml
resources/Schema/Entities/PlayerRed.xml
|
2016-02-22 16:43:18 +01:00 |
|
William Moberg
|
4c87ca10b9
|
Merge branch 'master' into BoxModelCollision
|
2016-02-19 14:17:17 +01:00 |
|
William Moberg
|
22664848dc
|
You should not be able to fall through ground or dash thru walls. Very thin objects may still be possible to go through, e.g. the grid border walls in GameMap.xml.
|
2016-02-19 14:16:22 +01:00 |
|
verysecrethero
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b81bb9eeea
|
Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
|
2016-02-18 15:17:19 +01:00 |
|
verysecrethero
|
b2304a95f8
|
Fixed some XML documentation
|
2016-02-18 13:49:22 +01:00 |
|
verysecrethero
|
7f489b3569
|
Added Assault,Defender,Sniper Components,Entities. Added ShieldAbility,Sprintability-Component (not implemented). Changed BoostSystem to use a childed Boost to the player. All friendly fire is 0 damage.
|
2016-02-18 10:40:09 +01:00 |
|
Teejoon
|
5e3af7ac5d
|
Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear.
|
2016-02-17 17:58:01 +01:00 |
|
Teejoon
|
4fd0108443
|
Working billbording
|
2016-02-17 16:50:24 +01:00 |
|
verysecrethero
|
56bc1fee3d
|
Added LifeTimeOfEffect in BoostAssault,BoostDefender components.
|
2016-02-17 16:43:38 +01:00 |
|