Commit Graph

867 Commits

Author SHA1 Message Date
Jace 13f020ddf5 Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D: 2016-01-27 18:37:43 +01:00
Jace 65da634c71 File dropping into resource paths in the editor 2016-01-27 17:51:47 +01:00
Jace c519ba2536 Component fields in the editor are now sorted in the order they're defined 2016-01-27 17:12:07 +01:00
Jace 4b7613a659 Sorted editor component dropdown and made it always be fully expanded to show as many components as possible 2016-01-27 17:07:48 +01:00
Jace 788407b709 Made CollisionSystem aware of entities 2016-01-27 15:42:50 +01:00
Jace 181017313d Made entity parser give more useful errors and fixed the errors that were while I was at it 2016-01-27 15:16:59 +01:00
Jace 6615fe9438 Enabled multithreaded build for MSVC 2016-01-27 15:09:34 +01:00
Jace 113448dbf0 Added DEBUG preprocessor definition in Debug and RelWithDebInfo mode 2016-01-27 15:09:23 +01:00
Jace dec2234019 Merge branch 'Cleanup'
# Conflicts:
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 13:44:15 +01:00
Jace 0334ec3fa7 Merge remote-tracking branch 'origin/Animations'
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-27 13:36:49 +01:00
Jace 5fcd26cd3e Made TriggerSystem make use of Octree 2016-01-27 13:35:16 +01:00
Jace 8bed5194d8 "Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective 2016-01-27 11:36:24 +01:00
Jace eb42217885 Merge pull request #38 from teamfisk/CoolDeathAnimation
Cool death animation
2016-01-27 10:51:22 +01:00
Jace 7e12d00874 Merge branch 'master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 10:43:23 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace 8866dd6054 Merge remote-tracking branch 'origin/Networking' into ShootRays 2016-01-25 11:57:44 +01:00
Jace b6fd18baed Hacked in serverside effects 2016-01-25 11:56:40 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
viktorljung d12246833e Some further small fizes to resolution //Tobias 2016-01-25 01:26:41 +01:00
stiffly 44baa47bba Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Common.h
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/DrawScenePass.h
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-25 01:21:15 +01:00
Jace b95c1fdfa4 Merge remote-tracking branch 'origin/Menu'
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Game/Game.cpp
2016-01-25 00:25:03 +01:00
Jace 7b348379ac Quaternions are never the solution. 2016-01-25 00:22:55 +01:00
viktorljung 6aeb281249 Resolution fix in render stages //Tobias 2016-01-25 00:07:17 +01:00
Jace 04f6233d99 Crude animations 2016-01-24 23:44:29 +01:00
Jace d6cc1eaac4 Merge remote-tracking branch 'origin/Animations' 2016-01-24 23:06:59 +01:00
Jace d0de169613 Instagib! 2016-01-24 23:05:52 +01:00
viktorljung 79fe7693a6 picking values fixed 2016-01-24 23:05:45 +01:00
Jace b6ba8a5bd7 Network snapshot buffer size increased, needs to be looked over later 2016-01-24 23:05:26 +01:00
viktorljung f8b9606cdf Picking animation fix 2016-01-24 22:59:53 +01:00
viktorljung 84fddf02e2 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 22:42:12 +01:00
viktorljung d03b3fb071 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-01-24 22:23:53 +01:00
viktorljung 7e92d6f53f Healthbar on player 2016-01-24 22:21:10 +01:00
Jace 47d2fb6a9b Fixed wrong drawing function used in PickingPass 2016-01-24 22:20:42 +01:00
stiffly 06f64f8fbf Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event. 2016-01-24 22:00:38 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
Jace 382eff169f Server refactoring to remove player dependency and lots of fixes. 2016-01-24 21:20:43 +01:00
viktorljung 0c557317a9 Merge remote-tracking branch 'origin/master' into Menu 2016-01-24 21:16:05 +01:00
viktorljung a304b00038 fixed crashes 2016-01-24 21:12:41 +01:00
Tleety d4797b0808 Some entity files 2016-01-24 21:08:01 +01:00
viktorljung ada1bac2a7 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
Jace 25890c8d6c Merge remote-tracking branch 'origin/Networking' 2016-01-24 19:01:15 +01:00
Jace 0fb1dbcae1 Client now has authority over its own absolute position and orientation until we have reliable input messaging 2016-01-24 19:00:50 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
Jace b4081b3e45 Merge remote-tracking branch 'origin/Networking'
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
2016-01-24 18:36:37 +01:00
viktorljung 8cf9caf7aa AnimationSystem working 2016-01-24 18:31:23 +01:00
stiffly 8d61632c26 No longer spawns a f**king sphere. 2016-01-24 17:40:43 +01:00
stiffly 2eaad2aa00 Client now responds to deleted entity and component in server 2016-01-24 17:16:26 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
viktorljung dd80323342 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 17:06:34 +01:00
viktorljung af2f017cb4 AnimationSystem base WIP 2016-01-24 17:05:34 +01:00