Tleety
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144e548b7a
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Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
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2016-02-28 17:17:24 +01:00 |
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Tleety
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e15a7b9485
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You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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Tleety
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3e7936ef00
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You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Tleety
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350effd8eb
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New assets and some QA map stuff
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2016-02-11 11:32:51 +01:00 |
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Tleety
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35e4935497
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Some assets and HUD stuff
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2016-02-11 10:01:11 +01:00 |
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Tleety
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64a2354b24
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WIP with CapturePointHUDSystem
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2016-02-10 22:22:09 +01:00 |
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Tleety
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f5de267f25
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Merge fixes and CapturePointHUD component skeleton added.
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2016-02-10 20:58:10 +01:00 |
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Tleety
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2cae4e3fb2
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-02-10 19:52:42 +01:00 |
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Tleety
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53265bbc90
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PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
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2016-02-10 17:50:17 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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Teejoon
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060e674a6f
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Picking supports skinned meshes
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2016-02-08 17:37:18 +01:00 |
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Tleety
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7c582898f4
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Working stencil buffer for the shield.
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2016-02-04 14:33:39 +01:00 |
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Tleety
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bc01e147c2
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Some state stuff, some draw stuff, some QA map stuff
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2016-02-03 18:09:44 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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5665c0f298
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Models with Shield and shielded component now added to queues
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2016-02-03 14:20:47 +01:00 |
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Tleety
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83713b3b6d
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Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields.
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2016-02-03 13:27:46 +01:00 |
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Tleety
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7bae2d0873
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Added a ShieldComponent and a test area in QA map for defender shield
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2016-02-03 11:58:06 +01:00 |
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Tleety
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51a588657e
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QA map change
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2016-02-03 10:11:53 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Tleety
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11025b5466
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QA-map stuff
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2016-02-02 17:19:58 +01:00 |
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Tleety
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eba36b8492
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Some QA-map fixes
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2016-02-02 17:12:14 +01:00 |
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Tleety
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12a181c1ff
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Fixed a bug where normals scaled with model scale. Again.
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2016-02-02 16:11:03 +01:00 |
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Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
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2016-02-02 16:06:42 +01:00 |
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