Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
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2016-02-02 16:06:42 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Tleety
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8bcafc1151
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WIP
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2016-01-27 18:07:05 +01:00 |
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Tleety
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a63ecb8133
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Some wierd shader faults and merge error fixe
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2016-01-27 15:54:36 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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Jace
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8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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Jace
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505a6c7396
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Hiding first person models properly
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2016-01-25 14:32:48 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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viktorljung
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7e92d6f53f
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Healthbar on player
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2016-01-24 22:21:10 +01:00 |
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viktorljung
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ada1bac2a7
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
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antc13
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aa115befa9
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UnitRaptor is now displayed while models are being loaded in.
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2016-01-24 17:04:12 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
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antc13
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666f1fd878
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Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
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antc13
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4c5d17b203
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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antc13
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f1835fd89c
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Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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viktorljung
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680a12d88f
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HealthMeter
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2016-01-23 14:53:17 +01:00 |
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viktorljung
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9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
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Jace
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db0e67b9bd
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Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
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2016-01-23 11:44:16 +01:00 |
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Jace
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31e7340daf
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Ignoring interpolation and rendering for local player entities!
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2016-01-23 00:40:37 +01:00 |
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Jace
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90867b094a
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Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 22:08:56 +01:00 |
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viktorljung
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46dff1a59c
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-22 17:02:56 +01:00 |
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Jace
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ca2aab449e
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Basic movement and camera management between players and editor
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2016-01-22 16:12:51 +01:00 |
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Jace
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a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
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antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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antc13
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386e76f642
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Puyshing
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2016-01-20 09:49:54 +01:00 |
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antc13
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a47317bb32
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
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2016-01-19 18:26:45 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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viktorljung
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ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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viktorljung
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f0763bc2a3
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Font loading crash fixed
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2016-01-19 17:18:18 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Jace
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51979d7f0c
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Changed System to take World through constructor and store it instead, cause it makes more sense.
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2016-01-18 23:59:33 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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viktorljung
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2a93e2ae7f
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-18 17:44:26 +01:00 |
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Ayumiwii
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37aa1eaa18
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-18 16:02:43 +01:00 |
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Tleety
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01a164847c
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Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
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Tleety
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794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
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Jace
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4786986abd
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Rendering pipeline fixes across the board and base work on refactored editor
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2016-01-17 06:29:25 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Tleety
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3de853ac8b
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Frustum culling now works correctly for all resolutions
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2016-01-15 15:38:14 +01:00 |
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William Moberg
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f5ea4d513c
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ResourceManager::Load never returns null, throws exceptions instead.
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2016-01-15 15:25:01 +01:00 |
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stiffly
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d9dd7f535f
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When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
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2016-01-15 13:45:08 +01:00 |
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viktorljung
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7faed50507
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Merge remote-tracking branch 'origin/master' into TextRendering
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2016-01-15 13:24:24 +01:00 |
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