William Moberg
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81034420a9
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Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
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2015-12-11 16:04:30 +01:00 |
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stiffly
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15442c8c75
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Merge branch 'PlayerSystem' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-11 15:45:27 +01:00 |
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stiffly
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3da69c8a1b
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Fixed indentation
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2015-12-11 15:29:57 +01:00 |
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stiffly
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16d636a87c
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Removed Initialize function for systems.
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2015-12-11 15:23:56 +01:00 |
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stiffly
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4da33ff4ec
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Fixed movement on a "player" cube. Very simple system atm
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2015-12-11 15:00:57 +01:00 |
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stiffly
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c2435fda2d
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Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
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Tleety
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433331e752
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DrawPass now moved to it's own class to make renderer cleaner.
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2015-12-11 14:22:54 +01:00 |
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stiffly
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094c7fbb44
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Added system to CMakeLists.txt.
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2015-12-11 14:20:36 +01:00 |
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stiffly
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0b60979c7b
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Added a Initialize function for systems.
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2015-12-11 14:03:00 +01:00 |
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Tleety
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2366cd3520
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Merge remote-tracking branch 'origin/master' into RendererDecoupling
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2015-12-11 13:52:41 +01:00 |
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Tleety
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725a8896ce
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PickingPass now publishes an event that others can listen to to get pickingdata.
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2015-12-11 13:51:08 +01:00 |
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verysecrethero
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350038057d
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Misc OctTreeTest changes
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2015-12-11 13:51:07 +01:00 |
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stiffly
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80f028edf2
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Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
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Jocke
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23c3f0709b
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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2015-12-11 11:59:22 +01:00 |
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Jocke
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01d7388f91
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Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
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2015-12-11 11:55:23 +01:00 |
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viktorljung
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8f007f6daf
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Added Freetype 2.62 config and option files
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2015-12-11 11:26:41 +01:00 |
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Tleety
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8c563a2d76
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Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
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2015-12-11 11:21:58 +01:00 |
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Tleety
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91edab34bc
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PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
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2015-12-11 11:18:30 +01:00 |
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viktorljung
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4c2ce3882e
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Added fonts folder and font
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2015-12-11 11:07:22 +01:00 |
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viktorljung
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7b6902eafe
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Merge remote-tracking branch 'origin/master' into TextRendering
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2015-12-11 10:55:10 +01:00 |
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viktorljung
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46854a63dd
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Text rendering includes
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2015-12-11 10:54:52 +01:00 |
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verysecrethero
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1ceea91f4a
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Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
# include/Engine/Core/OctTree.h
# src/Engine/Core/OctTree.cpp
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2015-12-10 18:02:03 +01:00 |
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William Moberg
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4195baa5dc
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ContainedObject in OctTree made private.
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2015-12-10 17:57:09 +01:00 |
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William Moberg
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37f9ab2322
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Quick fix for unit test compilation.
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2015-12-10 17:53:33 +01:00 |
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verysecrethero
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d8b1f4e514
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ConfigFileTest attempt to explore the memleaks further
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2015-12-10 17:46:17 +01:00 |
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stiffly
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6a3335315a
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Merge branch 'master' into Networking
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2015-12-10 17:26:01 +01:00 |
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Jace
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6326a60a79
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Merge pull request #11 from teamfisk/Picking
Picking
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2015-12-10 17:24:12 +01:00 |
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verysecrethero
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c651face4c
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ConfigFile now has tests covering the whole class
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2015-12-10 17:20:47 +01:00 |
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stiffly
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641a43b2ec
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
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2015-12-10 17:16:22 +01:00 |
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stiffly
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58952725e9
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Added class Package to help refactor the code. The code got easier to read.
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2015-12-10 17:07:18 +01:00 |
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verysecrethero
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de044dabd3
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Added ConfigFileTests!
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2015-12-10 16:55:28 +01:00 |
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William Moberg
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ce7b26ccac
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Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 16:37:55 +01:00 |
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viktorljung
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bb900c5110
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Added picking event
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2015-12-10 16:33:33 +01:00 |
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Tleety
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cefc4e5257
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PickingPassState done.
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2015-12-10 16:06:25 +01:00 |
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William Moberg
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0d8f7acb7e
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OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
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2015-12-10 16:04:55 +01:00 |
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Tleety
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37cf42527b
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RenderState class structure made.
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2015-12-10 16:03:48 +01:00 |
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Jocke
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99543a300d
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Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/NetworkDefinitions.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Game/Game.cpp
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2015-12-10 14:40:06 +01:00 |
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Jocke
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f377d9ba70
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Fixed client movement.
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2015-12-10 14:14:36 +01:00 |
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stiffly
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d22e59f28f
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Merge remote-tracking branch 'origin/master' into Networking
NOTE (in config file):
[Debug]
LoadMap=Schema/Entities/Test.xml
# Conflicts:
# include/Game/Game.h
# src/Game/Game.cpp
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2015-12-10 13:53:18 +01:00 |
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verysecrethero
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7804d42fea
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OctTree debug temporarily disabled because of the new master layout
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2015-12-10 13:42:39 +01:00 |
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stiffly
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9a8f5293af
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Can now Identify Packet Loss. Enumerated messages that loops around 0-1000.
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2015-12-10 12:55:28 +01:00 |
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verysecrethero
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e535f629bc
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Merge branch 'master' into PlayerTakeCapturePoint
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
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2015-12-10 11:50:29 +01:00 |
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viktorljung
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aa805f9a41
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Merge remote-tracking branch 'origin/master' into Picking
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2015-12-10 11:38:35 +01:00 |
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viktorljung
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dc66891d60
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Added Freetype 2.62
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2015-12-10 11:22:56 +01:00 |
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antc13
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a22d086e60
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Tested some of the Material Code. Seems to work. The project should now be following the code standard properly (hopefully).
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2015-12-10 11:18:34 +01:00 |
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verysecrethero
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c60e968836
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Removed a boxclear in the end of the test2 method
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2015-12-10 11:03:40 +01:00 |
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Tleety
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9d3313e3ed
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Calculate frustrum removed from code untill Nvidia isn't shit.
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2015-12-10 10:46:27 +01:00 |
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Jace
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dc4f5ad26e
|
Merge pull request #9 from teamfisk/ecs-systems
ECS Systems
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2015-12-10 10:42:37 +01:00 |
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Viktor Ljung
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eaca1c4dd1
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Merge pull request #7 from teamfisk/ecs
Entity loading from schema
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2015-12-10 10:32:00 +01:00 |
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sippeangelo
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0367826f16
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Added RaptorCopter example system
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2015-12-10 10:17:18 +01:00 |
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