FakeShemp
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28e9ba1208
|
Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-03-03 03:00:05 +01:00 |
|
Tobias Dahl
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2fb3bb2a39
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Merge pull request #153 from teamfisk/RenderSetingsV2
Shield and stuff
|
2016-03-02 13:15:52 +01:00 |
|
FakeShemp
|
5a6374f013
|
Fix the remainder of errors. Might have borked splatmap in the process.
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2016-03-02 10:57:22 +01:00 |
|
Teejoon
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ef66f3ebe5
|
Transparancy with shild fix
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2016-03-01 23:14:23 +01:00 |
|
Jace
|
36f6ade87a
|
Fixed editor keyboard shortcuts getting mixed up with GUI input actions
|
2016-03-01 13:38:51 +01:00 |
|
FakeShemp
|
d32a483bb4
|
remove farclip override
|
2016-03-01 13:17:17 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
FakeShemp
|
20468cba1b
|
Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-02-29 18:03:00 +01:00 |
|
FakeShemp
|
8647267cad
|
Make code less dumb, save 7 fps
|
2016-02-27 18:04:33 +01:00 |
|
Jace
|
9e6c67596d
|
Basic editor copy and paste. Doesn't actually copy the entity until you paste it.
|
2016-02-25 17:51:28 +01:00 |
|
FakeShemp
|
f2ab02d860
|
More WIP
Switching between levels seem to work, but I borked all matrices
|
2016-02-18 22:38:50 +01:00 |
|
FakeShemp
|
bf376f54b6
|
WIP
I think this is now finding the different segments of the cascade
|
2016-02-18 20:48:39 +01:00 |
|
FakeShemp
|
178402e964
|
cascade shadow wip
|
2016-02-18 10:08:29 +01:00 |
|
verysecrethero
|
8845054965
|
Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
|
2016-02-17 16:59:26 +01:00 |
|
Jace
|
0af9edc6e5
|
Editor is properly disabled when disabled in config
|
2016-02-17 10:53:20 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
Jace
|
71c03326aa
|
Debug.EditorEnabled
|
2016-02-12 09:17:28 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Jace
|
2b4e00e4b0
|
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
|
2016-02-08 13:33:55 +01:00 |
|
Jace
|
bd2da7bc9f
|
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
|
2016-02-03 16:30:00 +01:00 |
|
Jace
|
b56824786c
|
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
|
2016-02-03 16:16:06 +01:00 |
|
Tleety
|
7ffbd8455f
|
Added Queues for the models with shield and shielded components.
|
2016-02-03 13:53:57 +01:00 |
|
Tleety
|
7b4826cb44
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 13:24:31 +01:00 |
|
Tleety
|
8299b99e2f
|
Test world changes and some other small fixes
|
2016-02-01 19:08:46 +01:00 |
|
Tleety
|
c708f1582c
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Tleety
|
782c1a388a
|
Comment
|
2016-02-01 18:23:40 +01:00 |
|
Tleety
|
a188a3f7fa
|
Removed widget pointlight since it is now redundant
|
2016-02-01 18:22:36 +01:00 |
|
Tleety
|
ed7d00c1d8
|
Bug where widgets did not get their ambient light now fixed.
|
2016-02-01 18:19:38 +01:00 |
|
Jace
|
a3d4eb65d5
|
Fixes #66 warnings
|
2016-02-01 17:53:01 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|
Jace
|
be3cfef65f
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-01 16:00:46 +01:00 |
|
Jace
|
65f5bc673f
|
Functional translation widget in global and local space
|
2016-02-01 15:47:56 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
|
Jace
|
5bfcffc142
|
Fixed widget movement calculations going weird when world origin wasn't on screen
|
2016-02-01 11:56:21 +01:00 |
|
Jace
|
ee92200300
|
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
|
2016-02-01 10:45:37 +01:00 |
|
Jace
|
d3b1053f21
|
Fixes #59
|
2016-02-01 10:29:59 +01:00 |
|
Jace
|
13f020ddf5
|
Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
|
2016-01-27 18:37:43 +01:00 |
|
Jace
|
65da634c71
|
File dropping into resource paths in the editor
|
2016-01-27 17:51:47 +01:00 |
|
Jace
|
c519ba2536
|
Component fields in the editor are now sorted in the order they're defined
|
2016-01-27 17:12:07 +01:00 |
|
Jace
|
4b7613a659
|
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
|
2016-01-27 17:07:48 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
|
2016-01-27 13:35:16 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
viktorljung
|
d12246833e
|
Some further small fizes to resolution //Tobias
|
2016-01-25 01:26:41 +01:00 |
|
viktorljung
|
7e92d6f53f
|
Healthbar on player
|
2016-01-24 22:21:10 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
antc13
|
aa20b48188
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
|
2016-01-24 16:22:22 +01:00 |
|