Jocke
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30db0b10fd
|
Removed NetworkDefinitions.h and moved #define MAXCONNECTIONS 8
#define INPUTSIZE 128 to Network.h.
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2015-12-18 10:36:14 +01:00 |
|
Jocke
|
97f8be1915
|
Made Network.h's Start() and Update pure virtual and removed cpp.
Removed unnecessary code from NetworkDefinitions.h.
Renamed sizeOfPackage to sizeOfPacket in Packet.cpp.
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2015-12-18 10:21:56 +01:00 |
|
Jocke
|
0eb51a0fea
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Packet.h
# src/Engine/Network/Packet.cpp
|
2015-12-18 10:16:31 +01:00 |
|
Jocke
|
db5b6ad519
|
Added more error code to Packet class
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2015-12-17 17:32:49 +01:00 |
|
stiffly
|
076030a252
|
Fixes, mostly name changes
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2015-12-17 17:28:43 +01:00 |
|
stiffly
|
000adb198f
|
Reset RenderQueueFactory.cpp to original state
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2015-12-17 14:36:36 +01:00 |
|
stiffly
|
51a2da9cc0
|
Removed old Event that is not used
|
2015-12-17 14:28:17 +01:00 |
|
stiffly
|
0f0a1ceca7
|
No more fake packet loss
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2015-12-17 14:22:31 +01:00 |
|
stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-17 14:10:02 +01:00 |
|
stiffly
|
4bb4e29515
|
More cleaning code
|
2015-12-17 13:23:15 +01:00 |
|
stiffly
|
a6a08f48bb
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
|
2015-12-17 11:24:34 +01:00 |
|
stiffly
|
ba831f8a3c
|
WIP Cleaning
|
2015-12-17 10:59:55 +01:00 |
|
Tobias Dahl
|
1a9b765d47
|
Merge pull request #17 from teamfisk/Editor
Kinda usable editor
|
2015-12-17 10:59:08 +01:00 |
|
Jace
|
c8460e0a6c
|
It's no use
|
2015-12-17 10:55:54 +01:00 |
|
stiffly
|
4c29e071af
|
Cleaned code
|
2015-12-17 10:47:08 +01:00 |
|
Jace
|
b87f559291
|
Updated default configs with editor stuff
|
2015-12-17 10:46:49 +01:00 |
|
Jace
|
d4f5856304
|
Component attributes no longer get set on the wrong entity when switching selection while editing a field
|
2015-12-17 10:44:34 +01:00 |
|
Jocke
|
2cb5441b1c
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
|
2015-12-17 09:47:15 +01:00 |
|
stiffly
|
97a0d97b0b
|
Can now send transform components.
|
2015-12-16 17:56:44 +01:00 |
|
Jace
|
a914a7f924
|
Switched to deps/master branch
|
2015-12-16 17:22:35 +01:00 |
|
Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
|
2015-12-16 17:20:56 +01:00 |
|
Jocke
|
425f3ca3dd
|
Fixed "trying to read more than package size" warnings.
|
2015-12-16 16:49:18 +01:00 |
|
Jocke
|
6da5fd1263
|
Restructured code and added bool to stop client from spamming Snapshots to a server when
it wasn't connected to one.
|
2015-12-16 15:47:51 +01:00 |
|
Jocke
|
6eebce05af
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2015-12-16 14:58:36 +01:00 |
|
Jocke
|
58a9d38e26
|
Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
|
2015-12-16 14:56:53 +01:00 |
|
stiffly
|
50ccf96268
|
Movement code not buggy anymore. Also changed package to not allocate more data than needed.
|
2015-12-16 13:52:16 +01:00 |
|
Jace
|
661532e355
|
Slightly more usable entity tree
|
2015-12-16 12:05:55 +01:00 |
|
Jace
|
bd6adcc157
|
Added SetParent to World
|
2015-12-16 12:05:37 +01:00 |
|
stiffly
|
a2d55feed1
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
|
2015-12-16 11:12:15 +01:00 |
|
Jocke
|
e74b2b6874
|
Made it easier for non network members to create packages and extract information from them by addin PopFrontString() and PopFrontPrimitive<type>().
|
2015-12-16 10:40:40 +01:00 |
|
Jace
|
322aedaf72
|
Basic transformation widgets
|
2015-12-16 09:47:38 +01:00 |
|
stiffly
|
3f602c9d63
|
Test code
|
2015-12-15 17:55:08 +01:00 |
|
stiffly
|
082b3fd3df
|
Removed old input events from client
|
2015-12-15 17:22:46 +01:00 |
|
stiffly
|
9b348a7d97
|
Updated movement code once again.
|
2015-12-15 16:50:59 +01:00 |
|
stiffly
|
889e0bb3d3
|
Cleaned up PlayerSystem. Sets velocity to 0 every frame.
|
2015-12-15 16:35:09 +01:00 |
|
stiffly
|
1669649186
|
Fixed bug with entityID. Also trying to fix movement WIP.
|
2015-12-15 16:24:09 +01:00 |
|
stiffly
|
472a8db81a
|
Various bug fixes.
|
2015-12-15 15:32:31 +01:00 |
|
Jocke
|
e940c1d604
|
WIP
|
2015-12-15 14:55:56 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
Jace
|
51dd627ae3
|
Added Fonts to deploy.bat
|
2015-12-15 09:49:43 +01:00 |
|
Jace
|
c296c4eb3b
|
Fixed picking pass... again...
|
2015-12-15 09:49:38 +01:00 |
|
Jace
|
422e6f5264
|
Created a RenderState for ImGuiRenderPass
|
2015-12-14 20:26:04 +01:00 |
|
Viktor Ljung
|
9cee8b5478
|
Merge pull request #16 from teamfisk/Editor
Added BlendEquation and BlendFunc to RenderState ...
|
2015-12-14 20:25:10 +01:00 |
|
Jace
|
522679b14c
|
Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT
|
2015-12-14 20:23:29 +01:00 |
|
Viktor Ljung
|
25683e8a8a
|
Merge pull request #15 from teamfisk/Editor
Editor
|
2015-12-14 19:05:27 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
stiffly
|
bac0a1de26
|
Removed annoying cube
|
2015-12-14 16:55:23 +01:00 |
|
stiffly
|
bf82bbb5d5
|
Merge remote-tracking branch 'origin/Networking' into Networking
|
2015-12-14 16:50:51 +01:00 |
|