Commit Graph

218 Commits

Author SHA1 Message Date
stiffly fdc37a9fe9 Loads the correct menu 2016-03-09 17:49:04 +01:00
stiffly fa0b52caec When you disconnect you will delete the world and return to the menu. 2016-03-09 15:49:42 +01:00
stiffly 1211888ce1 The world is deleted upon connection to a server. 2016-03-09 15:10:32 +01:00
stiffly 09171a1a18 WIP connect from menu 2016-03-09 14:33:20 +01:00
stiffly c1f38a71ba Merge remote-tracking branch 'origin/master' into FriendlyHost/Join 2016-03-09 10:12:57 +01:00
stiffly d7c30450dc Should now read servername from config. 2016-03-09 10:08:23 +01:00
stiffly 17e2ebeaa7 Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
#	include/Engine/Network/Client.h
2016-03-08 16:59:24 +01:00
stiffly 9e8df340b3 Merge remote-tracking branch 'origin/master' into NetworkComponent
# Conflicts:
#	src/Engine/Network/Server.cpp
2016-03-07 17:21:24 +01:00
stiffly f00fb836fb Oops. 2016-03-07 17:10:13 +01:00
stiffly 13c3bcb290 Now only entities with NetworkComponent will be send in Snapshots. 2016-03-07 16:52:51 +01:00
verysecrethero 3eaad275ba New CapturePointAddition fixed to work on Network by Joachim 2016-03-07 14:50:31 +01:00
Jace b7a7f7fd5e ???? 2016-03-04 15:02:01 +01:00
Jocke eec40b6519 We can now read larger packets than 65536 bytes in TCPClient::readBuffer() 2016-03-04 05:10:18 +01:00
Tleety fe7c1dd808 Merge remote-tracking branch 'origin/DeathEventUsesPlayerID' into ScoreBoard
# Conflicts:
#	include/Engine/Network/Server.h
2016-03-03 23:56:57 +01:00
stiffly 2167b6f7b1 Fix for previous commit.. 2016-03-03 23:43:50 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
stiffly 714665f0a3 Updated the PlayerID getter in Server.cpp. 2016-03-03 22:55:12 +01:00
stiffly 8466a282b7 The server will now parse a death event and pass it forward with a KillDeath event to the score system. 2016-03-03 22:48:42 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jocke 7943fc7ad6 Hot fix: Infinite loop when a player disconnected from the server. 2016-03-03 18:14:33 +01:00
Tleety 8b86c73ecc Merge remote-tracking branch 'origin/FixNetworkBugs' into ScoreBoard 2016-03-03 15:49:15 +01:00
stiffly a7bff92899 The readBuffer now checks if the whole packet has arrived before attempting to parse it. 2016-03-03 15:16:42 +01:00
Jocke a9b19d9af1 Packet write now only warns when a a packet is huge 2016-03-03 13:29:45 +01:00
Tleety ff6e2167d4 Some new events and changes to ScoreSystem 2016-03-03 11:25:06 +01:00
stiffly 267c007291 Removed unnecessary comments, variables and functions. 2016-03-02 17:39:27 +01:00
stiffly a5c086e389 Dash effect now working over network, by sending events. Similar to jump effect. 2016-03-02 16:48:38 +01:00
Jocke aadfdfdd90 AmmoPickups and HealthPickups will only spawn on the server. When a ammo pickup is taken the Server will send an Event to that
Client and it will update its ammo.
2016-03-01 17:55:00 +01:00
Jocke afddd276a4 Merge remote-tracking branch 'origin/master' into FixNetworkBugs 2016-02-26 16:54:09 +01:00
Jocke a48e1b567a Removed comments 2016-02-26 16:49:25 +01:00
Jace 0c60b637c3 Who's merging without compiling? 2016-02-26 12:52:10 +01:00
William Moberg d411de894f Merge pull request #140 from teamfisk/FixNetworkBugs
Death explosion should always get triggered now.
2016-02-26 12:01:19 +01:00
Jocke 18450ff4f3 Death explosion should always get triggered now. (I hope) 2016-02-26 11:08:05 +01:00
William Moberg 22b473a0b6 Merge pull request #139 from teamfisk/EditorCopyPaste
Editor copy paste
2016-02-26 11:01:18 +01:00
Jace 9e6c67596d Basic editor copy and paste. Doesn't actually copy the entity until you paste it. 2016-02-25 17:51:28 +01:00
Jocke eac9a9daf6 Pull request #136 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	src/Engine/Network/Client.cpp
2016-02-25 16:07:06 +01:00
Jocke 059fe5c6c0 Fixed typo m_EPDoubleJump to m_EDoubleJump. 2016-02-25 16:04:27 +01:00
Jocke f66fa7a183 Merge remote-tracking branch 'origin/master' into FixNetworkBugs
# Conflicts:
#	include/Engine/Network/Client.h
#	include/Engine/Network/MessageType.h
#	include/Engine/Network/Server.h
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/TCPServer.cpp
2016-02-25 15:13:11 +01:00
Jocke 508d8a6f00 Fixed memory leak in TCPServer::AcceptNewConnections caused by acceptor->async_accept().
Fixed some formating and comments.
2016-02-25 14:24:38 +01:00
stiffly 8ce6308649 In snapshot: now sends player information and also CP information. Now it is no longer true that they will arrive in pre order. Appropriate actions were therefor implemented. 2016-02-25 11:56:40 +01:00
Jocke fa13c1d065 Double jump is now working. 2016-02-23 18:24:46 +01:00
stiffly 8a04e87494 The serverlist is displayed when pressing connect button. 2016-02-23 14:31:35 +01:00
stiffly d77119bb2d Fixed print for serverlist. 2016-02-23 11:47:44 +01:00
stiffly fc7d62a5ad Various clean ups. 2016-02-23 11:07:56 +01:00
stiffly fe9dbf0b0f Serverlist fix. 2016-02-23 10:33:20 +01:00
stiffly 845a30ed0f Merge remote-tracking branch 'origin/DynamicPacketBuffer' into HUDDesync
# Conflicts:
#	include/Engine/Network/TCPServer.h
#	src/Engine/Network/TCPServer.cpp
2016-02-22 17:39:48 +01:00
Jocke 34a71b0767 Fixed linking issue. 2016-02-22 17:24:35 +01:00
stiffly 833006744a WIP 2016-02-22 17:00:25 +01:00
Jocke b2d8cddfb7 WE now send the map on connect after that only player information. 2016-02-22 16:46:31 +01:00
Jocke ed9149fe63 Network buffer should now dynamically increase when needed. 2016-02-22 16:04:27 +01:00
stiffly 4c1a284636 Server now does Capture point logic too. 2016-02-22 11:30:31 +01:00