William Moberg
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3d4427dd20
|
Added entity SpectatorCamera that shows respawntime, will activate when explosion effect is deleted.
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2016-03-01 17:32:14 +01:00 |
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Tleety
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b0a66f9e83
|
Components for CapturePoint arrow HUD element and a system skeleton
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2016-03-01 16:19:59 +01:00 |
|
William Moberg
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5c6a652316
|
Fixed so unregistered components are ignored instead of crashing the game.
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2016-03-01 15:53:59 +01:00 |
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Tleety
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7ba5e01560
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CapturePointArrow component files
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2016-03-01 15:37:28 +01:00 |
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antc13
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25331ddd70
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-01 15:28:27 +01:00 |
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FakeShemp
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e23ea78aeb
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
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2016-03-01 13:04:11 +01:00 |
|
Teejoon
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77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tobias Dahl
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dfa224b4dd
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Merge pull request #142 from teamfisk/Respawning
Added CapturePointGameMode component with RespawnTime
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2016-03-01 11:28:56 +01:00 |
|
Jace
|
86df8f14f4
|
Merge pull request #143 from teamfisk/Transparency-fix
Transparency fix
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2016-03-01 11:26:26 +01:00 |
|
Tleety
|
eaea645068
|
Reflectance should now work as an inverse of the specular alpha value.
|
2016-03-01 11:19:44 +01:00 |
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Tleety
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21bf7f4df3
|
Glow should now legit be working through transparency.
|
2016-03-01 11:03:16 +01:00 |
|
FakeShemp
|
0908be1e02
|
Shadows are pretty much done.
|
2016-02-29 19:45:56 +01:00 |
|
FakeShemp
|
2ed5fad699
|
The shadows are working
|
2016-02-29 19:17:16 +01:00 |
|
FakeShemp
|
70374fa10e
|
It compiles, but no shadows
|
2016-02-29 18:20:32 +01:00 |
|
William Moberg
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658eace093
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Added component CapturePointGameMode that contains respawntime.
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2016-02-29 18:20:14 +01:00 |
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FakeShemp
|
20468cba1b
|
Merge branch 'master' into Shadows
# Conflicts:
# assets
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-02-29 18:03:00 +01:00 |
|
William Moberg
|
c7dad79e72
|
Merge branch 'master' into JumpHeightAdjustment
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-29 17:28:40 +01:00 |
|
viktorljung
|
5bc0483f49
|
Removed AnimationOffset and improved BlendTree
|
2016-02-29 15:51:37 +01:00 |
|
Jace
|
bb76c9d248
|
WIP multi-weapon behaviours
|
2016-02-29 06:58:57 +01:00 |
|
FakeShemp
|
7749fc5474
|
Small fixing up
|
2016-02-28 19:46:50 +01:00 |
|
FakeShemp
|
6dd7f1a657
|
Buggy transparent shadows.
Transparent textures might glow.
|
2016-02-28 18:00:23 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
|
FakeShemp
|
14b0a64720
|
begin fixing transparent object's shadows
|
2016-02-27 18:42:51 +01:00 |
|
FakeShemp
|
8647267cad
|
Make code less dumb, save 7 fps
|
2016-02-27 18:04:33 +01:00 |
|
FakeShemp
|
ecab5de056
|
Various shadow calculation methods implemented and ready for use.
|
2016-02-27 16:35:15 +01:00 |
|
FakeShemp
|
38d8cdded2
|
Texture Array is now working. Enjoy your single Bind().
|
2016-02-27 15:53:28 +01:00 |
|
FakeShemp
|
22c391df54
|
Initial work on texture arrays
|
2016-02-26 17:40:35 +01:00 |
|
Teejoon
|
f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
|
2016-02-26 11:51:20 +01:00 |
|
viktorljung
|
5c3b472a4d
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-26 10:21:22 +01:00 |
|
viktorljung
|
af034673f6
|
BoneAttachments now working and BlendTrees are created in the AnimationSystem
|
2016-02-26 10:17:47 +01:00 |
|
FakeShemp
|
df2e4abb52
|
WE HAVE WORKING CASCADE SHADOWS
|
2016-02-25 21:21:38 +01:00 |
|
FakeShemp
|
8867e7ac3c
|
Working shadows, no cascade blend yet
|
2016-02-25 20:29:41 +01:00 |
|
antc13
|
21ca3f5b38
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-25 18:22:13 +01:00 |
|
William Moberg
|
89d0d5753f
|
Fix for player teleporting to (0,0,0). Saves player previous position in CollisionSystem instead of Physics component so it won't be saved when editing Players.
|
2016-02-25 16:16:24 +01:00 |
|
William Moberg
|
cd315bbaa0
|
Added DoubleJump component and JumpSpeed in Player component so jumpheight can be adjusted for regular jump and double jump.
|
2016-02-25 12:12:44 +01:00 |
|
viktorljung
|
c97d0d9381
|
Fixed memory leaks and cleaned up Skeleton and BlendTree
|
2016-02-25 11:30:09 +01:00 |
|
antc13
|
ad97f7f8a9
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ
|
2016-02-25 10:55:20 +01:00 |
|
antc13
|
c9c5e9841d
|
New Map WIP, Map2 version 2 is with models on both sides.
|
2016-02-25 10:55:14 +01:00 |
|
William Moberg
|
da1c7b3093
|
Merge pull request #133 from teamfisk/AndersTest
Ammo,HealthPickup now takes in account for possible parenting/childin…
|
2016-02-25 09:58:14 +01:00 |
|
verysecrethero
|
ef87102d1f
|
Ammo,HealthPickup now takes in account for possible parenting/childing of the pickup. Also saved the xml files with the new scaling
|
2016-02-24 17:53:37 +01:00 |
|
Tleety
|
fc18932068
|
Merge remote-tracking branch 'origin/master' into CubeMap
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
|
2016-02-24 15:45:30 +01:00 |
|
Tobias Dahl
|
2609a0253d
|
Merge pull request #129 from teamfisk/HUDDesync
Networking improvements
|
2016-02-24 15:22:01 +01:00 |
|
Tleety
|
feeff5b164
|
Debug tool for different CubeMap
changed cubemap influence.
|
2016-02-24 14:47:47 +01:00 |
|
Tleety
|
607e83134d
|
Cubemaps working
|
2016-02-24 14:16:49 +01:00 |
|
Tleety
|
6f9ce8a0c1
|
WIP
|
2016-02-24 13:57:54 +01:00 |
|
Tleety
|
8d23c531af
|
Cubemaps kinda functioning, still somthing wierd with the vectors.
|
2016-02-23 17:17:50 +01:00 |
|
viktorljung
|
606a9bf94f
|
BlendTree now working but has some memory leaks
|
2016-02-23 17:06:41 +01:00 |
|
Tleety
|
91b0ac5fbd
|
Some groundwork for cubemaps.
|
2016-02-23 16:00:43 +01:00 |
|
stiffly
|
27669b7383
|
Merge remote-tracking branch 'origin/master' into HUDDesync
|
2016-02-23 11:09:44 +01:00 |
|
Tleety
|
4ffb03fdd5
|
Merge remote-tracking branch 'origin/master' into SmallFixes-Tobias
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-23 10:02:53 +01:00 |
|