stiffly
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71a86cab11
|
removed event that's not being used
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2016-02-05 10:07:56 +01:00 |
|
viktorljung
|
b6e0332574
|
Fixed support for new animation structure, not done yet
|
2016-02-05 10:07:22 +01:00 |
|
Tleety
|
c526a7af55
|
WIP stencil stuff
|
2016-02-04 17:58:36 +01:00 |
|
verysecrethero
|
6a23a987b3
|
Started PickupSpawnSystem, added 2 events and a system
|
2016-02-04 17:43:45 +01:00 |
|
verysecrethero
|
047e71a4e1
|
Added BoostAssault,BoostDefender components. Added their effects in HealthSystem,PlayerMovementSystem
|
2016-02-04 16:18:54 +01:00 |
|
stiffly
|
d50caa1763
|
Gain events tested. works as intended
|
2016-02-04 16:14:50 +01:00 |
|
Jocke
|
9232b24a7b
|
WIP Reliable message
|
2016-02-04 15:49:04 +01:00 |
|
Teejoon
|
c272857819
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
Conflicts:
src/Engine/Rendering/RawModelCustom.cpp
tools/MayaExporter/MayaExporter/Skeleton.cpp
|
2016-02-04 15:05:00 +01:00 |
|
Teejoon
|
336b058c9f
|
WIP, commit to be able to pull stuff down
|
2016-02-04 14:58:46 +01:00 |
|
Tleety
|
7c582898f4
|
Working stencil buffer for the shield.
|
2016-02-04 14:33:39 +01:00 |
|
Jace
|
3a2b124cae
|
Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd
|
2016-02-04 13:36:12 +01:00 |
|
Jace
|
02b69a86e7
|
Fixed DEBUG_IF
|
2016-02-04 13:36:11 +01:00 |
|
Jace
|
ff26e1235c
|
Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
|
2016-02-04 12:05:05 +01:00 |
|
viktorljung
|
571c41589a
|
Merge remote-tracking branch 'origin/Importer' into Animations
|
2016-02-04 11:54:20 +01:00 |
|
viktorljung
|
35376178b1
|
WIP
|
2016-02-04 11:54:13 +01:00 |
|
Jace
|
6990e473b3
|
Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause.
|
2016-02-04 11:53:35 +01:00 |
|
antc13
|
84499665d0
|
Changed vertices to skinnedVertices in RawModelCustom.cpp
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2016-02-04 11:53:17 +01:00 |
|
Jace
|
c87e4d4fd6
|
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
|
2016-02-04 11:53:11 +01:00 |
|
verysecrethero
|
d4292d4b43
|
Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
|
2016-02-04 11:50:00 +01:00 |
|
verysecrethero
|
774e17ffc9
|
Merge remote-tracking branch 'origin/master' into AssaultDash
|
2016-02-04 11:42:14 +01:00 |
|
verysecrethero
|
035c79564b
|
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
|
2016-02-04 11:41:21 +01:00 |
|
viktorljung
|
2733efdc0d
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-04 11:32:44 +01:00 |
|
antc13
|
afa4f425a8
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-04 11:26:23 +01:00 |
|
antc13
|
356cf72b0f
|
Changed the structure of the Animation Data in both Exporter & Importer.
|
2016-02-04 11:25:31 +01:00 |
|
viktorljung
|
6aec7555cc
|
WIP Waiting for importer
|
2016-02-04 11:13:33 +01:00 |
|
Tleety
|
379d211832
|
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
|
2016-02-04 11:13:26 +01:00 |
|
stiffly
|
0a8ee1623f
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
|
2016-02-04 10:47:30 +01:00 |
|
verysecrethero
|
03a16b46b5
|
Dash component now has the dash-maxCoolDownVariable in it.
|
2016-02-04 10:28:28 +01:00 |
|
verysecrethero
|
0bbaf1d576
|
Oops! Removed DebugCode...
|
2016-02-04 10:04:44 +01:00 |
|
Tleety
|
bc01e147c2
|
Some state stuff, some draw stuff, some QA map stuff
|
2016-02-03 18:09:44 +01:00 |
|
verysecrethero
|
1bd4aa91ff
|
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
|
2016-02-03 17:45:37 +01:00 |
|
verysecrethero
|
7b5a2a5388
|
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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2016-02-03 17:30:46 +01:00 |
|
stiffly
|
2e3e59a1e2
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-03 16:52:33 +01:00 |
|
Jace
|
bd2da7bc9f
|
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
|
Jace
|
b56824786c
|
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
|
stiffly
|
c2833b10c4
|
Hard coded (read retarded) improvements added to player walk logic
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2016-02-03 15:55:32 +01:00 |
|
stiffly
|
938caa6ba2
|
Now uses OnComponentAttached event. Can now queue sound on a source.
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2016-02-03 15:48:25 +01:00 |
|
verysecrethero
|
13161b4f57
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 15:07:19 +01:00 |
|
Tleety
|
5665c0f298
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Models with Shield and shielded component now added to queues
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2016-02-03 14:20:47 +01:00 |
|
Tleety
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7ffbd8455f
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Added Queues for the models with shield and shielded components.
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2016-02-03 13:53:57 +01:00 |
|
Tleety
|
83713b3b6d
|
Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields.
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2016-02-03 13:27:46 +01:00 |
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Tleety
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7bae2d0873
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Added a ShieldComponent and a test area in QA map for defender shield
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2016-02-03 11:58:06 +01:00 |
|
verysecrethero
|
9d3171540d
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AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
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2016-02-03 11:54:14 +01:00 |
|
verysecrethero
|
2391a0dbe9
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Merge remote-tracking branch 'origin/master' into AssaultDash
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2016-02-03 11:51:26 +01:00 |
|
verysecrethero
|
2961f198b3
|
PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
|
2016-02-03 11:48:22 +01:00 |
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Tleety
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455e59a04f
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Made the TEMPORARY capture point boxes transparent.
|
2016-02-03 11:39:18 +01:00 |
|
verysecrethero
|
39653a1e4c
|
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-03 10:38:21 +01:00 |
|
Jace
|
2cbeef4c69
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Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
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2016-02-03 10:37:10 +01:00 |
|
Jace
|
192de80782
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Merge pull request #75 from teamfisk/NormalSpecularMapping
Normal specular mapping
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2016-02-03 10:34:22 +01:00 |
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Jocke
|
7bf4f5c30e
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Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-03 10:29:36 +01:00 |
|