viktorljung
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3a213be679
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Picking on animated models fixed
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2016-03-09 23:06:53 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Teejoon
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974d9101bd
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
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2016-03-09 17:50:42 +01:00 |
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Tleety
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7e7d98eaae
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-09 17:24:41 +01:00 |
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Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
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fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
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2016-03-09 16:54:26 +01:00 |
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Teejoon
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91cad561a4
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Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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viktorljung
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ddde50b690
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Inverse seems to be the same as -w
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2016-03-09 14:27:50 +01:00 |
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viktorljung
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555b19c41d
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BoneAttachments now working perfectly
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2016-03-09 13:49:28 +01:00 |
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Teejoon
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d51bea798a
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Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
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2016-03-08 16:20:23 +01:00 |
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Teejoon
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155d700a44
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WIP
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2016-03-08 16:19:56 +01:00 |
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viktorljung
|
8d1877321a
|
Fixed BoneAttachment offset rotation
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2016-03-08 14:32:50 +01:00 |
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Tleety
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a0ca4df3be
|
Some server list components and entities.
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2016-03-08 13:29:21 +01:00 |
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viktorljung
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f77a610519
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Dash now looking good
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2016-03-08 13:26:01 +01:00 |
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viktorljung
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2ba245368b
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Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
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2016-03-08 11:21:40 +01:00 |
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Tleety
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01f29b6d4e
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Blur behind buttons/sprites should now be working as intended.
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2016-03-08 11:14:09 +01:00 |
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Tleety
|
6b7f598c4d
|
WIP
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2016-03-07 23:35:58 +01:00 |
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Tleety
|
5c0d9070c7
|
WIP
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2016-03-07 23:25:06 +01:00 |
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FakeShemp
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e494f6a495
|
Merge branch 'master' into Shadows
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2016-03-07 19:46:04 +01:00 |
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FakeShemp
|
2049d630e9
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Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
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2016-03-07 19:45:46 +01:00 |
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Teejoon
|
fd994ca93d
|
Deleting texture thats getting rended too.
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2016-03-07 17:52:47 +01:00 |
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Teejoon
|
b38ebbe676
|
Shadows now working on NVIDIA cards too
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2016-03-07 14:00:08 +01:00 |
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viktorljung
|
7ba0e4ea9d
|
Run, Strafe and jump animations now playing
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2016-03-04 08:35:02 +01:00 |
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viktorljung
|
1bd71931b8
|
Fixed crash when trying to blend to a nonexistent node
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2016-03-04 02:53:23 +01:00 |
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viktorljung
|
1ff91a5c5d
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fixup! Blend duration can now be 0.0
Commited input test stuff
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2016-03-04 02:30:05 +01:00 |
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viktorljung
|
49802fed91
|
Blend duration can now be 0.0
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2016-03-04 02:24:13 +01:00 |
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viktorljung
|
1616fb20d1
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Skinned meshes now in T-Pose when not it's blendtree is null
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2016-03-04 02:03:50 +01:00 |
|
viktorljung
|
bebdacabb4
|
Clean up
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2016-03-03 23:41:08 +01:00 |
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viktorljung
|
66c8a17b17
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-03 23:21:14 +01:00 |
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viktorljung
|
e3fbd2082c
|
BlendQueues fully working
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2016-03-03 23:20:13 +01:00 |
|
viktorljung
|
68332102ea
|
Can now blend non unique nodes
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2016-03-03 21:20:55 +01:00 |
|
viktorljung
|
a3494b92c8
|
Blending queues now working
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2016-03-03 17:48:25 +01:00 |
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FakeShemp
|
d2f47e754f
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Remove shitty commented out thingie causing an error
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2016-03-03 14:46:01 +01:00 |
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viktorljung
|
8957b0b464
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Merge remote-tracking branch 'origin/master' into Animations
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2016-03-03 14:05:43 +01:00 |
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FakeShemp
|
a0f2f2bf5f
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Merge remote-tracking branch 'origin/master' into Shadows
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2016-03-03 03:30:01 +01:00 |
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FakeShemp
|
7ea26d10ee
|
Rewritten. Works as a charm now.
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2016-03-03 03:28:21 +01:00 |
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FakeShemp
|
28e9ba1208
|
Merge branch 'master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/FrameBuffer.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-03-03 03:00:05 +01:00 |
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viktorljung
|
362378536e
|
Switching rooms
|
2016-03-03 01:39:12 +01:00 |
|
Jace
|
b431a875f7
|
New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
|
Jace
|
618e96da90
|
"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
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2016-03-02 19:49:54 +01:00 |
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viktorljung
|
e9bbb5ed2a
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Fixed BlendTree crash when animation nodes are null
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2016-03-02 17:42:55 +01:00 |
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viktorljung
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d8a0e69ff0
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fixup! AutoAnimationBlend now working correctly for unique nodes, Commited debug code
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2016-03-02 17:11:18 +01:00 |
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viktorljung
|
1aefa1dec6
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AutoAnimationBlend now working correctly for unique nodes
|
2016-03-02 17:06:51 +01:00 |
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viktorljung
|
8422742a9e
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-03-02 13:50:08 +01:00 |
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viktorljung
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c3f24f494d
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fixup! AutoAnimationBlend on unique node working but scale is not working correctly
Commited some things that shouldn't have been commited
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2016-03-02 13:34:47 +01:00 |
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viktorljung
|
07ccb9c041
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AutoAnimationBlend on unique node working but scale is not working correctly
|
2016-03-02 13:30:04 +01:00 |
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