stiffly
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3cce9f8075
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Using absolute transform
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2016-01-08 15:29:20 +01:00 |
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stiffly
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d8c4c6e5ff
|
Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
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2016-01-07 15:22:46 +01:00 |
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stiffly
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330f08b926
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Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
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2015-12-18 14:18:53 +01:00 |
|
William Moberg
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46ae2d39af
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Merge branch 'master' into OctTree
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 16:44:01 +01:00 |
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stiffly
|
50822d09fc
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Game/Game.cpp
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2015-12-17 14:10:02 +01:00 |
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Jace
|
dbbbb7b4e7
|
Working rotations and translations relative to global and local space for children
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2015-12-16 17:20:56 +01:00 |
|
William Moberg
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04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
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2015-12-15 17:11:11 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
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stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
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2015-12-15 11:21:46 +01:00 |
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William Moberg
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59095c2ce5
|
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
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2015-12-14 17:08:00 +01:00 |
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Jace
|
ea239b19bd
|
Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage.
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2015-12-14 16:12:20 +01:00 |
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stiffly
|
c2435fda2d
|
Added Component to Components.xsd and Entity.xsd
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2015-12-11 14:27:54 +01:00 |
|
stiffly
|
80f028edf2
|
Added a very basic PlayerSystem, and a PlayerComponent.
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2015-12-11 13:45:19 +01:00 |
|
sippeangelo
|
0367826f16
|
Added RaptorCopter example system
|
2015-12-10 10:17:18 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
Jace
|
0dbe0fe48e
|
Component definitions and default values loading from schema
|
2015-12-08 21:38:52 +01:00 |
|
sippeangelo
|
1e1ce4e127
|
Added Model component to schema
|
2015-12-08 18:21:24 +01:00 |
|
sippeangelo
|
8419d2e7b9
|
Updated schema with custom type names to better match their C++ counterparts
|
2015-11-26 16:09:11 +01:00 |
|
sippeangelo
|
ac05975fd5
|
Updated schema
|
2015-11-25 18:04:11 +01:00 |
|
sippeangelo
|
1a8784b4be
|
Added resource folder for lightweight run-time resources that is also relevant to code, eg. shaders and XML schemas
|
2015-11-20 16:06:30 +01:00 |
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