Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
|
viktorljung
|
7e92d6f53f
|
Healthbar on player
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2016-01-24 22:21:10 +01:00 |
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viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
antc13
|
aa115befa9
|
UnitRaptor is now displayed while models are being loaded in.
|
2016-01-24 17:04:12 +01:00 |
|
antc13
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aa20b48188
|
Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
|
2016-01-24 16:22:22 +01:00 |
|
antc13
|
666f1fd878
|
Removed temp variables & the "forced" animation in DrawFinalPass
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2016-01-24 15:30:20 +01:00 |
|
antc13
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4c5d17b203
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
|
2016-01-24 14:40:52 +01:00 |
|
antc13
|
3baa988ad4
|
Changed .obj files to our own format. DummyScene.mesh may be broken.
|
2016-01-23 20:35:58 +01:00 |
|
antc13
|
f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
|
2016-01-23 18:02:42 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
|
2016-01-23 14:53:17 +01:00 |
|
viktorljung
|
9a23d8887a
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-23 11:48:10 +01:00 |
|
Jace
|
db0e67b9bd
|
Added EntityWrapper::IsChildOf and made snapshot interpolation and rendering exceptions for player less hacky
|
2016-01-23 11:44:16 +01:00 |
|
Jace
|
31e7340daf
|
Ignoring interpolation and rendering for local player entities!
|
2016-01-23 00:40:37 +01:00 |
|
Jace
|
90867b094a
|
Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 22:08:56 +01:00 |
|
viktorljung
|
46dff1a59c
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-22 17:02:56 +01:00 |
|
Jace
|
ca2aab449e
|
Basic movement and camera management between players and editor
|
2016-01-22 16:12:51 +01:00 |
|
Jace
|
a6548a72b3
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
|
2016-01-21 16:16:35 +01:00 |
|
antc13
|
c984f76b2f
|
Importing & Reading Custom animation data. TODO: Shaders.
|
2016-01-20 18:36:03 +01:00 |
|
antc13
|
386e76f642
|
Puyshing
|
2016-01-20 09:49:54 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
|
antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
|
2016-01-19 17:40:34 +01:00 |
|
viktorljung
|
ce27b224df
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-19 17:27:09 +01:00 |
|
viktorljung
|
f0763bc2a3
|
Font loading crash fixed
|
2016-01-19 17:18:18 +01:00 |
|
Tleety
|
4cafb2fc4c
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-19 12:33:08 +01:00 |
|
Jace
|
51979d7f0c
|
Changed System to take World through constructor and store it instead, cause it makes more sense.
|
2016-01-18 23:59:33 +01:00 |
|
antc13
|
2a3009212a
|
Importing custom mesh without material.
|
2016-01-18 19:37:55 +01:00 |
|
viktorljung
|
2a93e2ae7f
|
Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-18 17:44:26 +01:00 |
|
Tleety
|
01a164847c
|
Directional light now fully added to all lists.
|
2016-01-18 15:15:33 +01:00 |
|
Tleety
|
794635b6a1
|
Added DirectionalLights to renderqueue jobs
|
2016-01-18 14:58:19 +01:00 |
|
Jace
|
4786986abd
|
Rendering pipeline fixes across the board and base work on refactored editor
|
2016-01-17 06:29:25 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
stiffly
|
5c45dbdd10
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
|
2016-01-15 16:25:32 +01:00 |
|
Jace
|
ce8dcd3022
|
Merge pull request #33 from teamfisk/Forward+
Forward+
|
2016-01-15 16:20:53 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
|
f5ea4d513c
|
ResourceManager::Load never returns null, throws exceptions instead.
|
2016-01-15 15:25:01 +01:00 |
|
stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
|
2016-01-15 13:45:08 +01:00 |
|
viktorljung
|
7faed50507
|
Merge remote-tracking branch 'origin/master' into TextRendering
|
2016-01-15 13:24:24 +01:00 |
|
viktorljung
|
6fbb962b5e
|
Merge branch 'Rendering' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderQueueFactory.h
# include/Engine/Rendering/Renderer.h
# include/Engine/Rendering/ShaderProgram.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-15 13:23:42 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
Tleety
|
14bc850fab
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-15 11:02:27 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
|
2016-01-14 18:24:34 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 18:15:38 +01:00 |
|
viktorljung
|
c99a8685bb
|
Removed Debug scene
|
2016-01-14 15:40:13 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
viktorljung
|
2450769190
|
some cleanup
|
2016-01-12 11:51:47 +01:00 |
|
viktorljung
|
d469fe6e9a
|
Removed picking event and added a pick function to renderer
|
2016-01-12 11:45:50 +01:00 |
|