Teejoon
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4357759715
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-02 17:18:54 +01:00 |
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Teejoon
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bb4a65a1db
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Non-skined mesh WIP
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2016-02-02 17:18:42 +01:00 |
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antc13
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e8186a7062
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Changed the way we're exporting animations.
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2016-02-02 14:47:22 +01:00 |
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Jace
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7408da401b
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Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
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2016-01-27 16:44:10 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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Tleety
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a954cbbf50
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Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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Jace
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8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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Jace
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505a6c7396
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Hiding first person models properly
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2016-01-25 14:32:48 +01:00 |
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Jace
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8866dd6054
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Merge remote-tracking branch 'origin/Networking' into ShootRays
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2016-01-25 11:57:44 +01:00 |
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Jace
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b6fd18baed
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Hacked in serverside effects
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2016-01-25 11:56:40 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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viktorljung
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d12246833e
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Some further small fizes to resolution //Tobias
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2016-01-25 01:26:41 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Jace
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b95c1fdfa4
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Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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viktorljung
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6aeb281249
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Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
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Jace
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d6cc1eaac4
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Merge remote-tracking branch 'origin/Animations'
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2016-01-24 23:06:59 +01:00 |
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Jace
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d0de169613
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Instagib!
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2016-01-24 23:05:52 +01:00 |
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Jace
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b6ba8a5bd7
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Network snapshot buffer size increased, needs to be looked over later
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2016-01-24 23:05:26 +01:00 |
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viktorljung
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f8b9606cdf
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Picking animation fix
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2016-01-24 22:59:53 +01:00 |
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viktorljung
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84fddf02e2
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Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 22:42:12 +01:00 |
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viktorljung
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d03b3fb071
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-01-24 22:23:53 +01:00 |
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stiffly
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06f64f8fbf
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Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
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2016-01-24 22:00:38 +01:00 |
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Jace
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0c56a05144
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
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2016-01-24 21:21:51 +01:00 |
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Jace
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382eff169f
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Server refactoring to remove player dependency and lots of fixes.
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2016-01-24 21:20:43 +01:00 |
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viktorljung
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a304b00038
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fixed crashes
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2016-01-24 21:12:41 +01:00 |
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viktorljung
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ada1bac2a7
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
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Jace
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0fb1dbcae1
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Client now has authority over its own absolute position and orientation until we have reliable input messaging
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2016-01-24 19:00:50 +01:00 |
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Jace
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b4081b3e45
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Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-24 18:36:37 +01:00 |
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viktorljung
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8cf9caf7aa
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AnimationSystem working
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2016-01-24 18:31:23 +01:00 |
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stiffly
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2eaad2aa00
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Client now responds to deleted entity and component in server
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2016-01-24 17:16:26 +01:00 |
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Jace
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235b26ad61
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WIP shoot
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2016-01-24 17:16:18 +01:00 |
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viktorljung
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dd80323342
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Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 17:06:34 +01:00 |
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viktorljung
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af2f017cb4
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AnimationSystem base WIP
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2016-01-24 17:05:34 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
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antc13
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4c5d17b203
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
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antc13
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8286d052b3
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Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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Jace
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aaa11d2109
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Merge remote-tracking branch 'origin/master' into PlayerMovement
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2016-01-24 14:18:23 +01:00 |
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Jace
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67477ff3ae
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EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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Jace
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1ce9128da8
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Source-like movement
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2016-01-23 19:45:23 +01:00 |
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