Jace
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494746ad8b
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Merge remote-tracking branch 'origin/Recording' into Recording
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2016-03-14 16:33:53 +01:00 |
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Jace
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b886d9146b
|
WIP STUFF
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2016-03-14 08:33:33 +01:00 |
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Jace
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57715d5846
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Merge branch 'master' into Recording
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2016-03-14 06:13:23 +01:00 |
|
William Moberg
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fb3842ba5b
|
Indentation.
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2016-03-14 06:05:11 +01:00 |
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William Moberg
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6daaccb9ed
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Merge branch 'Recording' of github.com:teamfisk/TacticalZ into Recording
# Conflicts:
# src/Engine/Editor/EditorSystem.cpp
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2016-03-14 06:02:47 +01:00 |
|
William Moberg
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0cd161184e
|
Smoother movement for editor camera.
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2016-03-14 06:00:12 +01:00 |
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Jace
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592f33653e
|
Better shadows for recording
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2016-03-14 04:44:53 +01:00 |
|
Adam Byléhn
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483091a1de
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Merge pull request #137 from teamfisk/Importer
Export and import of collision meshes
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2016-03-14 04:26:50 +01:00 |
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Jace
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78a383b03c
|
Merge branch 'master' into Recording
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2016-03-14 04:04:20 +01:00 |
|
Jace
|
24de85b476
|
Editor no longer resets camera
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2016-03-14 04:02:05 +01:00 |
|
Jace
|
fc97c4e8ea
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-14 04:01:40 +01:00 |
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Jace
|
e3767996a1
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Added DEBUG flags to all debug imgui stuff
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2016-03-14 04:01:04 +01:00 |
|
William Moberg
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4c52f55bf0
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Any collision meshes we have should be working, and RawModels should be released after being loaded.
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2016-03-14 03:20:36 +01:00 |
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William Moberg
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f632b45c9b
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Merge branch 'MemoryOptimization' into Importer
# Conflicts:
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Collision/TriggerSystem.cpp
# src/Game/Systems/SpawnerSystem.cpp
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2016-03-14 02:06:53 +01:00 |
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stiffly
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c1395355c6
|
Removed comment
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2016-03-14 01:36:11 +01:00 |
|
William Moberg
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dea57b4872
|
Fixes after merge.
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2016-03-14 01:00:58 +01:00 |
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stiffly
|
3994c0f7ad
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
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2016-03-14 00:59:32 +01:00 |
|
stiffly
|
1345889e62
|
The win sound plays on win screen
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2016-03-14 00:58:53 +01:00 |
|
William Moberg
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562afac9d1
|
Merge branch 'master' into Importer
# Conflicts:
# src/Engine/Collision/Collision.cpp
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/SpawnerSystem.cpp
|
2016-03-14 00:42:07 +01:00 |
|
stiffly
|
7855cf03d2
|
The Endscreen now works over the network.
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2016-03-13 23:33:10 +01:00 |
|
Tleety
|
36185b43ef
|
Killfeed in overwatch camera
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2016-03-13 23:30:17 +01:00 |
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stiffly
|
03dab9ca9a
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 22:33:23 +01:00 |
|
stiffly
|
1a120ef345
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 22:22:41 +01:00 |
|
Jace
|
a715f7fe86
|
Merge branch 'master' into Movement
# Conflicts:
# include/Engine/Network/Client.h
# resources/DefaultConfig.ini
# resources/Schema/Entities/OverwatchCamera.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:22:36 +01:00 |
|
stiffly
|
0d823421d8
|
Added win sound file
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2016-03-13 22:22:19 +01:00 |
|
Jace
|
53dd96d44d
|
Merge branch 'master' into UnpickableComponent
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-03-13 22:00:10 +01:00 |
|
Tobias Dahl
|
8c48e96ad1
|
Merge pull request #211 from teamfisk/MSAA
MSAA
|
2016-03-13 21:47:43 +01:00 |
|
Tobias Dahl
|
7fa634ef7c
|
Revert "Shadow will actually shut itself off and delete itself now"
|
2016-03-13 21:35:57 +01:00 |
|
Tobias Dahl
|
080f5ac856
|
Merge pull request #216 from teamfisk/ShadowOptimization
Shadow will actually shut itself off and delete itself now
|
2016-03-13 21:32:42 +01:00 |
|
Jace
|
4ecbef59bf
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-13 21:29:59 +01:00 |
|
Jace
|
8a1217e8b5
|
Hoodwinked GLFW into creating a fullscreen windowed window by initializing it one pixel higher than the resolution height
|
2016-03-13 21:29:39 +01:00 |
|
Teejoon
|
f59a9e1d2b
|
Merge remote-tracking branch 'origin/master' into MSAA
Conflicts:
resources/Schema/Entities/CP_Rocky2.xml
|
2016-03-13 21:28:38 +01:00 |
|
Teejoon
|
5796d07b56
|
PerformanceTimer will no longer run while in release
|
2016-03-13 21:25:32 +01:00 |
|
FakeShemp
|
8e150da7ff
|
Use CommonFunctions::DeleteTexture() instead
|
2016-03-13 21:25:04 +01:00 |
|
William Moberg
|
c790b952fb
|
Merge pull request #214 from teamfisk/PerfectSoundForRelease
Perfect sound for release
|
2016-03-13 21:01:21 +01:00 |
|
Tleety
|
20e48eeb08
|
Killfeed should work now.
|
2016-03-13 21:01:04 +01:00 |
|
Jace
|
f05b09ca7a
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-13 19:54:22 +01:00 |
|
Jace
|
e76740d72b
|
Point lights child of a camera no longer visible to other cameras
|
2016-03-13 19:53:34 +01:00 |
|
Teejoon
|
5aaefc6e53
|
Animation optimization
|
2016-03-13 19:01:30 +01:00 |
|
stiffly
|
fe090504cf
|
Now listens to SetCamera event and the background music should be working properly.
|
2016-03-13 17:35:05 +01:00 |
|
Teejoon
|
a9d5c5d9d2
|
Glow is looking good :)
|
2016-03-13 17:15:36 +01:00 |
|
Teejoon
|
5f11d1e066
|
fix
|
2016-03-13 16:38:50 +01:00 |
|
Adam Byléhn
|
672d6f884d
|
Merge pull request #215 from teamfisk/RestartMap
Added pop up for client when server timeouts.
|
2016-03-13 16:33:51 +01:00 |
|
Jocke
|
5ea0f04b20
|
Added pop up for client when server timeouts.
|
2016-03-13 16:21:55 +01:00 |
|
FakeShemp
|
9b5e4c10fd
|
Shadow will actually shut itself off and delete itself now
|
2016-03-13 16:19:17 +01:00 |
|
stiffly
|
fb400bb743
|
Merge remote-tracking branch 'origin/master' into PerfectSoundForRelease
|
2016-03-13 15:37:14 +01:00 |
|
stiffly
|
aa2475dfd6
|
Stops bgm when the game is reset.
|
2016-03-13 15:36:56 +01:00 |
|
Jace
|
36c4837813
|
Merge pull request #213 from teamfisk/Dirtybit
Linker warnings fix
|
2016-03-13 15:29:45 +01:00 |
|
Teejoon
|
741ed01930
|
Merge remote-tracking branch 'origin/master' into MSAA
|
2016-03-13 15:28:00 +01:00 |
|
William Moberg
|
2fa3637018
|
Transform.cpp was deleted since stuff was moved to TransformSystem, takes care of linker warnings.
|
2016-03-13 15:26:35 +01:00 |
|