Tleety
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d135ea2da6
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Small fix
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2016-02-19 13:53:43 +01:00 |
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Tleety
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cf2bf4e14d
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Merge remote-tracking branch 'origin/master' into ResolutionChange
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2016-02-19 13:17:31 +01:00 |
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Tleety
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8c9f4bb84b
|
Resize should now be working correctly.
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2016-02-19 11:42:52 +01:00 |
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Tleety
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e15a7b9485
|
You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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Tleety
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3e7936ef00
|
You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
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verysecrethero
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42b49f9dba
|
Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
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viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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Tleety
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f0ae365401
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
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2016-02-11 14:43:30 +01:00 |
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Tleety
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f5de267f25
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Merge fixes and CapturePointHUD component skeleton added.
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2016-02-10 20:58:10 +01:00 |
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Tleety
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2cae4e3fb2
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-02-10 19:52:42 +01:00 |
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Tleety
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53265bbc90
|
PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
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2016-02-10 17:50:17 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
|
Jace
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d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
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2016-02-09 13:22:21 +01:00 |
|
Tleety
|
94b59af973
|
Defender shield should now be working
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2016-02-08 11:47:35 +01:00 |
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Tleety
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c526a7af55
|
WIP stencil stuff
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2016-02-04 17:58:36 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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7ffbd8455f
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Added Queues for the models with shield and shielded components.
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2016-02-03 13:53:57 +01:00 |
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Tleety
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c708f1582c
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-01 18:30:30 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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a22bc00d46
|
*cough*
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2016-02-01 13:37:51 +01:00 |
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Tleety
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7054822be2
|
SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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a954cbbf50
|
Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
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2016-01-27 12:10:00 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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viktorljung
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6aeb281249
|
Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
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antc13
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4c5d17b203
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
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2016-01-23 18:17:20 +01:00 |
|
viktorljung
|
160b7183b2
|
WIP
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2016-01-23 18:07:07 +01:00 |
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Tleety
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f623232a2b
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Removed a temp variable.
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2016-01-23 14:52:29 +01:00 |
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Tleety
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6a18cb88af
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
|
Tleety
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b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
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viktorljung
|
9a23d8887a
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-23 11:48:10 +01:00 |
|
viktorljung
|
e4513376bb
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fixup! Changed name and made a TextPassState
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2016-01-23 11:39:10 +01:00 |
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viktorljung
|
445248af55
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Changed name and made a TextPassState
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2016-01-23 11:38:31 +01:00 |
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Tleety
|
7498cebf5e
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# src/Engine/Rendering/DrawFinalPassState.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-22 15:57:38 +01:00 |
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viktorljung
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254caf9e5d
|
Picking depthbuffer fix
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2016-01-21 16:49:20 +01:00 |
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Jace
|
a6548a72b3
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# include/Engine/Collision/CollidableOctreeSystem.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Systems/PlayerSystem.h
# resources/Schema/Components/Physics.xsd
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
# src/Game/Systems/HealthSystem.cpp
# src/Game/Systems/PlayerSystem.cpp
# src/Tests/OctTreeTestGameClass.cpp
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2016-01-21 16:16:35 +01:00 |
|
Tleety
|
983f90504d
|
Bloom effect added, will have to see if it needs improving. Also added HDR colors and gamma correction.
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2016-01-21 12:02:28 +01:00 |
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Tleety
|
86824f1b1f
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Colors above value 1 is now added to the bloomtexture, and will be used to get a glow effect in later stage.
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2016-01-20 15:23:49 +01:00 |
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Tleety
|
78a1037983
|
WIP
DrawScreenQuad implemented and working.
Started work on HDR coloring.
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2016-01-20 13:34:56 +01:00 |
|
antc13
|
a47317bb32
|
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
|
2016-01-19 18:26:45 +01:00 |
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antc13
|
e643581971
|
Commit in order to pull from Master.
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2016-01-19 18:21:27 +01:00 |
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antc13
|
3826142e94
|
Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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viktorljung
|
ce27b224df
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Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/RenderSystem.h
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-19 17:27:09 +01:00 |
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Tleety
|
a8ffb24040
|
latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
|
893ef38237
|
Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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viktorljung
|
dbe56280a6
|
Resolution fixed and Centered text
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2016-01-19 11:45:34 +01:00 |
|