Jocke
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4d01cdf895
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
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2016-01-20 14:33:17 +01:00 |
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stiffly
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7e7ca7edcf
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Listening to "DisconnectFromServer"
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2016-01-20 14:32:04 +01:00 |
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Jocke
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e9a576341e
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Started on server disconnect logic.
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2016-01-20 14:31:50 +01:00 |
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Jocke
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f52cddb445
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Added packet loss logic for multiple clients.
Changed packet class to fit our needs.
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2016-01-20 13:43:11 +01:00 |
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stiffly
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85523343b2
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-20 10:24:53 +01:00 |
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Joachim Pettersson
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dfa96f74e1
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Merge pull request #39 from teamfisk/Forward+
Forward+
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2016-01-19 16:53:07 +01:00 |
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Tleety
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5d6d0f82b9
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Removed some debug code
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2016-01-19 16:48:59 +01:00 |
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Tleety
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a124ab2400
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Some asset shit.
Fixed testworld to use the right model.
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2016-01-19 16:11:56 +01:00 |
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Tleety
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d2263b0c90
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Assets added
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2016-01-19 16:09:30 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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stiffly
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ad9bb5fba4
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Added an extra interpolation point.
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2016-01-19 15:03:10 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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stiffly
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e0c4394f20
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Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
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2016-01-19 14:04:25 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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stiffly
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3142c701e3
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WIP interpolating scale and orientation
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2016-01-19 11:42:30 +01:00 |
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stiffly
|
a6425160fd
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/InterpolationSystem.h
# src/Game/InterpolationSystem.cpp
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2016-01-18 18:13:19 +01:00 |
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stiffly
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88eb3ca2db
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Scraping queues for interpolation
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2016-01-18 18:07:59 +01:00 |
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Jocke
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3e90ed564c
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Moved Struct in InterpolationSystem.h and fixed bug.
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2016-01-18 18:07:39 +01:00 |
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Tleety
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4b29d48f27
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WIP
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2016-01-18 17:57:45 +01:00 |
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Jocke
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14b1d541dc
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:34:32 +01:00 |
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stiffly
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765509b510
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Added interpolationsystem to pipeline.
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2016-01-18 17:34:17 +01:00 |
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Jocke
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8952c1a7e4
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:28:09 +01:00 |
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Jocke
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fc305f8bf4
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:27:55 +01:00 |
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stiffly
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62c3f72355
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Fixed cmake for interpolationsystem.
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2016-01-18 17:27:37 +01:00 |
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Jocke
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70cbb02cb2
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 17:13:10 +01:00 |
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Jocke
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0c7f2c5198
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WIP implemented Interpolation (server logic)
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2016-01-18 17:12:42 +01:00 |
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stiffly
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d7780d8248
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WIP implementing interpolation
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2016-01-18 17:11:37 +01:00 |
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Tleety
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601ce85c05
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WIP
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2016-01-18 16:50:41 +01:00 |
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Tleety
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01a164847c
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Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
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Tleety
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794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
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Tleety
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0a3b6f4da1
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Added DirectionalLightJob
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2016-01-18 14:57:55 +01:00 |
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Tleety
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6f1fd19ac7
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Directional lights now being filled into m_LightSources
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2016-01-18 14:30:28 +01:00 |
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Tleety
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6680f6863f
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DirectionalLight component added.
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2016-01-18 14:30:22 +01:00 |
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Tleety
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4092f6b4d4
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New Lightstruct working.
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2016-01-18 14:20:28 +01:00 |
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William Moberg
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bf3f8aea89
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Merge pull request #36 from teamfisk/PlayerMovement
Player movement
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2016-01-18 13:32:42 +01:00 |
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William Moberg
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0669d91767
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CollisionSystem loops over Collidable components.
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2016-01-18 13:29:10 +01:00 |
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William Moberg
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942064c450
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Removed class PlayerSystem and associated files.
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2016-01-18 13:07:04 +01:00 |
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Jocke
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6ba6deb863
|
Removed some debug spam.
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2016-01-18 11:35:35 +01:00 |
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stiffly
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cc604f8e9a
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-18 11:06:51 +01:00 |
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stiffly
|
e97f4a3563
|
Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
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2016-01-18 11:06:27 +01:00 |
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Jocke
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d995713d3b
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Added input queue to Client and Input Listener debug code in server.
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2016-01-18 11:06:02 +01:00 |
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Jace
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fb7e0498a8
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Merge pull request #35 from teamfisk/DisableMemoryPool
Possible to disable the MemoryPool allocation in Config files.
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2016-01-18 10:46:53 +01:00 |
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William Moberg
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a346a329b3
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Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
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2016-01-18 10:16:35 +01:00 |
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Jace
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f281d220de
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Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
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6385a98eca
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Added runtime type size check to ComponentWrapper to avoid corruption when types don't match
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2016-01-17 00:59:26 +01:00 |
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Jace
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d8a24bbfde
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Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo
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2016-01-17 00:38:25 +01:00 |
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Jace
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9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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f65ac65e30
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Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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