Tleety
|
502a290d36
|
Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
|
2016-03-02 14:22:13 +01:00 |
|
Teejoon
|
77eaa45702
|
Merge remote-tracking branch 'origin/master' into HEAD
Conflicts:
src/Engine/Rendering/CubeMapPass.cpp
src/Engine/Rendering/DrawFinalPass.cpp
|
2016-03-01 12:11:27 +01:00 |
|
Tleety
|
144e548b7a
|
Added AbilityCooldownHUD component and system to track the cooldown on the dashability, this needs to be extended for other abilities when they are implemented. However current dash time needs to be included into the component, since we can currently just see the max cooldown time.
|
2016-02-28 17:17:24 +01:00 |
|
Teejoon
|
f56705d921
|
You can now change the quality of SSAO by sliding the SSAO Quality
|
2016-02-26 11:51:20 +01:00 |
|
Jace
|
2ac584bafb
|
Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
|
2016-02-19 13:16:50 +01:00 |
|
Tleety
|
657125b469
|
Moved menu code into GUI
Button events are now sent when you click.
|
2016-02-17 13:44:11 +01:00 |
|
verysecrethero
|
4b8f1d95a3
|
Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
|
2016-02-16 16:57:46 +01:00 |
|
viktorljung
|
60b2c9bc9b
|
KillFeed
|
2016-02-12 05:41:05 +01:00 |
|
viktorljung
|
6442254575
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
|
2016-02-12 02:09:14 +01:00 |
|
Jace
|
9f8b0f7aa9
|
Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
|
2016-02-12 02:08:29 +01:00 |
|
William Moberg
|
11af6a3078
|
Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
|
2016-02-12 00:29:51 +01:00 |
|
viktorljung
|
0370775820
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-12 00:28:24 +01:00 |
|
verysecrethero
|
af30e51564
|
Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
|
2016-02-11 23:56:40 +01:00 |
|
viktorljung
|
c1860ae383
|
AmmunitionHUD now working
|
2016-02-11 23:38:25 +01:00 |
|
Jace
|
7cae84d4ee
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Core/EPlayerDamage.h
# src/Game/Game.cpp
# src/Game/Systems/Weapon/WeaponSystem.cpp
|
2016-02-11 22:52:51 +01:00 |
|
Jace
|
e2a8605101
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
|
2016-02-11 17:25:37 +01:00 |
|
Jace
|
e47201ff61
|
First person shoot animations
|
2016-02-11 17:06:34 +01:00 |
|
verysecrethero
|
3301f66ad1
|
Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
|
2016-02-11 16:36:48 +01:00 |
|
William Moberg
|
97b915f130
|
Merge branch 'master' into Respawning
# Conflicts:
# src/Game/Game.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
# src/Game/Systems/SoundSystem.cpp
|
2016-02-11 16:15:47 +01:00 |
|
William Moberg
|
8eea0c8395
|
WIP respawning.
|
2016-02-11 16:08:19 +01:00 |
|
Tleety
|
f0ae365401
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
|
2016-02-11 14:43:30 +01:00 |
|
Jace
|
9d9c6bdf1e
|
Third person animations and shoot effects base work
|
2016-02-11 00:08:50 +01:00 |
|
Tleety
|
447f41dbff
|
HUD for capture points now update with Capture point data.
|
2016-02-10 23:59:13 +01:00 |
|
Tleety
|
2cae4e3fb2
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-02-10 19:52:42 +01:00 |
|
Tleety
|
53265bbc90
|
PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
|
2016-02-10 17:50:17 +01:00 |
|
Jace
|
2c0f66d9c7
|
Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-10 17:02:00 +01:00 |
|
Tleety
|
04c23be136
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-02-10 15:01:51 +01:00 |
|
Jace
|
d931660c56
|
WIP
|
2016-02-10 14:43:32 +01:00 |
|
viktorljung
|
08328a781c
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
|
2016-02-10 14:13:08 +01:00 |
|
Jace
|
645ee9013a
|
Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
|
2016-02-10 12:35:24 +01:00 |
|
stiffly
|
f6a7b8ea0c
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-10 11:37:17 +01:00 |
|
viktorljung
|
49e6252ee1
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-02-10 11:33:45 +01:00 |
|
William Moberg
|
d65ce805a5
|
FrustumOctree has its own system, won't cull away explosion effects.
|
2016-02-10 10:53:25 +01:00 |
|
Jace
|
90192e016a
|
Merge pull request #82 from teamfisk/BoxModelCollision
Small fixes to collision/trigger-boxes, etc.
|
2016-02-10 10:08:54 +01:00 |
|
viktorljung
|
c09c2f4783
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/RenderingWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-09 22:50:19 +01:00 |
|
Jace
|
d83190290f
|
Server now broadcasts certain input commands to all other clients (for stuff like shooting)
|
2016-02-09 19:37:42 +01:00 |
|
Jace
|
d5647ce89c
|
Working 1-snapshot interpolation
|
2016-02-09 19:36:22 +01:00 |
|
William Moberg
|
eec59a40c8
|
Nitpicks.
|
2016-02-09 17:19:39 +01:00 |
|
William Moberg
|
239a8e7a6a
|
Frustum culling should be working.
|
2016-02-09 17:12:23 +01:00 |
|
William Moberg
|
b9d6d59c62
|
Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
# src/Game/Game.cpp
|
2016-02-09 15:03:13 +01:00 |
|
Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
William Moberg
|
b748deb1e1
|
WIP FrustumCulling, most code added but not working now.
|
2016-02-09 10:05:49 +01:00 |
|
verysecrethero
|
0e9fb16399
|
Work started on DamageIndicatorSystem. Made some initial tests and test calculations
|
2016-02-08 17:58:07 +01:00 |
|
stiffly
|
2c64ffc3d1
|
No longer using a variable to see if we're in editor mode.
|
2016-02-08 16:52:35 +01:00 |
|
verysecrethero
|
db5301ff2c
|
Merge remote-tracking branch 'origin/Menu' into DamageIndicator
|
2016-02-08 15:03:45 +01:00 |
|
stiffly
|
9da1419895
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-08 14:24:44 +01:00 |
|
William Moberg
|
11cf85cc73
|
Renamed CollidableOctreeSystem to FillOctreeSystem.
|
2016-02-08 14:17:19 +01:00 |
|
stiffly
|
3a5c0a2762
|
SoundSystem does not longer inherit from SoundManager. SoundManager is a individual class that listens to events. The SoundManager only listens to the local player.
|
2016-02-08 14:01:32 +01:00 |
|
Jace
|
2b4e00e4b0
|
Refactored System constructor to take a struct instead of a bunch of parameters to reduce future pain and to be able to extend it with IsClient and IsServer flags.
|
2016-02-08 13:33:55 +01:00 |
|
William Moberg
|
5987751add
|
Merge pull request #81 from teamfisk/HealthPickup
Health pickup
|
2016-02-08 11:50:47 +01:00 |
|