Commit Graph

1323 Commits

Author SHA1 Message Date
Teejoon 5e3af7ac5d Player Indicator now working OK. Scaling depending on how far away you are makes the Indicator to hide players head behind it. Shields are making indicators to disappear. 2016-02-17 17:58:01 +01:00
Teejoon 4fd0108443 Working billbording 2016-02-17 16:50:24 +01:00
Teejoon 17da9a8036 WIP 2016-02-16 15:56:58 +01:00
Jace 969e7cb0d5 Merge remote-tracking branch 'origin/FixNetworkToPlayTest' 2016-02-12 09:18:32 +01:00
Jace 47a365a8fc Inverted capture point numbers to fix HUD 2016-02-12 09:17:39 +01:00
Jace 71c03326aa Debug.EditorEnabled 2016-02-12 09:17:28 +01:00
Jocke ba69c79821 Fixed bug in Server. 2016-02-12 09:13:43 +01:00
Jace 0a31fa3dfd Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 09:08:17 +01:00
Jace ca457d9c00 Player names 2016-02-12 09:07:59 +01:00
antc13 a08e54a147 Blocked up a path in the Spawns a bit more. 2016-02-12 08:44:40 +01:00
Jocke 2c3122bbdb increased Network buffer size, fixed 2 crashes and re-added the ability to kill oneself with the use of a key bound to TakeDamage,Value. 2016-02-12 08:39:20 +01:00
Jace 10846be820 Merge pull request #109 from teamfisk/Sound
Added weapon sounds.
2016-02-12 08:23:30 +01:00
stiffly 9df7b32ca1 Merge remote-tracking branch 'origin/master' into Sound 2016-02-12 08:20:01 +01:00
stiffly 3d4a7de59d MiniDump.cpp was not added to CMakeLists.txt. 2016-02-12 08:19:47 +01:00
stiffly 1cdcbf9b32 Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
#	src/Game/Systems/PlayerSpawnSystem.cpp
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-02-12 08:19:29 +01:00
antc13 9e8d2b99df Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 08:16:23 +01:00
antc13 ba4877c3f7 Moved Spawn locations and added ammo/health pickups around the map. 2016-02-12 08:16:12 +01:00
stiffly af39b892cd Now plays a "Empty sound", "reload sound" and "hit mark sound" on appropriate occasions. 2016-02-12 08:05:35 +01:00
Jace 1ed5107d9b Merge pull request #108 from teamfisk/MiniDump
Minidump on crash
2016-02-12 08:04:25 +01:00
antc13 2ce7179d19 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 07:49:58 +01:00
Jace eb7b22c757 Latest assets 2016-02-12 07:48:26 +01:00
Jace b48d491ad7 Complete blue and red player entities 2016-02-12 07:45:51 +01:00
Jocke 7d732c75ca Server now removes players that have disconnected. 2016-02-12 07:42:01 +01:00
Jace 47f4711b85 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 07:18:20 +01:00
Jace 78e318c032 Proper snapshot filtering 2016-02-12 07:14:36 +01:00
Jace bb66f95d43 Enabled server broadcasting PlayerDamage events to other players to make damage indicators work 2016-02-12 07:03:14 +01:00
Jace cc422cf73a Fixed PlayerDeath being fired multiple times per frame on the server, causing multiple spawns and other weirdness 2016-02-12 06:30:19 +01:00
Jace 2e5ee633ce Fixed bug when client would recieve input command from an entity that the client didn't know about 2016-02-12 06:10:20 +01:00
Tleety 1e04244590 Fixed network bug sorta 2016-02-12 06:00:42 +01:00
viktorljung f146971db0 Fixed size 2016-02-12 05:45:17 +01:00
viktorljung 60b2c9bc9b KillFeed 2016-02-12 05:41:05 +01:00
Tleety d357e365cb Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
# Conflicts:
#	include/Engine/Network/Server.h
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Tleety a8a3366e8a Hopeless attempts to fix network bugs 2016-02-12 05:17:09 +01:00
Jocke 7de76376cf Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/PickingPass.cpp
#	src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
William Moberg 422bedb844 MiniDump name now depends on time e.g. TacticalZ Fri 04-20-49. 2016-02-12 04:22:11 +01:00
stiffly 1da432ba23 WIP sounds 2016-02-12 04:03:35 +01:00
Jace 787eecce26 WIP 2016-02-12 04:03:22 +01:00
William Moberg 215b1b1aa4 On crash, takes minidump, then show MessageBox, and exit app. 2016-02-12 03:32:42 +01:00
antc13 f49cacf167 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:47:50 +01:00
Jace a15e01596a Merge branch 'master' of github.com:teamfisk/TacticalZ 2016-02-12 02:47:12 +01:00
antc13 a5168bd1c2 Merge branch 'master' of https://github.com/teamfisk/TacticalZ 2016-02-12 02:46:52 +01:00
antc13 784e1eb69b Changed Colors on some materials and changed bridges to red and blue bridges. 2016-02-12 02:46:44 +01:00
Jace b5e372896f Added spawner? 2016-02-12 02:46:42 +01:00
Jace a54156fab3 Added HUD elements to player 2016-02-12 02:46:16 +01:00
Tobias Dahl a20707739e Merge pull request #107 from teamfisk/CapturePointColorFix
ColorFix
2016-02-12 02:39:21 +01:00
Tleety 4f7a17ff62 ColorFix 2016-02-12 02:38:36 +01:00
viktorljung 987dafb44a Fixed Health text color 2016-02-12 02:38:11 +01:00
Jace 47053285c8 Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace bee0630a26 Merge remote-tracking branch 'origin/master' into WeaponSystem 2016-02-12 02:27:44 +01:00
Jace 1dc3756533 Fixed respawn crash when a player died that had never spawned 2016-02-12 02:23:13 +01:00