Commit Graph

172 Commits

Author SHA1 Message Date
Jace 8bed5194d8 "Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective 2016-01-27 11:36:24 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace b6fd18baed Hacked in serverside effects 2016-01-25 11:56:40 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
Jace b95c1fdfa4 Merge remote-tracking branch 'origin/Menu'
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Game/Game.cpp
2016-01-25 00:25:03 +01:00
Jace 7b348379ac Quaternions are never the solution. 2016-01-25 00:22:55 +01:00
Jace 04f6233d99 Crude animations 2016-01-24 23:44:29 +01:00
Jace d6cc1eaac4 Merge remote-tracking branch 'origin/Animations' 2016-01-24 23:06:59 +01:00
Jace d0de169613 Instagib! 2016-01-24 23:05:52 +01:00
viktorljung 84fddf02e2 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 22:42:12 +01:00
viktorljung d03b3fb071 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-01-24 22:23:53 +01:00
viktorljung 7e92d6f53f Healthbar on player 2016-01-24 22:21:10 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
viktorljung 0c557317a9 Merge remote-tracking branch 'origin/master' into Menu 2016-01-24 21:16:05 +01:00
viktorljung a304b00038 fixed crashes 2016-01-24 21:12:41 +01:00
Tleety d4797b0808 Some entity files 2016-01-24 21:08:01 +01:00
viktorljung ada1bac2a7 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
viktorljung 8cf9caf7aa AnimationSystem working 2016-01-24 18:31:23 +01:00
Jace 235b26ad61 WIP shoot 2016-01-24 17:16:18 +01:00
viktorljung dd80323342 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 17:06:34 +01:00
viktorljung af2f017cb4 AnimationSystem base WIP 2016-01-24 17:05:34 +01:00
antc13 aa20b48188 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/MovementTest.xml
#	resources/Schema/Entities/Player.xml
2016-01-24 16:22:22 +01:00
antc13 96a735c542 Changed .obj to .mesh for all meshes. 2016-01-24 16:12:31 +01:00
Jace 3261e21d96 Coloring players depending on team and created a blue spawn in MovementTest 2016-01-24 15:46:01 +01:00
Jace 373bb33cf0 Player jumping taking air acceleration into account 2016-01-24 15:20:34 +01:00
antc13 4c5d17b203 Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Editor/EditorSystem.cpp
#	src/Engine/Network/Server.cpp
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Tests/OctTreeTestGameClass.cpp
#	src/Tests/OctTreeTestHardCodedTestWorld.h
#	src/Tests/ResourceManagerTest.cpp
2016-01-24 14:40:52 +01:00
viktorljung aa3b8cd652 Fixed text color and removed debugging code 2016-01-24 13:37:07 +01:00
antc13 b5b1140f5c Custom Animations should now work. We also save color values if there's no texture. 2016-01-24 13:28:40 +01:00
antc13 3baa988ad4 Changed .obj files to our own format. DummyScene.mesh may be broken. 2016-01-23 20:35:58 +01:00
Jace 1ce9128da8 Source-like movement 2016-01-23 19:45:23 +01:00
antc13 f1835fd89c Animations PROBABLY works fine if all joints got keyframes. 2016-01-23 18:02:42 +01:00
Jace 666ef6589e Crouching! 2016-01-23 15:06:47 +01:00
viktorljung 680a12d88f HealthMeter 2016-01-23 14:53:17 +01:00
viktorljung 9a23d8887a Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-23 11:48:10 +01:00
Jace 31e7340daf Ignoring interpolation and rendering for local player entities! 2016-01-23 00:40:37 +01:00
Jace 90867b094a Merge remote-tracking branch 'origin/TextRendering' into Networking
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-22 22:08:56 +01:00
viktorljung 46dff1a59c Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-22 17:02:56 +01:00
Jace ca2aab449e Basic movement and camera management between players and editor 2016-01-22 16:12:51 +01:00
William Moberg 4d60f387ed Merge pull request #44 from teamfisk/EditorUsefulness
Editor refactoring
2016-01-21 17:03:52 +01:00
Jace 1c6750f5b0 Fixed uniform scale on editor widgets 2016-01-21 16:37:35 +01:00
Jace a6548a72b3 Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	include/Engine/Collision/CollidableOctreeSystem.h
#	include/Engine/Collision/CollisionSystem.h
#	include/Engine/Collision/TriggerSystem.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Systems/PlayerSystem.h
#	resources/Schema/Components/Physics.xsd
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/HealthSystem.cpp
#	src/Game/Systems/PlayerSystem.cpp
#	src/Tests/OctTreeTestGameClass.cpp
2016-01-21 16:16:35 +01:00
Jace fc06a4babc Editor keyboard shortcuts:
Ctrl+S to save the currently selected entity file (iterates to the base parent)
Ctrl+N to create a new empty entity under the selection
Ctrl+O to import an entity file
Del to delete an entity
2016-01-21 15:58:27 +01:00
Jace b9147344e1 Semi-working translation widget 2016-01-21 14:14:22 +01:00
Jace 0183e1bdb7 Fixed enum string parsing bug that would ignore parsing additional fields in a component after it encountered the first enum. 2016-01-21 12:24:08 +01:00
verysecrethero bdebc9de62 WeaponSystem now handles "PrimaryFire" input events. It sends out ePlayerDamage event if it hits a player. Included some tests 2016-01-21 11:55:51 +01:00
Jace f1345419b6 EditorWidgetSystem that takes care of moving widgets around 2016-01-21 10:30:19 +01:00
viktorljung ea9c4d19d0 Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts:
#	include/Game/Game.h
2016-01-21 10:19:32 +01:00
viktorljung f3bfe388af Clean up 2016-01-21 10:16:03 +01:00
Jace f1a54a89b3 Merge pull request #37 from teamfisk/OctTree
Oct tree
2016-01-21 09:57:46 +01:00