Jocke
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7bf4f5c30e
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Merge remote-tracking branch 'origin/master' into TCPConnections
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2016-02-03 10:29:36 +01:00 |
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Jocke
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e133791369
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WIP Reliable Message
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2016-02-03 10:28:15 +01:00 |
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Jace
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24aac6a00d
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Merge pull request #62 from teamfisk/DoubleJump
You can now DoubleJump!
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2016-02-02 15:31:03 +01:00 |
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verysecrethero
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45a92b362f
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DoubleJumping now in InputController instead.
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2016-02-02 15:10:11 +01:00 |
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verysecrethero
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2085d9ec9e
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Merge remote-tracking branch 'origin/master' into DoubleJump
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2016-02-02 14:22:00 +01:00 |
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Jace
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0e5f6da9a9
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Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
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2016-02-02 13:22:03 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Jace
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9090be8acf
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Merge branch 'Warnings-Simon'
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2016-02-01 17:53:55 +01:00 |
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Jace
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a3d4eb65d5
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Fixes #66 warnings
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2016-02-01 17:53:01 +01:00 |
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Jace
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9b2a4be707
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Merge pull request #71 from teamfisk/Warnings-Adam
Warnings adam
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2016-02-01 17:52:18 +01:00 |
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stiffly
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5474a18753
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#68 Fixed warning in SoundSystem.cpp
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2016-02-01 17:15:51 +01:00 |
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Jace
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0a43f8104e
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Added _CRT_SECURE_NO_WARNINGS definition compiling with MSVC
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2016-02-01 16:31:01 +01:00 |
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Adam Byléhn
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ca8b7cbee8
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Merge pull request #65 from teamfisk/EditorUsefulness
Editor usefulness
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2016-02-01 16:13:37 +01:00 |
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Jace
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be3cfef65f
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Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-02-01 16:00:46 +01:00 |
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Jace
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65f5bc673f
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Functional translation widget in global and local space
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2016-02-01 15:47:56 +01:00 |
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Jace
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a22bc00d46
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*cough*
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2016-02-01 13:37:51 +01:00 |
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Jace
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5bfcffc142
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Fixed widget movement calculations going weird when world origin wasn't on screen
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2016-02-01 11:56:21 +01:00 |
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Jace
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ee92200300
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Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
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2016-02-01 10:45:37 +01:00 |
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Jace
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d3b1053f21
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Fixes #59
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2016-02-01 10:29:59 +01:00 |
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verysecrethero
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0c97ce7a4a
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You can now DoubleJump!
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2016-01-29 10:12:49 +01:00 |
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Jace
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13f020ddf5
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Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D:
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2016-01-27 18:37:43 +01:00 |
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Jace
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65da634c71
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File dropping into resource paths in the editor
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2016-01-27 17:51:47 +01:00 |
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Jace
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c519ba2536
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Component fields in the editor are now sorted in the order they're defined
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2016-01-27 17:12:07 +01:00 |
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Jace
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4b7613a659
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Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
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2016-01-27 17:07:48 +01:00 |
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Jace
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7408da401b
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Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
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2016-01-27 16:44:10 +01:00 |
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Tleety
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a63ecb8133
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Some wierd shader faults and merge error fixe
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2016-01-27 15:54:36 +01:00 |
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Jace
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788407b709
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Made CollisionSystem aware of entities
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2016-01-27 15:42:50 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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Jace
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181017313d
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Made entity parser give more useful errors and fixed the errors that were while I was at it
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2016-01-27 15:16:59 +01:00 |
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Jace
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6615fe9438
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Enabled multithreaded build for MSVC
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2016-01-27 15:09:34 +01:00 |
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Jace
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113448dbf0
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Added DEBUG preprocessor definition in Debug and RelWithDebInfo mode
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2016-01-27 15:09:23 +01:00 |
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Tleety
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5c9616d4af
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Fixed asset name
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2016-01-27 13:55:23 +01:00 |
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Tleety
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a954cbbf50
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Normal map support
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2016-01-27 13:52:27 +01:00 |
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Jace
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dec2234019
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Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 13:44:15 +01:00 |
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Jace
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0334ec3fa7
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Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-27 13:36:49 +01:00 |
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Jace
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5fcd26cd3e
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Made TriggerSystem make use of Octree
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2016-01-27 13:35:16 +01:00 |
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Tleety
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8102f3a2ea
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Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
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2016-01-27 12:59:44 +01:00 |
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Tleety
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cbb17d22d4
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WIP
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2016-01-27 12:10:00 +01:00 |
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Jace
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8bed5194d8
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"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
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2016-01-27 11:36:24 +01:00 |
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Jace
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eb42217885
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Merge pull request #38 from teamfisk/CoolDeathAnimation
Cool death animation
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2016-01-27 10:51:22 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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Jace
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505a6c7396
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Hiding first person models properly
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2016-01-25 14:32:48 +01:00 |
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Jace
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8866dd6054
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Merge remote-tracking branch 'origin/Networking' into ShootRays
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2016-01-25 11:57:44 +01:00 |
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Jace
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b6fd18baed
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Hacked in serverside effects
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2016-01-25 11:56:40 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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viktorljung
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d12246833e
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Some further small fizes to resolution //Tobias
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2016-01-25 01:26:41 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Jace
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b95c1fdfa4
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Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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Jace
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7b348379ac
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Quaternions are never the solution.
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2016-01-25 00:22:55 +01:00 |
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