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2,296 Commits 116 Branches 0 Tags
7ebc9108679a6cabca166de202419741d039409d
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9 Commits

Author SHA1 Message Date
stiffly 09171a1a18 WIP connect from menu 2016-03-09 14:33:20 +01:00
Jocke ed9149fe63 Network buffer should now dynamically increase when needed. 2016-02-22 16:04:27 +01:00
Jocke eb244f87c4 Added disconnect functionality and removed some warnings. 2016-02-10 23:27:46 +01:00
Jocke 2ec30fd2b2 Cleaned up code and fixed crash when closing client before server when using udp. 2016-02-10 11:28:03 +01:00
Jocke fccd8c64e7 WIP Clients are working properly, servers are not. 2016-02-09 11:43:16 +01:00
Jocke ba9419b342 Moved UDP logic from Hybrid server/client to UDP server/client. fixed bug in Server::CheckForTimeOuts. 2016-02-08 14:32:00 +01:00
Jocke 88d7b79cd3 TCP and UDP Client are working for 1 connected player, more players are not tested yet 2016-02-05 18:30:31 +01:00
Jocke 9232b24a7b WIP Reliable message 2016-02-04 15:49:04 +01:00
Jocke e133791369 WIP Reliable Message 2016-02-03 10:28:15 +01:00
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