Commit Graph

1168 Commits

Author SHA1 Message Date
Adam Byléhn 89cbc70177 Merge pull request #99 from teamfisk/Menu
Menu
2016-02-11 15:44:17 +01:00
Tleety 51e0b852d2 Adamfix 2016-02-11 15:43:41 +01:00
Tleety 7ccaf5b040 Removed commeted code 2016-02-11 15:42:27 +01:00
Tleety 66e20c3fd9 Merge remote-tracking branch 'origin/master' into Menu 2016-02-11 15:38:18 +01:00
Tleety 6ba1e95da7 Fixed depth sorting for HUD elements. 2016-02-11 15:27:07 +01:00
Adam Byléhn bef50ef96a Merge pull request #97 from teamfisk/Menu
Menu
2016-02-11 15:13:12 +01:00
Tleety 9f657ada4e merge fixes 2016-02-11 14:52:52 +01:00
Tleety f0ae365401 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	src/Engine/Rendering/Texture.cpp
#	src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
Joachim Pettersson bbbab7b287 Merge pull request #96 from teamfisk/WeaponSystem
Network improvements and base weapon work
2016-02-11 14:26:17 +01:00
Jace 95289f47d6 Merge branch 'master' into WeaponSystem 2016-02-11 12:58:09 +01:00
Jace ccf4cae74b Merge remote-tracking branch 'origin/Animations' 2016-02-11 12:54:42 +01:00
Jace 81943516a9 Protected inheritance, not even once. 2016-02-11 11:36:39 +01:00
Jace e350074cb5 Spawner now spawns with orientation 2016-02-11 11:36:15 +01:00
Tleety 350effd8eb New assets and some QA map stuff 2016-02-11 11:32:51 +01:00
Tleety 35e4935497 Some assets and HUD stuff 2016-02-11 10:01:11 +01:00
Jace 0394eacb6b Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-11 00:18:36 +01:00
Jace 9d9c6bdf1e Third person animations and shoot effects base work 2016-02-11 00:08:50 +01:00
Tleety 447f41dbff HUD for capture points now update with Capture point data. 2016-02-10 23:59:13 +01:00
viktorljung 9c08c351b8 fixed reverse Animation looping 2016-02-10 23:33:23 +01:00
viktorljung dded296cde Animation looping fix 2016-02-10 23:19:44 +01:00
Viktor Ljung c3cc5ae70b Merge pull request #92 from teamfisk/Importer
Importer
2016-02-10 22:51:46 +01:00
Tleety 64a2354b24 WIP with CapturePointHUDSystem 2016-02-10 22:22:09 +01:00
Teejoon f05d0a1b0c assets 2016-02-10 22:18:27 +01:00
Tleety f5de267f25 Merge fixes and CapturePointHUD component skeleton added. 2016-02-10 20:58:10 +01:00
Jace 6396925b68 Merge remote-tracking branch 'origin/Animations' into WeaponSystem 2016-02-10 20:47:33 +01:00
viktorljung 224e95f34a Fixed BoneAttachment component and optimized animation code a bit 2016-02-10 20:45:24 +01:00
Tleety 2cae4e3fb2 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/RenderQueue.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/QualityAssurance.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/Sprite.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/Model.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Jace 0825b10c75 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	src/Game/Systems/SoundSystem.cpp
2016-02-10 19:24:35 +01:00
Jace ed06eacf6f Merge pull request #91 from teamfisk/Sound
Sound fix
2016-02-10 19:16:45 +01:00
Jace 3c3149b13e Merge pull request #90 from teamfisk/FrustumCulling
Correct bounding box for explosion effects
2016-02-10 19:16:36 +01:00
William Moberg 67cf008122 Bug fixing. 2016-02-10 18:03:58 +01:00
Tleety 53265bbc90 PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00
stiffly 8520192805 Merge remote-tracking branch 'origin/master' into Sound 2016-02-10 17:17:58 +01:00
stiffly 1ba9d97ab7 Fixed crash when trying to jump, when no player is spawned. 2016-02-10 17:17:41 +01:00
Teejoon fa781d5c88 Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer 2016-02-10 17:16:14 +01:00
Teejoon 97780395cf ... Now mipmaps and Splatmaps i comming :) 2016-02-10 17:15:54 +01:00
Teejoon b0bdca5cdd SplatMap räknas rätt ny och mitmaps i Texture.cpp 2016-02-10 17:15:08 +01:00
Jace 2c0f66d9c7 Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
#	include/Engine/Collision/FillFrustumOctreeSystem.h
#	include/Engine/Core/Octree.h
#	include/Engine/Rendering/RenderSystem.h
#	include/Game/Game.h
#	resources/DefaultInput.ini
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Game/Game.cpp
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00
William Moberg 27cdccac75 Frustrum octree should only get AABBs derived from Model now. 2016-02-10 16:10:41 +01:00
antc13 646806b50e New Map with meshes WIP 2016-02-10 15:40:59 +01:00
William Moberg b2d35c80f7 Merge branch 'master' into FrustumCulling
# Conflicts:
#	src/Engine/Collision/Collision.cpp
2016-02-10 15:08:40 +01:00
Tleety 04c23be136 Merge remote-tracking branch 'origin/master' into Menu 2016-02-10 15:01:51 +01:00
William Moberg f3a76eb13e Explosion effects should get a proper sized AABB. 2016-02-10 15:00:13 +01:00
Jace d931660c56 WIP 2016-02-10 14:43:32 +01:00
Jace 019e85a425 Merge pull request #89 from teamfisk/Animations
Animations
2016-02-10 14:40:23 +01:00
viktorljung 61275274f7 Commited this 2016-02-10 14:39:45 +01:00
viktorljung e9d36c48a6 Changed isSkined to IsSkinned and removed duplicated code in PickingPass 2016-02-10 14:36:25 +01:00
viktorljung 1e238b2407 Changed asset branch 2016-02-10 14:28:25 +01:00
verysecrethero 1ebe174b94 Merge pull request #88 from teamfisk/Sound
Sound
2016-02-10 14:14:47 +01:00
viktorljung 08328a781c Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	assets
#	include/Engine/Rendering/Model.h
#	src/Engine/Collision/Collision.cpp
2016-02-10 14:13:08 +01:00