Commit Graph

114 Commits

Author SHA1 Message Date
stiffly a8c0a1f294 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Engine/Network/Client.cpp
2015-12-08 18:07:18 +01:00
stiffly 9f54a08536 Implemented new version of snapshot for 3D world. Also some cleanup. 2015-12-08 17:57:01 +01:00
Jocke 24dada149f Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
2015-12-08 17:18:03 +01:00
Jocke d1880754f5 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-08 16:42:32 +01:00
stiffly 27b44d2511 Input events for Client done. Instead of windows getAsyncKeyState(); 2015-12-08 16:41:48 +01:00
Jocke 94adaf8ae3 Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00
stiffly 6dc5112c26 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly e92119c99e WIP trying to get Eventsystem to work in client. 2015-12-08 16:13:53 +01:00
Jocke c48c9e1f86 Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
Jocke b5a010a517 Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00
stiffly 2c993e82d6 Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype). 2015-12-07 16:55:12 +01:00
stiffly cbbb7deaea Copy pasta error. Corrected #ifndef 2015-12-07 16:53:33 +01:00
stiffly d8d63f804a Added utility headers for network interface. 2015-12-07 16:11:27 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00