stiffly
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a8c0a1f294
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2015-12-08 18:07:18 +01:00 |
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stiffly
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9f54a08536
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Implemented new version of snapshot for 3D world. Also some cleanup.
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2015-12-08 17:57:01 +01:00 |
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Jocke
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24dada149f
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Cleaned up code in Client.h and Client.cpp.
Moved ping code into Ping() function.
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2015-12-08 17:18:03 +01:00 |
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Jocke
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d1880754f5
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
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2015-12-08 16:42:32 +01:00 |
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stiffly
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27b44d2511
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Input events for Client done. Instead of windows getAsyncKeyState();
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2015-12-08 16:41:48 +01:00 |
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Jocke
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94adaf8ae3
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Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
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2015-12-08 16:41:22 +01:00 |
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stiffly
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6dc5112c26
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Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Engine/Network/Client.h
# src/Game/Game.cpp
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2015-12-08 16:15:50 +01:00 |
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stiffly
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e92119c99e
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WIP trying to get Eventsystem to work in client.
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2015-12-08 16:13:53 +01:00 |
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Jocke
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c48c9e1f86
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Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
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2015-12-08 13:54:18 +01:00 |
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Jocke
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b5a010a517
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Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
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2015-12-08 11:02:40 +01:00 |
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stiffly
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2c993e82d6
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Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype).
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2015-12-07 16:55:12 +01:00 |
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stiffly
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cbbb7deaea
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Copy pasta error. Corrected #ifndef
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2015-12-07 16:53:33 +01:00 |
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stiffly
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d8d63f804a
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Added utility headers for network interface.
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2015-12-07 16:11:27 +01:00 |
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sippeangelo
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6991a2be26
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Renamed Networking -> Network
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2015-12-07 15:22:26 +01:00 |
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