verysecrethero
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af30e51564
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Added AmmoPickupSystem with Component, Entity. Changed so PlayerDeathSystem gets updated after Health/Ammo systems, credits to William.
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2016-02-11 23:56:40 +01:00 |
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viktorljung
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648d864d6e
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Merge remote-tracking branch 'origin/master' into Animations
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2016-02-11 23:48:30 +01:00 |
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Jace
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b761439c84
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Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
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2016-02-11 23:45:30 +01:00 |
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Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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stiffly
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70f4002d70
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Merge remote-tracking branch 'origin/Animations' into TCPConnections
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2016-02-11 22:15:59 +01:00 |
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stiffly
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055f6517a1
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Merge remote-tracking branch 'origin/master' into TCPConnections
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2016-02-11 21:24:16 +01:00 |
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stiffly
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afd9e24df6
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Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
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2016-02-11 21:23:53 +01:00 |
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Tobias Dahl
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42d810b198
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Merge pull request #84 from teamfisk/DamageIndicator
Damage indicator
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2016-02-11 21:08:59 +01:00 |
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Jace
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5e05e51309
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Fixed EntityFirstHitByRay not returning outDistance properly
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2016-02-11 20:01:23 +01:00 |
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Jace
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c8c4879554
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Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
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2016-02-11 17:25:02 +01:00 |
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verysecrethero
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3301f66ad1
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Merge remote-tracking branch 'origin/master' into DamageIndicator
# Conflicts:
# resources/Shaders/Sprite.vert.glsl
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2016-02-11 16:36:48 +01:00 |
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Jocke
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e0c3a32e66
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Merge branch 'master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Server.h
# include/Game/Game.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Game/Game.cpp
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2016-02-11 16:26:42 +01:00 |
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verysecrethero
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38a3e88999
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Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
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2016-02-11 16:00:09 +01:00 |
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Tleety
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6ba1e95da7
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Fixed depth sorting for HUD elements.
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2016-02-11 15:27:07 +01:00 |
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verysecrethero
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a8ab49f202
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Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
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2016-02-11 15:19:01 +01:00 |
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Tleety
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f0ae365401
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
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2016-02-11 14:43:30 +01:00 |
|
viktorljung
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7d4a4ed7cf
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
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2016-02-11 14:38:23 +01:00 |
|
viktorljung
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97de31be65
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Fixed BoneAttachment component
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2016-02-11 13:36:27 +01:00 |
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Jace
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81943516a9
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Protected inheritance, not even once.
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2016-02-11 11:36:39 +01:00 |
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viktorljung
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607150189c
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Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
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2016-02-11 10:51:11 +01:00 |
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William Moberg
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73f59b89cc
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Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
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2016-02-11 00:11:37 +01:00 |
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Jocke
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eb244f87c4
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Added disconnect functionality and removed some warnings.
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2016-02-10 23:27:46 +01:00 |
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Jocke
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ec54b1298d
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Reconnect is now possible.
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2016-02-10 21:02:46 +01:00 |
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Tleety
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f5de267f25
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Merge fixes and CapturePointHUD component skeleton added.
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2016-02-10 20:58:10 +01:00 |
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Jace
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6396925b68
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-10 20:47:33 +01:00 |
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verysecrethero
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a53ab7f745
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A few fixes for DashAbility. Default DoubleTapToDash is now set to false.
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2016-02-10 20:46:16 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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Tleety
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2cae4e3fb2
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-02-10 19:52:42 +01:00 |
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Jace
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0825b10c75
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
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2016-02-10 19:24:35 +01:00 |
|
William Moberg
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67cf008122
|
Bug fixing.
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2016-02-10 18:03:58 +01:00 |
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Tleety
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53265bbc90
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PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
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2016-02-10 17:50:17 +01:00 |
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Jocke
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9645169797
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Merge remote-tracking branch 'origin/master' into TCPConnections
# Conflicts:
# include/Engine/Network/Client.h
# include/Engine/Network/Network.h
# include/Engine/Network/Packet.h
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Packet.cpp
# src/Engine/Network/Server.cpp
# src/Tests/HealthSystemTest.cpp
|
2016-02-10 17:05:07 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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Jocke
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4f2ad3ad00
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Reliable message should now be working, further testing is to be done.
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2016-02-10 16:16:56 +01:00 |
|
William Moberg
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27cdccac75
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Frustrum octree should only get AABBs derived from Model now.
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2016-02-10 16:10:41 +01:00 |
|
William Moberg
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b2d35c80f7
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Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
|
2016-02-10 15:08:40 +01:00 |
|
Tleety
|
04c23be136
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-02-10 15:01:51 +01:00 |
|
William Moberg
|
f3a76eb13e
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Explosion effects should get a proper sized AABB.
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2016-02-10 15:00:13 +01:00 |
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Jace
|
d931660c56
|
WIP
|
2016-02-10 14:43:32 +01:00 |
|
viktorljung
|
e9d36c48a6
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Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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2016-02-10 14:36:25 +01:00 |
|
viktorljung
|
08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
|
2016-02-10 14:13:08 +01:00 |
|
viktorljung
|
afebf879a0
|
Merge fixes
|
2016-02-10 13:44:47 +01:00 |
|
Jace
|
645ee9013a
|
Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
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2016-02-10 12:35:24 +01:00 |
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stiffly
|
f6a7b8ea0c
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-10 11:37:17 +01:00 |
|
viktorljung
|
49e6252ee1
|
Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-02-10 11:33:45 +01:00 |
|
Jocke
|
2ec30fd2b2
|
Cleaned up code and fixed crash when closing client before server when using udp.
|
2016-02-10 11:28:03 +01:00 |
|
stiffly
|
94ff12cf66
|
When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
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2016-02-10 11:15:49 +01:00 |
|
William Moberg
|
0bbb627790
|
Merge branch 'master' into FrustumCulling
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2016-02-10 11:04:31 +01:00 |
|
viktorljung
|
2c48c2680f
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Cleanup
|
2016-02-10 11:04:28 +01:00 |
|
William Moberg
|
d65ce805a5
|
FrustumOctree has its own system, won't cull away explosion effects.
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2016-02-10 10:53:25 +01:00 |
|