Jocke
|
6a3f585fb9
|
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
|
2016-02-02 13:26:15 +01:00 |
|
stiffly
|
cb0feb0b84
|
Tested hurt event. Randomizes between several different ones.
|
2016-02-02 13:25:25 +01:00 |
|
Tleety
|
7b4826cb44
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 13:24:31 +01:00 |
|
Jace
|
0e5f6da9a9
|
Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
|
2016-02-02 13:22:03 +01:00 |
|
verysecrethero
|
42b52a6766
|
Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
|
2016-02-02 11:37:22 +01:00 |
|
William Moberg
|
796e3eac79
|
Merge branch 'master' into BoxModelCollision
|
2016-02-02 10:16:48 +01:00 |
|
Tleety
|
c708f1582c
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Jace
|
a3d4eb65d5
|
Fixes #66 warnings
|
2016-02-01 17:53:01 +01:00 |
|
stiffly
|
4ccda5ee43
|
WIP
|
2016-02-01 17:03:41 +01:00 |
|
William Moberg
|
5a45f778e6
|
Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
|
2016-02-01 17:01:58 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|
William Moberg
|
30ad238697
|
Merge branch 'master' into BoxModelCollision
|
2016-02-01 16:17:10 +01:00 |
|
Jace
|
be3cfef65f
|
Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-01 16:00:46 +01:00 |
|
Jace
|
65f5bc673f
|
Functional translation widget in global and local space
|
2016-02-01 15:47:56 +01:00 |
|
stiffly
|
c5462b0363
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-02-01 14:35:47 +01:00 |
|
stiffly
|
25b3c02d29
|
Adding sounds for: jump, walk, shoot
|
2016-02-01 14:35:23 +01:00 |
|
William Moberg
|
d7b02e79c8
|
Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
|
2016-02-01 13:48:05 +01:00 |
|
Jace
|
a22bc00d46
|
*cough*
|
2016-02-01 13:37:51 +01:00 |
|
William Moberg
|
76274c326e
|
Fixed going through flat large triangles. Velocity affected by collision.
|
2016-02-01 13:34:39 +01:00 |
|
Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Jace
|
ee92200300
|
Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state.
|
2016-02-01 10:45:37 +01:00 |
|
viktorljung
|
6ba87d2942
|
Fixed, Crash when trying to animate a model that doesn't contain animations
|
2016-02-01 10:42:23 +01:00 |
|
viktorljung
|
51075aefc8
|
Model that has animations is now visible when it does not play an animation (T-pose)
|
2016-02-01 10:24:50 +01:00 |
|
Tleety
|
8bcafc1151
|
WIP
|
2016-01-27 18:07:05 +01:00 |
|
verysecrethero
|
7497ff39d2
|
Simon added Copy method to ComponentWrapper. Its being used in PlayerDeathSystem to copy model,animation,transform. TODO: 3rd person camera, cleanup, tests
|
2016-01-27 18:00:31 +01:00 |
|
Jace
|
65da634c71
|
File dropping into resource paths in the editor
|
2016-01-27 17:51:47 +01:00 |
|
viktorljung
|
2ec5023752
|
Changed Animation and BoneAttachment "Name" field to "AnimationName" and "BoneName"
|
2016-01-27 17:27:34 +01:00 |
|
Tleety
|
97cbc55223
|
Some debug features for color corrections and glow strength fix.
|
2016-01-27 17:21:00 +01:00 |
|
viktorljung
|
405002777c
|
Merge remote-tracking branch 'origin/EditorUsefulness' into Animations
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/FastWorld.xml
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Game.cpp
|
2016-01-27 17:16:49 +01:00 |
|
viktorljung
|
8fc8d56ee1
|
Added BoneAttachment component
|
2016-01-27 17:14:16 +01:00 |
|
Jace
|
4b7613a659
|
Sorted editor component dropdown and made it always be fully expanded to show as many components as possible
|
2016-01-27 17:07:48 +01:00 |
|
Jace
|
7408da401b
|
Merge pull request #56 from teamfisk/NormalSpecularMapping
Transparency fix and support for Normal and Specular maps
|
2016-01-27 16:44:10 +01:00 |
|
Jace
|
788407b709
|
Made CollisionSystem aware of entities
|
2016-01-27 15:42:50 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Jace
|
181017313d
|
Made entity parser give more useful errors and fixed the errors that were while I was at it
|
2016-01-27 15:16:59 +01:00 |
|
verysecrethero
|
5cdf6db340
|
Modified HealthSystem so it actually publishes the DeathEvent. Modified EPlayerHealthPickup. Fixed 2 tests. Started work on PlayerDeathSystem
|
2016-01-27 14:46:45 +01:00 |
|
Tleety
|
a954cbbf50
|
Normal map support
|
2016-01-27 13:52:27 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Jace
|
0334ec3fa7
|
Merge remote-tracking branch 'origin/Animations'
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Game/Systems/WeaponSystem.cpp
|
2016-01-27 13:36:49 +01:00 |
|
Jace
|
5fcd26cd3e
|
Made TriggerSystem make use of Octree
|
2016-01-27 13:35:16 +01:00 |
|
Tleety
|
8102f3a2ea
|
Working transparency in most common cases.
Transparency check is automatically set if the alpha color value is under 1
|
2016-01-27 12:59:44 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
Jace
|
8bed5194d8
|
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
|
2016-01-27 11:36:24 +01:00 |
|
William Moberg
|
90f05442aa
|
Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Core/Octree.h
# resources/Schema/Entities/CollisionTestLevel.xml
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Octree.cpp
|
2016-01-27 10:52:27 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
William Moberg
|
6ea490e215
|
Tried a horrible recursive method, extreme framedrop.
|
2016-01-27 10:34:26 +01:00 |
|
Jace
|
505a6c7396
|
Hiding first person models properly
|
2016-01-25 14:32:48 +01:00 |
|
Jace
|
8866dd6054
|
Merge remote-tracking branch 'origin/Networking' into ShootRays
|
2016-01-25 11:57:44 +01:00 |
|
Jace
|
b6fd18baed
|
Hacked in serverside effects
|
2016-01-25 11:56:40 +01:00 |
|