Tleety
|
bbe61f300c
|
Fade in/out should now work with models and sprites
|
2016-03-13 02:03:49 +01:00 |
|
Tleety
|
f6a8534c15
|
New assets, FadeOutComponent, Some MuzzleFlash entities, Changes to ray. Muzzleflash rotation
|
2016-03-13 01:23:51 +01:00 |
|
viktorljung
|
0b26f23188
|
3rd person animations idle bug fixed
|
2016-03-12 15:47:19 +01:00 |
|
Jace
|
777f382772
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
|
2016-03-10 15:48:05 +01:00 |
|
Jace
|
e734d0c953
|
Oops.
|
2016-03-10 15:47:32 +01:00 |
|
William Moberg
|
c9fef65c4f
|
Merge pull request #198 from teamfisk/Menu
Menu
|
2016-03-10 15:38:06 +01:00 |
|
Tleety
|
7e6288c597
|
Some merge fixes and some sprite fixes.
|
2016-03-10 15:36:33 +01:00 |
|
Tleety
|
4322a5d8da
|
Some fixes for sprites
|
2016-03-10 15:21:11 +01:00 |
|
Tleety
|
329a15e08b
|
Bloom bad edge clamp fixed
|
2016-03-10 13:42:33 +01:00 |
|
stiffly
|
28de31d84d
|
FIX #196: Some variables had not been properly initialized and would cause the game to crash.
|
2016-03-10 13:28:38 +01:00 |
|
Jace
|
e9ef0e7060
|
Disabled GLERROR macro for release builds
|
2016-03-10 13:19:26 +01:00 |
|
Jace
|
416f55b6ce
|
Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
|
2016-03-10 13:11:23 +01:00 |
|
Jace
|
0346f81234
|
Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
|
2016-03-10 13:09:34 +01:00 |
|
Tleety
|
c3255519bf
|
Blur is now looking like real blur
|
2016-03-10 13:07:41 +01:00 |
|
Tleety
|
a2244e87ad
|
WIP, trying to get blur to work with mipmaps
|
2016-03-10 12:18:06 +01:00 |
|
Tleety
|
592edf7dba
|
Sprites can now be rendered with the texture ratio in mind
|
2016-03-09 23:31:54 +01:00 |
|
viktorljung
|
4e6ff16e58
|
Shadows for animated models and removed spam in console
|
2016-03-09 22:43:04 +01:00 |
|
Tleety
|
087facc22e
|
Textures are now able to keep their scale even though the sprite is scaled.
|
2016-03-09 22:22:32 +01:00 |
|
FakeShemp
|
e25c9ee690
|
Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
|
2016-03-09 19:38:55 +01:00 |
|
viktorljung
|
60ff53112e
|
Merge remote-tracking branch 'origin/master' into Movement
|
2016-03-09 18:27:36 +01:00 |
|
viktorljung
|
d42d886dcc
|
3rd person animations synced with 1st person animations
|
2016-03-09 18:27:09 +01:00 |
|
Teejoon
|
974d9101bd
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
stiffly
|
99ccca6273
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 17:38:37 +01:00 |
|
Tleety
|
7e7d98eaae
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-03-09 17:24:41 +01:00 |
|
Tleety
|
1104166039
|
TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
|
2016-03-09 17:24:21 +01:00 |
|
Teejoon
|
fad93ca5aa
|
Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
|
2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
|
2016-03-09 16:51:24 +01:00 |
|
viktorljung
|
de125663fd
|
Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
|
2016-03-09 15:54:00 +01:00 |
|
Jace
|
34e551663f
|
Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
|
2016-03-09 15:52:13 +01:00 |
|
stiffly
|
fa0b52caec
|
When you disconnect you will delete the world and return to the menu.
|
2016-03-09 15:49:42 +01:00 |
|
stiffly
|
09171a1a18
|
WIP connect from menu
|
2016-03-09 14:33:20 +01:00 |
|
stiffly
|
67ccb5bee5
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
|
2016-03-09 13:23:31 +01:00 |
|
stiffly
|
d7c30450dc
|
Should now read servername from config.
|
2016-03-09 10:08:23 +01:00 |
|
Tleety
|
95f68cc888
|
ConnectRequest event and some other shit
|
2016-03-08 22:24:32 +01:00 |
|
Tleety
|
280de0e984
|
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
|
2016-03-08 17:03:50 +01:00 |
|
stiffly
|
17e2ebeaa7
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
# Conflicts:
# include/Engine/Network/Client.h
|
2016-03-08 16:59:24 +01:00 |
|
Tleety
|
1d8b5abfde
|
Fuck aff
|
2016-03-08 16:53:35 +01:00 |
|
Teejoon
|
d51bea798a
|
Merge remote-tracking branch 'origin/Render_Optimization' into RendererBugFixes
|
2016-03-08 16:20:23 +01:00 |
|
Tleety
|
f8ab52c72c
|
WIP
|
2016-03-08 16:15:54 +01:00 |
|
viktorljung
|
f934f972e8
|
Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/PlayerDefenderBlue.xml
|
2016-03-08 14:34:21 +01:00 |
|
viktorljung
|
f77a610519
|
Dash now looking good
|
2016-03-08 13:26:01 +01:00 |
|
viktorljung
|
2ba245368b
|
Improved movement animaitons
Added a SetBlendWeight event that sets the weight for all nodes with a name.
|
2016-03-08 11:21:40 +01:00 |
|
Teejoon
|
e902110d4b
|
Commiting the files since they didn't get commited
|
2016-03-08 11:16:56 +01:00 |
|
Tleety
|
01f29b6d4e
|
Blur behind buttons/sprites should now be working as intended.
|
2016-03-08 11:14:09 +01:00 |
|
Tleety
|
6b7f598c4d
|
WIP
|
2016-03-07 23:35:58 +01:00 |
|
Tleety
|
5c0d9070c7
|
WIP
|
2016-03-07 23:25:06 +01:00 |
|
FakeShemp
|
e494f6a495
|
Merge branch 'master' into Shadows
|
2016-03-07 19:46:04 +01:00 |
|
FakeShemp
|
2049d630e9
|
Revert "Revert "Shadows""
This reverts commit 73b8bff1f3.
|
2016-03-07 19:45:46 +01:00 |
|
Jace
|
f923872e51
|
fixup! Disabled InputCommand processing while you fiddle with editor UI elements
|
2016-03-07 17:54:01 +01:00 |
|
Teejoon
|
fd994ca93d
|
Deleting texture thats getting rended too.
|
2016-03-07 17:52:47 +01:00 |
|