Jace
627108c6ee
Fixes for #30
...
# Conflicts:
# src/Game/Game.cpp
2016-01-14 18:15:38 +01:00
Viktor Ljung
a8f7d5f6b9
Merge pull request #30 from teamfisk/Rendering
...
Rendering Scenes
2016-01-14 16:43:35 +01:00
viktorljung
e7f02f14a0
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
2016-01-14 11:12:02 +01:00
Jocke
236230d12c
Packets now dynamically allocates more memory when they need it.
...
Increased local receive buffer for Client and Server() and removed the magic number that was used
In Server.h and Client.h
(char readBuffer[INPUTSIZE] = { 0 }).
Packets start size has now been increased to 512 bytes.
Changed ComponentInfo::FieldsInOrder to store strings instead of pointers.
Removed HasEntity() and are now using ValidEntity() instead.
2016-01-12 12:00:19 +01:00
Jocke
b37ffc7449
WIP Model component not working.
2016-01-11 14:58:49 +01:00
Jace
4a516a4d86
Added ComponentInfo::FieldsInOrder to be able to loop through component fields in a consistent order based on the component XSD definition
2016-01-11 14:56:53 +01:00
Jace
21aea6f31d
Added World::ValidEntity for checking if an entity exists or not
2016-01-11 14:35:41 +01:00
Jace
297a3fb493
Support for "name" attribute on entities
2016-01-11 14:35:41 +01:00
Jace
39dd27726d
MAJOR BREAKING CHANGE: EntityID 0 is now a valid entity. Use EntityID_Invalid as sentry for checks!
...
Also contains inseparable editor changes.
2016-01-11 14:35:41 +01:00
Jace
6adc98eea5
Now writes entities to file instead of stdout...
2016-01-11 14:35:41 +01:00
Jace
11d547cde8
Entity 0 is now a real entity in the world, created by the first entity read while importing. This makes the difference between map files and entity files automatic, since consecutive entity file loads should automatically get the world as parent, as long as the world entity has been created earlier.
2016-01-11 14:35:41 +01:00
Jace
24b9e951c2
Added stride information to ComponentInfo, refactored FieldOffsets and FieldTypes into new struct Field_t Fields while I was at it.
2016-01-11 14:35:41 +01:00
Jace
81024b4a1d
First work on EntityFileWriter for saving levels
2016-01-11 14:35:41 +01:00
Jace
23e78c4947
Cleaned up code
2016-01-11 14:35:15 +01:00
Jace
3e7f27e1fe
Added error handler for DOM parsers
2016-01-11 14:35:15 +01:00
Jace
ee83394678
Unified some previously duplicated code
2016-01-11 14:35:15 +01:00
Jace
03456ad731
EntityFileParser
2016-01-11 14:35:15 +01:00
Jace
0bcbcda8b8
EntityFilePreprocessor
...
WIP
WIP
EntityFilePreprocessor
2016-01-11 14:35:15 +01:00
William Moberg
beb0967c3b
Merge branch 'master' into OrderedSystemPipeline
...
# Conflicts:
# src/Game/Game.cpp
2016-01-07 16:49:20 +01:00
William Moberg
7fb71f17b2
Destruct all systems properly in the pipeline.
2016-01-07 16:13:52 +01:00
William Moberg
c4642cc530
Merge branch 'master' into OrderedSystemPipeline
...
# Conflicts:
# include/Engine/Core/SystemPipeline.h
2016-01-07 15:07:16 +01:00
verysecrethero
a1ed79dfbf
HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
2016-01-07 14:53:31 +01:00
verysecrethero
638c236ceb
HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
2016-01-07 14:53:31 +01:00
verysecrethero
f67f22c82d
Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
2016-01-07 14:53:31 +01:00
William Moberg
fa8775a72e
Renamed vars and added some comments.
2016-01-07 10:28:18 +01:00
Jace
49884d7e60
Fix for crash when unsubscription during event processing (untested)
2016-01-06 13:47:02 +01:00
Jace
34cbbb3eb1
Fixed exit crash(es)
2016-01-06 11:20:16 +01:00
William Moberg
de8461e257
SystemPipeline should update systems in order depending on input update priority in AddSystem.
2015-12-18 15:33:25 +01:00
William Moberg
a26c8f2a24
Merge branch 'master' into OctTree
2015-12-17 17:30:44 +01:00
William Moberg
0f59b863ee
Renamed IF_DEBUG_IS to DEBUG_IF, slightly different behavior and added some safety checking for auto creating AABBs from models.
2015-12-17 17:08:47 +01:00
William Moberg
46ae2d39af
Merge branch 'master' into OctTree
...
# Conflicts:
# src/Game/Game.cpp
2015-12-17 16:44:01 +01:00
Jace
c1b9404e52
Created a FileDropped event for when a file is dropped onto the client by the OS
2015-12-17 15:30:43 +01:00
William Moberg
5160a45b44
Made Ray into a class with checks so the direction will always be normalized.
2015-12-17 13:41:34 +01:00
William Moberg
03d5f0dd67
Added an macro IF_DEBUG_IS(x) that executes if run in debug mode, AABB has a check so max and min corners are set properly in debug mode.
2015-12-17 13:31:54 +01:00
William Moberg
a23d69af9a
Removed old relics from OctTree testing in OctTree.
2015-12-16 17:08:55 +01:00
William Moberg
99b76d7ae1
Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s.
2015-12-16 12:19:43 +01:00
Jace
bd6adcc157
Added SetParent to World
2015-12-16 12:05:37 +01:00
William Moberg
04a01104b5
Merge branch 'master' into OctTree
...
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
2015-12-15 17:11:11 +01:00
William Moberg
59095c2ce5
Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder.
2015-12-14 17:08:00 +01:00
Jace
07c4744436
Added World DeleteEntity, HasComponent and GetEntityChildren
2015-12-14 13:58:27 +01:00
Jace
2f3843e595
Editor version 1
2015-12-14 13:57:55 +01:00
Jace
9a119f38bb
Added events processing to SystemPipeline
2015-12-14 13:57:54 +01:00
Jace
2018ba27ae
Added KnowsEntity function to ComponentPool to query whether an entity has a component attached
2015-12-14 13:57:52 +01:00
Jace
8a6030bf57
Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
2015-12-14 13:57:51 +01:00
Jace
af14d60493
Added MouseScroll event to input manager
2015-12-14 13:57:49 +01:00
Jace
653b4689b5
Added KeyboardChar event for keyboard text input
2015-12-14 13:56:24 +01:00
William Moberg
8d87841691
Merge branch 'master' into OctTree
2015-12-14 10:51:23 +01:00
William Moberg
11e37ca898
Added functions to test ray vs triangle- and model-intersections.
2015-12-14 10:42:45 +01:00
Jace
013f911ae2
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
2015-12-12 13:42:34 +01:00
Jace
5d46a10a4e
Added GetAll function to config file that returns a list of all top level keys in a config file
2015-12-12 13:42:33 +01:00