Tleety
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949ee76f55
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Fallow and name fix
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2016-02-19 13:52:16 +01:00 |
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Tleety
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cf2bf4e14d
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Merge remote-tracking branch 'origin/master' into ResolutionChange
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2016-02-19 13:17:31 +01:00 |
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Jace
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2ac584bafb
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Merge pull request #113 from teamfisk/Menu-Tobias
Menu tobias
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2016-02-19 13:16:50 +01:00 |
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Tleety
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e15a7b9485
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You can now change resolution without any apparent bugs.
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2016-02-18 18:00:26 +01:00 |
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Tleety
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3e7936ef00
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You can now change resolution by pressing buttons.
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2016-02-17 17:44:33 +01:00 |
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verysecrethero
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8845054965
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Merge remote-tracking branch 'origin/master' into PerformanceTiming
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 16:59:26 +01:00 |
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Tleety
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7dfd68467e
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Merge branch 'Menu-Tobias' into ResolutionChange
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2016-02-17 16:54:06 +01:00 |
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verysecrethero
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b8222c7b2e
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The rotation of the Pickups are now also included in the AmmoPickup.xml, HealthPickup.xml
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2016-02-17 14:54:42 +01:00 |
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verysecrethero
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3e4b87da7c
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Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-17 14:32:59 +01:00 |
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verysecrethero
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833015f45e
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Small code cleanup for PerformanceTimer
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2016-02-17 13:44:41 +01:00 |
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Tleety
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657125b469
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Moved menu code into GUI
Button events are now sent when you click.
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2016-02-17 13:44:11 +01:00 |
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verysecrethero
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8f28c760dd
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You can now AssaultDash in the air
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2016-02-17 11:47:10 +01:00 |
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verysecrethero
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b13362360a
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Fixed RespawnModel of Pickups
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2016-02-17 11:22:42 +01:00 |
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verysecrethero
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42b49f9dba
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Added more timers to Rendering.
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2016-02-16 17:51:39 +01:00 |
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verysecrethero
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4b8f1d95a3
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Added static class PerformanceTimer. Changed CMakeLists for engine to include boost timer. Added F2,F3 functions in editor. Added some timing, more to be added
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2016-02-16 16:57:46 +01:00 |
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Tleety
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8f84a5ddd6
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Buttons are now clickable
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2016-02-16 16:28:19 +01:00 |
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Tleety
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6bc7131290
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Glow Intencity can now be changed in the model component.
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2016-02-16 14:57:21 +01:00 |
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Tleety
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4214bf10a1
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Components for menu/buttons
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2016-02-16 14:05:57 +01:00 |
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Jace
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47a365a8fc
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Inverted capture point numbers to fix HUD
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2016-02-12 09:17:39 +01:00 |
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Jace
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0a31fa3dfd
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-02-12 09:08:17 +01:00 |
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Jace
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ca457d9c00
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Player names
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2016-02-12 09:07:59 +01:00 |
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antc13
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a08e54a147
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Blocked up a path in the Spawns a bit more.
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2016-02-12 08:44:40 +01:00 |
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antc13
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ba4877c3f7
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Moved Spawn locations and added ammo/health pickups around the map.
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2016-02-12 08:16:12 +01:00 |
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antc13
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2ce7179d19
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 07:49:58 +01:00 |
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Jace
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b48d491ad7
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Complete blue and red player entities
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2016-02-12 07:45:51 +01:00 |
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Jace
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47f4711b85
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Systems/PlayerSpawnSystem.cpp
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2016-02-12 07:18:20 +01:00 |
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viktorljung
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60b2c9bc9b
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KillFeed
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2016-02-12 05:41:05 +01:00 |
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Tleety
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a8a3366e8a
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Hopeless attempts to fix network bugs
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2016-02-12 05:17:09 +01:00 |
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antc13
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f49cacf167
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 02:47:50 +01:00 |
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antc13
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a5168bd1c2
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-02-12 02:46:52 +01:00 |
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antc13
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784e1eb69b
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Changed Colors on some materials and changed bridges to red and blue bridges.
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2016-02-12 02:46:44 +01:00 |
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Jace
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b5e372896f
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Added spawner?
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2016-02-12 02:46:42 +01:00 |
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Jace
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a54156fab3
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Added HUD elements to player
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2016-02-12 02:46:16 +01:00 |
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Jace
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47053285c8
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Merge remote-tracking branch 'origin/Menu' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
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2016-02-12 02:30:38 +01:00 |
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Jace
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b9ea314232
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 02:11:11 +01:00 |
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Jace
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71533b52ae
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Map fix
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2016-02-12 02:10:42 +01:00 |
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viktorljung
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6442254575
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Game/Game.cpp
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2016-02-12 02:09:14 +01:00 |
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Jace
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9f8b0f7aa9
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Merge pull request #104 from teamfisk/AmmoPickup
Added AmmoPickupSystem with Component, Entity.
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2016-02-12 02:08:29 +01:00 |
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viktorljung
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021c4e36d7
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New HUD XML files
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2016-02-12 02:08:24 +01:00 |
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Jace
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02253ea6e1
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Merge pull request #105 from teamfisk/Respawning
Automatic respawning
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2016-02-12 02:07:36 +01:00 |
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antc13
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2417175914
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New Map with Meshes WIP. Probably final for Playtest.
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2016-02-12 02:06:52 +01:00 |
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viktorljung
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fb5164221f
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HealthHUD redesigned
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2016-02-12 01:57:53 +01:00 |
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Jace
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88c7c57671
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-12 01:46:45 +01:00 |
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Jace
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5295133311
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Hack to sync ammo over network until we have input replaying + Reload effect from all views
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2016-02-12 01:45:54 +01:00 |
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antc13
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baff8301b3
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/NewMap.xml
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2016-02-12 01:43:52 +01:00 |
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antc13
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3e42c067ab
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New Map with meshes WIP Update.
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2016-02-12 01:43:20 +01:00 |
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William Moberg
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40ae2b8cbb
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DefaultInput key 'K' to kill player, since we can't respawn when alive. Also moved TakeDamage InputCommand to HealthSystem.
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2016-02-12 00:52:58 +01:00 |
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William Moberg
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11af6a3078
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Merge branch 'master' into Respawning
# Conflicts:
# resources/DefaultConfig.ini
# resources/Schema/Entities/MovementTest.xml
# src/Game/Systems/SoundSystem.cpp
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2016-02-12 00:29:51 +01:00 |
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viktorljung
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0370775820
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-02-12 00:28:24 +01:00 |
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viktorljung
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a36ed76a4e
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AmmunitionHUDSystem now really working
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2016-02-12 00:26:59 +01:00 |
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