Tleety
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96bc5db7bb
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Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
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2016-03-03 13:22:28 +01:00 |
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Tleety
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c8aeae2c96
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WIP
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2016-03-03 12:58:35 +01:00 |
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Tleety
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ff6e2167d4
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Some new events and changes to ScoreSystem
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2016-03-03 11:25:06 +01:00 |
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Tleety
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27d3ec4118
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Added some fields in score components to track more data. Added some logic to the ScoreSystem class
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2016-03-03 09:49:20 +01:00 |
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Jace
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0e8b97dbba
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Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
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2016-03-03 01:35:32 +01:00 |
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Jace
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13546aa3fc
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DefenderWeapon and SidearmWeapon
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2016-03-03 01:13:39 +01:00 |
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Tleety
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047a119e3f
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ScoreScreenSystem things
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2016-03-03 01:04:24 +01:00 |
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Tleety
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d74ae4e411
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Some fixes to the Player and map, added skeleton system for the ScoreScreen
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2016-03-03 00:55:44 +01:00 |
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Tleety
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050ce57e24
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Fixed AbilityUI for player and changed so the AbilityCooldown system wont need a child with text, instead just write if it has one.
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2016-03-03 00:32:07 +01:00 |
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Jace
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afd0e69a8a
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Updated Player.xml for multiple weapons
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2016-03-02 22:50:04 +01:00 |
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Tleety
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e1ca104fc9
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Merge remote-tracking branch 'origin/master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-03-02 22:49:26 +01:00 |
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Jace
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6f8023b285
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HACK: Added Activate button for spawners in editor. Right now it includes the event from Game, but SpawnerSystem should probably be moved to Engine.
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2016-03-02 22:48:01 +01:00 |
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Jace
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b431a875f7
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New weapon behaviours
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2016-03-02 22:48:01 +01:00 |
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Tleety
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2cb4a307eb
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Entities/QualityAssurance.xml
# src/Game/Game.cpp
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2016-03-02 22:42:12 +01:00 |
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Jace
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6507efc0db
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Merge pull request #162 from teamfisk/Boost-icons
Boost icons
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2016-03-02 22:28:57 +01:00 |
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Tleety
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a339c61f5b
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Merge remote-tracking branch 'origin/master' into Boost-icons
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
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2016-03-02 21:51:52 +01:00 |
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Jace
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7624c6ee0a
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Updated all uses of EntityXMLFile to use the new EntityFile to load entities into a world.
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2016-03-02 20:12:59 +01:00 |
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Jace
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3ef15dcb81
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EntityFile now releases EntityXMLFile after processing.
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2016-03-02 20:01:18 +01:00 |
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Jace
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5923d2d7a7
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Made SpawnerSystem utilize the new EntityFile for spawning instead
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2016-03-02 19:52:34 +01:00 |
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Jace
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069583e09f
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Created EntityFile which loads an EntityXMLFile into a temporary world to be merged with another world when you want to create a copy of the entity loaded from disk. This allows us to free EntityXMLFile once it's loaded into an EntityFile.
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2016-03-02 19:52:11 +01:00 |
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Jace
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44b4a597d4
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fixup! Created World::Merge which will merge a world into another one
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2016-03-02 19:50:52 +01:00 |
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Jace
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618e96da90
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"Fixed" this crash in debug. The attachment vector is sometimes empty! @Tleety
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2016-03-02 19:49:54 +01:00 |
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Jace
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26d6546d79
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Renamed EntityFile to EntityXMLFile to be able to separate file parsing from entity creation
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2016-03-02 18:53:40 +01:00 |
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Jace
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62c8196ad4
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Created World::Merge which will merge a world into another one
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2016-03-02 18:53:39 +01:00 |
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Tleety
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7af17049e9
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BoostIcons should now track correctly
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2016-03-02 18:13:09 +01:00 |
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William Moberg
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e6b3bbeb54
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Merge remote-tracking branch 'origin/master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 17:50:59 +01:00 |
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Tobias Dahl
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01def459a1
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Merge pull request #159 from teamfisk/FloatingEffect
Added a FloatingEffectSystem to the game.
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2016-03-02 17:49:25 +01:00 |
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stiffly
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267c007291
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Removed unnecessary comments, variables and functions.
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2016-03-02 17:39:27 +01:00 |
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Tleety
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8b66d29adc
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Skeleton system for Boost icons
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2016-03-02 17:32:45 +01:00 |
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antc13
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7d15313209
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Added a FloatingEffectSystem to the game. Pickups now move up and down, if so desired.
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2016-03-02 17:22:44 +01:00 |
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William Moberg
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53c520123a
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Uncommented code.
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2016-03-02 17:06:53 +01:00 |
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stiffly
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92d5ec70ba
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Merge remote-tracking branch 'origin/master' into DashAbiltyEffect
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2016-03-02 16:57:07 +01:00 |
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stiffly
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233a1d0990
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The dash effect is now ignored on the local player, because it was annoying. Copies of yourself could be in your way.
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2016-03-02 16:56:43 +01:00 |
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William Moberg
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4ef76f6c45
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Merge branch 'master' into Respawning
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-03-02 16:51:24 +01:00 |
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Joachim Pettersson
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f8f4b4d939
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Merge pull request #151 from teamfisk/CPArrow
CapturePoint indicator HUD
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2016-03-02 16:48:52 +01:00 |
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stiffly
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a5c086e389
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Dash effect now working over network, by sending events. Similar to jump effect.
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2016-03-02 16:48:38 +01:00 |
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William Moberg
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91dbbb9c11
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Merge branch 'master' into Respawning
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2016-03-02 16:47:55 +01:00 |
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Tleety
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78835f95d8
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Removed comment
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2016-03-02 16:47:30 +01:00 |
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William Moberg
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dc10661e6b
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Respawn time now only displays numbers, centered below CPHUD.
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2016-03-02 16:45:43 +01:00 |
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Tobias Dahl
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8a66b1e5c8
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Merge pull request #119 from teamfisk/AssaultBoost
BoostSystem
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2016-03-02 16:44:49 +01:00 |
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verysecrethero
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3c8df35be9
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Merge remote-tracking branch 'origin/master' into AssaultBoost
# Conflicts:
# src/Game/Game.cpp
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2016-03-02 15:59:16 +01:00 |
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Joachim Pettersson
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f761416e20
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Merge pull request #152 from teamfisk/PickupBranch
Added the already-at-maxammo/health-savetrigger for the PickupSystems
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2016-03-02 15:41:44 +01:00 |
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Jocke
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9161c11764
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Changed m_ETriggerTouchVector for-loop so it wont break when an item triggers the condition. This is done to update all somePickup.DecreaseThisRespawnTimer's.
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2016-03-02 15:31:42 +01:00 |
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Tleety
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cdbc348cfa
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AbilityCooldownHUD should now correctly track cooldown for dash ability.
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2016-03-02 14:46:37 +01:00 |
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William Moberg
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95078b6a4b
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Fix so client doesn't override the servers respawn time with its config file. Server or single player client can still override the component with the config RespawnTime.
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2016-03-02 14:37:33 +01:00 |
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Tleety
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502a290d36
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Merge branch 'master' into HUD-Timers
# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/PlayerRed.xml
# resources/Schema/Types/Entity.xsd
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2016-03-02 14:22:13 +01:00 |
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stiffly
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1217b25d02
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DashEffect will now spawn a player model behind the player that will fade out .
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2016-03-02 14:15:20 +01:00 |
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Tleety
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a2b938d8f6
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Merge branch 'master' into CPArrow
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerRed.xml
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2016-03-02 13:58:44 +01:00 |
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Tleety
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ab7fd89546
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Should now correctly track if another player takes your last capture point
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2016-03-02 13:56:35 +01:00 |
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William Moberg
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06d60f9884
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Merge branch 'master' into Respawning
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2016-03-02 13:47:03 +01:00 |
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