Tleety
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971beb29d8
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Merge remote-tracking branch 'origin/master' into DefenderShield
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-08 12:30:41 +01:00 |
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William Moberg
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5987751add
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Merge pull request #81 from teamfisk/HealthPickup
Health pickup
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2016-02-08 11:50:47 +01:00 |
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Jace
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70f8237a16
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Merge pull request #60 from teamfisk/3rdPersonDeathCam
3rd person death cam
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2016-02-08 11:39:57 +01:00 |
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Jace
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99cbdd3c1e
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Player death effect fixes
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2016-02-08 11:39:29 +01:00 |
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Jace
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35b0193f15
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Merge pull request #72 from teamfisk/BoxModelCollision
Collision in test phase
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2016-02-08 10:29:41 +01:00 |
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verysecrethero
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f8e514d21e
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Merge remote-tracking branch 'origin/master' into HealthPickup
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2016-02-08 10:22:35 +01:00 |
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verysecrethero
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fad25c6e16
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
# Conflicts:
# include/Engine/Core/EPlayerHealthPickup.h
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2016-02-08 10:21:30 +01:00 |
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verysecrethero
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4103c878ec
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Refactoring: Changed HealthPickupSystem to use a struct instead. Removed the Id in EPickupSpawned
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2016-02-05 18:05:46 +01:00 |
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verysecrethero
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be628d9406
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Merge remote-tracking branch 'origin/master' into HealthPickup
# Conflicts:
# resources/Schema/Components.xsd
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2016-02-05 16:23:22 +01:00 |
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verysecrethero
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66f442f1af
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Added HealthGain to HealthPickup component. Changed PickupSpawnSystem so it copies the values from the old to the new entity.
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2016-02-05 16:13:59 +01:00 |
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verysecrethero
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2542397511
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Miscellaneous small fixes: For Tests, CapturePoint xml file, HealthSystem, DashAbility xml file.
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2016-02-05 15:35:51 +01:00 |
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William Moberg
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7641ba49c7
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Weapon doesn't explode in first person.
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2016-02-05 15:16:24 +01:00 |
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verysecrethero
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fe6fd0bbe3
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PickupSpawnSystem now spawns a new HealthPickup after the respawnTimer is up. Added HealthPickup.xml entity. Event PickupSpawned now gets published when a new HealthPickup spawns. Player now gains health as he picks up the HealthPickup.
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2016-02-05 15:15:04 +01:00 |
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William Moberg
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e3a44d37d2
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-05 14:59:14 +01:00 |
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Tleety
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7c582898f4
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Working stencil buffer for the shield.
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2016-02-04 14:33:39 +01:00 |
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Jace
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ff26e1235c
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Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
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2016-02-04 12:05:05 +01:00 |
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verysecrethero
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d4292d4b43
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Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
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2016-02-04 11:50:00 +01:00 |
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verysecrethero
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035c79564b
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Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
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2016-02-04 11:41:21 +01:00 |
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Tleety
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379d211832
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some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
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2016-02-04 11:13:26 +01:00 |
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Tleety
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bc01e147c2
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Some state stuff, some draw stuff, some QA map stuff
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2016-02-03 18:09:44 +01:00 |
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verysecrethero
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7b5a2a5388
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Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
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2016-02-03 17:30:46 +01:00 |
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Jace
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bd2da7bc9f
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Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
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2016-02-03 16:30:00 +01:00 |
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Jace
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b56824786c
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Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
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2016-02-03 16:16:06 +01:00 |
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Tleety
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5665c0f298
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Models with Shield and shielded component now added to queues
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2016-02-03 14:20:47 +01:00 |
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Tleety
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83713b3b6d
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Renamde ShieldComponent since Component should not be in the name. Added Shielded component that will be put on objects that should be hidden behind shields.
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2016-02-03 13:27:46 +01:00 |
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Tleety
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7bae2d0873
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Added a ShieldComponent and a test area in QA map for defender shield
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2016-02-03 11:58:06 +01:00 |
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verysecrethero
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2961f198b3
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PlayerDeathSystem is now working well. Changed so the model is oriented correctly. Changed so camera is behind the player. Copied the current animation and froze it.
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2016-02-03 11:48:22 +01:00 |
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verysecrethero
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39653a1e4c
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-03 10:38:21 +01:00 |
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Tleety
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51a588657e
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QA map change
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2016-02-03 10:11:53 +01:00 |
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Tleety
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a3b7bd7df5
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Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
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2016-02-02 17:39:57 +01:00 |
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Tleety
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11025b5466
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QA-map stuff
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2016-02-02 17:19:58 +01:00 |
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verysecrethero
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5e472cd69c
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DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
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2016-02-02 17:18:12 +01:00 |
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Tleety
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eba36b8492
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Some QA-map fixes
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2016-02-02 17:12:14 +01:00 |
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Tleety
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55854f5c0d
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
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2016-02-02 16:30:57 +01:00 |
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Tleety
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12a181c1ff
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Fixed a bug where normals scaled with model scale. Again.
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2016-02-02 16:11:03 +01:00 |
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Tleety
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b131f56f5e
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Made a quality assurance world that will need to be used before creating a pull request
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2016-02-02 16:06:42 +01:00 |
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verysecrethero
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7236da09b4
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Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
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2016-02-02 15:13:00 +01:00 |
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Tleety
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28d412f5c7
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Some small changes to test world and assets
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2016-02-02 13:24:18 +01:00 |
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Jace
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563fd4082e
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Updated movement test for model collisions
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2016-02-02 12:10:39 +01:00 |
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verysecrethero
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42b52a6766
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Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
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2016-02-02 11:37:22 +01:00 |
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Tleety
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9c2e459e0c
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Deatheffect color now correctly calculated
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2016-02-02 10:58:00 +01:00 |
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Tleety
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8299b99e2f
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Test world changes and some other small fixes
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2016-02-01 19:08:46 +01:00 |
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Tleety
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a188a3f7fa
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Removed widget pointlight since it is now redundant
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2016-02-01 18:22:36 +01:00 |
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William Moberg
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3cfbbbbf54
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CollisionSystem now utilizes Octree for collision detection.
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2016-02-01 16:13:48 +01:00 |
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William Moberg
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d7b02e79c8
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Collision/CollisionSystem.h
# src/Engine/Collision/CollisionSystem.cpp
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2016-02-01 13:48:05 +01:00 |
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William Moberg
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76274c326e
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Fixed going through flat large triangles. Velocity affected by collision.
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2016-02-01 13:34:39 +01:00 |
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Tleety
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7054822be2
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SceneLight component now working
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2016-02-01 11:12:03 +01:00 |
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Tleety
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97cbc55223
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Some debug features for color corrections and glow strength fix.
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2016-01-27 17:21:00 +01:00 |
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Tleety
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0e70dc6fa3
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Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 15:41:31 +01:00 |
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Tleety
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44302bb0f3
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Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
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2016-01-27 15:38:54 +01:00 |
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