Jace
a1fda82d3a
Turned the Transform namespace into TransformSystem so it would be able to subscribe to EntityDeleted and clean up after itself
2016-03-13 00:57:00 +01:00
William Moberg
a3b3351e55
Merge branch 'master' into Dirtybit
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# Conflicts:
# include/Engine/Rendering/ExplosionEffectJob.h
# src/Game/Systems/ExplosionEffectSystem.cpp
2016-03-12 17:59:50 +01:00
Jace
068e151741
Merge pull request #173 from teamfisk/ExplosionEffectV2
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Explosion effect v2
2016-03-12 15:25:12 +01:00
Jace
01db8e0615
Merge remote-tracking branch 'origin/master' into Dirtybit
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# Conflicts:
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Transform.cpp
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/AnimationSystem.cpp
# src/Engine/Rendering/BoneAttachmentSystem.cpp
# src/Game/Systems/CapturePointSystem.cpp
# src/Game/Systems/ExplosionEffectSystem.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
2016-03-12 04:09:53 +01:00
Jace
80649ce51d
Updated the ENTIRE CODEBASE TO MATCH
2016-03-12 00:38:33 +01:00
Tleety
dc09ba9158
Resolution should now use a dropdown
2016-03-11 20:02:25 +01:00
Tleety
0ca627eb8b
Merge remote-tracking branch 'origin/master' into Menu
2016-03-11 14:57:59 +01:00
Tleety
44398eac58
Options now has some different resolutions.
2016-03-11 14:11:58 +01:00
Tleety
bb0531a459
WIP
2016-03-11 13:10:08 +01:00
Tleety
8ceaae995d
Options menu started working on
2016-03-11 13:00:34 +01:00
Adam Byléhn
56a13d03fc
Merge pull request #197 from teamfisk/SpectatorCamera
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Properly unlocked mouse
2016-03-11 10:43:29 +01:00
verysecrethero
0a94373f3f
The children of the CapturePointModels now also get their visibility on/off. This is done since a capturepoint is actually 2 models and not just 1
2016-03-10 14:38:20 +01:00
William Moberg
bdcb33d992
Mouse always unlocked on game start and on disconnecting (i.e when menu shows).
2016-03-10 12:46:06 +01:00
FakeShemp
6c072aae45
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
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# Conflicts:
# resources/Schema/Components/ExplosionEffect.xml
# resources/Shaders/ExplosionEffect.geom.glsl
# src/Game/Systems/ExplosionEffectSystem.cpp
2016-03-10 11:49:51 +01:00
Jace
1f14087734
Merge branch 'master' of github.com:teamfisk/TacticalZ
2016-03-09 18:02:11 +01:00
Jace
0b58f32f32
Fixed third person animations over network
2016-03-09 18:01:32 +01:00
Tleety
d093284569
Rename variable
2016-03-09 17:37:40 +01:00
Tleety
7e7d98eaae
Merge remote-tracking branch 'origin/master' into Menu
2016-03-09 17:24:41 +01:00
Jace
34e551663f
Merge remote-tracking branch 'origin/master' into Weapons
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# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
2016-03-09 15:52:13 +01:00
Jace
9d368348d5
Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
2016-03-09 15:48:57 +01:00
Tleety
49040e9c4b
StartMenu system now sets the main menu camera to active as long as it exists.
2016-03-09 15:29:42 +01:00
Tleety
a76a04260f
StartSystem skeleton and some changes to the StartMenu
2016-03-09 15:10:54 +01:00
William Moberg
4ae39dcc36
Merge pull request #182 from teamfisk/DamageIndicator
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Friendly fire gives no DamageIndicator
2016-03-09 13:26:57 +01:00
Tleety
704242597a
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl
697da620d3
Merge pull request #179 from teamfisk/TeamPickCamera
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Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg
534d6639e5
Class enum instead of hardcoded ints.
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Removed superfluous .Valid() checks.
Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
Tleety
95f68cc888
ConnectRequest event and some other shit
2016-03-08 22:24:32 +01:00
William Moberg
7bc3c9f7b1
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
2016-03-08 18:26:17 +01:00
Tleety
3394d65055
Servers now show up in the server list.
2016-03-08 18:13:21 +01:00
Tleety
280de0e984
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
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# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
Tleety
ba9208085b
WIP
2016-03-08 16:52:56 +01:00
verysecrethero
52d3cb3ebf
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
2016-03-08 16:33:08 +01:00
Tleety
f8ab52c72c
WIP
2016-03-08 16:15:54 +01:00
verysecrethero
e43a7be7db
DamageIndicatorSystem now works for singleplayer again. Friendly fire DamageIndicator is now black color.
2016-03-08 15:55:51 +01:00
verysecrethero
0e0a486c01
AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 11:48:54 +01:00
Jace
3fda25b604
Working first person animations for AssaultWeapon and DefenderWeapon and reload effect for AssaultWeapon
2016-03-07 19:38:49 +01:00
William Moberg
962521fa59
Merge branch 'master' into TeamPickCamera
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# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
Tleety
99d663d5a2
ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
2016-03-07 13:55:37 +01:00
FakeShemp
243276707a
Merge remote-tracking branch 'origin/master' into ExplosionEffectV2
2016-03-07 13:52:29 +01:00
William Moberg
0dfe00b406
Unlocks mouse when changing to SpectatorCamera and locking when respawning.
2016-03-04 09:49:27 +01:00
Jace
ebd4c58c41
"Fixed" weapon spawning over network
2016-03-04 09:23:18 +01:00
Jace
42cccfbac0
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
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# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke
e2674d915e
Constrained weapon behavior to client side only
2016-03-04 08:55:55 +01:00
Jace
2b55450c18
Cray cray weapons
2016-03-04 08:54:59 +01:00
William Moberg
7a2f1ac9fd
Merge branch 'Weapons' into TeamPickCamera
2016-03-04 08:34:27 +01:00
Jocke
d78a7e20e2
Merge branch 'master' into Weapons
2016-03-04 08:29:33 +01:00
William Moberg
2ecc53ecca
Merge branch 'master' into TeamPickCamera
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# Conflicts:
# src/Game/Game.cpp
2016-03-04 05:58:49 +01:00
William Moberg
06614aa907
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
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Preparations for class aware PlayerSpawnSystem.
2016-03-04 05:41:29 +01:00
Jace
177667eef5
The only working branch ever
2016-03-04 05:02:25 +01:00
Joachim Pettersson
e6472b9745
Merge pull request #170 from teamfisk/ScoreBoard
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I Hope To God That This Works.
2016-03-04 04:03:46 +01:00