William Moberg
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8a8c375d3a
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-10 09:57:33 +01:00 |
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Tleety
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592edf7dba
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Sprites can now be rendered with the texture ratio in mind
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2016-03-09 23:31:54 +01:00 |
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Jace
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012420b4da
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 23:07:44 +01:00 |
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viktorljung
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3a213be679
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Picking on animated models fixed
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2016-03-09 23:06:53 +01:00 |
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Jace
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50b0a091ec
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Fixed editor widgets to take scale of the entity into account when they're moved
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2016-03-09 22:45:55 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Tleety
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087facc22e
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Textures are now able to keep their scale even though the sprite is scaled.
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2016-03-09 22:22:32 +01:00 |
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FakeShemp
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981dc3467e
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Baggu fixed again
+Bonus document formatted
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2016-03-09 22:11:17 +01:00 |
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Jace
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727b6ba871
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Fixed Transform::AbsolutePosition to take scale into account properly maybe?
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2016-03-09 22:04:13 +01:00 |
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FakeShemp
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42af029a26
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fix baggu
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2016-03-09 21:25:51 +01:00 |
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Tleety
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f9935cad42
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Merge branch 'master' into Menu
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2016-03-09 21:07:40 +01:00 |
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Jocke
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37355b1afc
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Hot fix
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2016-03-09 20:12:08 +01:00 |
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Jace
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e11cdaa662
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Removed forced player color on spawn
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2016-03-09 20:11:07 +01:00 |
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Tobias Dahl
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d393f9ade1
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Merge pull request #180 from teamfisk/Shadows
Shadows
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2016-03-09 19:55:41 +01:00 |
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FakeShemp
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2e5dfc609a
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support headshot icons
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2016-03-09 19:51:57 +01:00 |
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William Moberg
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8936b3d6c3
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Probably fixed all the jittering, won't need the jitter guard anymore.
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2016-03-09 19:45:26 +01:00 |
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Jocke
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ad49af2f8c
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
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2016-03-09 19:43:48 +01:00 |
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Jocke
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5a7034dfcd
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popped the right amount of the header
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2016-03-09 19:43:18 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Jocke
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9721cb6a7d
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# include/Engine/Network/Client.h
# src/Engine/Network/Client.cpp
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2016-03-09 19:14:10 +01:00 |
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Tleety
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90b2c70215
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Some sprite fixes
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2016-03-09 19:12:06 +01:00 |
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Jace
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fce6e90f3c
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First person assault weapon idle animation now correct
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2016-03-09 19:07:02 +01:00 |
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antc13
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07d85bacf6
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Added file extension to CP_Rocky2 & moved spawn points on the Y axis.
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2016-03-09 18:57:45 +01:00 |
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antc13
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15c1b238ef
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-09 18:46:43 +01:00 |
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antc13
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b8839551a4
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Created the map CP_Rocky2 but beware, it's still WIP.
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2016-03-09 18:46:26 +01:00 |
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Jocke
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c36c7d1ea6
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Merge remote-tracking branch 'origin/master' into SplitSnapshots
# Conflicts:
# src/Engine/Network/Server.cpp
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2016-03-09 18:41:01 +01:00 |
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Jace
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ce58fac6ba
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Merge pull request #192 from teamfisk/Movement
Movement
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2016-03-09 18:37:56 +01:00 |
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viktorljung
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1bfd0cce5e
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Idel
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2016-03-09 18:36:53 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Jocke
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3209e36176
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We can now send more data with UDP than previously, the splitting seems to work fine but receiving has some problems.
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2016-03-09 18:26:33 +01:00 |
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William Moberg
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8a3564ad49
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Merge remote-tracking branch 'origin/master' into BoxModelCollision
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2016-03-09 18:03:39 +01:00 |
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Jace
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1f14087734
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 18:02:11 +01:00 |
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Jace
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0b58f32f32
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Fixed third person animations over network
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2016-03-09 18:01:32 +01:00 |
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Tobias Dahl
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48d9463bd3
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Merge pull request #190 from teamfisk/RendererBugFixes
Renderer bug fixes
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2016-03-09 18:01:02 +01:00 |
|
William Moberg
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9581e9ac84
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Don't set the player to previous position when uncrouching.
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2016-03-09 17:51:26 +01:00 |
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Teejoon
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974d9101bd
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
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2016-03-09 17:50:42 +01:00 |
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Tobias Dahl
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07cb025de3
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Merge pull request #188 from teamfisk/FriendlyHost/Join
User friendly server join
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2016-03-09 17:49:39 +01:00 |
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stiffly
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fdc37a9fe9
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Loads the correct menu
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2016-03-09 17:49:04 +01:00 |
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stiffly
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99ccca6273
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Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 17:38:37 +01:00 |
|
Adam Byléhn
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e9717c68bd
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Merge pull request #191 from teamfisk/Menu
Menu
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2016-03-09 17:38:18 +01:00 |
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Tleety
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d093284569
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Rename variable
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2016-03-09 17:37:40 +01:00 |
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Teejoon
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85e63acda0
|
removed standarduniforms
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2016-03-09 17:36:30 +01:00 |
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Tleety
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7e7d98eaae
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-09 17:24:41 +01:00 |
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Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
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fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
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2016-03-09 16:54:26 +01:00 |
|
Teejoon
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91cad561a4
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Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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Jace
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3ea1177425
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Merge pull request #189 from teamfisk/Weapons
Basically complete Assault Weapon
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2016-03-09 16:17:00 +01:00 |
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viktorljung
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7141756992
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:59:36 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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