Jace
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524af211e0
|
Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null.
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2015-12-14 13:57:53 +01:00 |
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Jace
|
91ace0d2a0
|
Fixed bug in ComponentPool::Delete. Wasn't taking EntityID into account when freeing memory.
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2015-12-14 13:57:53 +01:00 |
|
Jace
|
2018ba27ae
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Added KnowsEntity function to ComponentPool to query whether an entity has a component attached
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2015-12-14 13:57:52 +01:00 |
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Jace
|
e5084e13ec
|
Added EditorSystem
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2015-12-14 13:57:51 +01:00 |
|
Jace
|
2e321e15a5
|
Cleaned up ImGuiRenderPass
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2015-12-14 13:57:50 +01:00 |
|
Jace
|
c81a054601
|
Subscribed ImGui to MouseScroll event
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2015-12-14 13:57:50 +01:00 |
|
Jace
|
af14d60493
|
Added MouseScroll event to input manager
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2015-12-14 13:57:49 +01:00 |
|
Jace
|
0465fdb16d
|
Added ImGui for compilation
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2015-12-14 13:57:49 +01:00 |
|
Jace
|
7db1feac17
|
Added basic ImGui implementation
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2015-12-14 13:57:45 +01:00 |
|
Jace
|
653b4689b5
|
Added KeyboardChar event for keyboard text input
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2015-12-14 13:56:24 +01:00 |
|
Jace
|
d16cbe84f0
|
Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
# src/Engine/Rendering/Renderer.cpp
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2015-12-14 13:40:22 +01:00 |
|
Tleety
|
d182e6c453
|
Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
# src/Game/Game.cpp
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2015-12-14 13:16:56 +01:00 |
|
William Moberg
|
8d87841691
|
Merge branch 'master' into OctTree
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2015-12-14 10:51:23 +01:00 |
|
William Moberg
|
11e37ca898
|
Added functions to test ray vs triangle- and model-intersections.
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2015-12-14 10:42:45 +01:00 |
|
Jace
|
30474b70df
|
MouseInputHandler
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2015-12-12 13:42:46 +01:00 |
|
Jace
|
03e226ffea
|
Refactored InputProxy to gracefully handle cases where multiple origins send the same command
|
2015-12-12 13:42:35 +01:00 |
|
Jace
|
013f911ae2
|
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
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2015-12-12 13:42:34 +01:00 |
|
Jace
|
35624008e7
|
InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
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2015-12-12 13:42:34 +01:00 |
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Jace
|
784a04b8ad
|
Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults.
|
2015-12-12 13:42:33 +01:00 |
|
Jace
|
bffc97f310
|
Groundwork for input command proxy
|
2015-12-12 13:42:33 +01:00 |
|
Jace
|
7464facab9
|
Next generation raptor copter
|
2015-12-12 03:38:17 +01:00 |
|
Tleety
|
d406059c79
|
Small bugfix.
|
2015-12-11 17:00:06 +01:00 |
|
Tleety
|
59b261534a
|
Cleaned some comments and random annoyances in Renderer
|
2015-12-11 16:57:02 +01:00 |
|
Tleety
|
45b87ed6b1
|
ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
|
2015-12-11 16:53:46 +01:00 |
|
William Moberg
|
55aad493ff
|
Fixed warnings in OctTree. Cleaned unit tests.
|
2015-12-11 16:45:38 +01:00 |
|
Tleety
|
53d5736420
|
Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
|
2015-12-11 16:07:12 +01:00 |
|
William Moberg
|
81034420a9
|
Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
|
2015-12-11 16:04:30 +01:00 |
|
Tleety
|
433331e752
|
DrawPass now moved to it's own class to make renderer cleaner.
|
2015-12-11 14:22:54 +01:00 |
|
Tleety
|
725a8896ce
|
PickingPass now publishes an event that others can listen to to get pickingdata.
|
2015-12-11 13:51:08 +01:00 |
|
Tleety
|
8c563a2d76
|
Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/Renderer.cpp
|
2015-12-11 11:21:58 +01:00 |
|
Tleety
|
91edab34bc
|
PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
|
2015-12-11 11:18:30 +01:00 |
|
William Moberg
|
ce7b26ccac
|
Merge branch 'master' into OctTree
# Conflicts:
# include/Game/Game.h
# include/Game/HardcodedTestWorld.h
# src/Game/Game.cpp
|
2015-12-10 16:37:55 +01:00 |
|
viktorljung
|
bb900c5110
|
Added picking event
|
2015-12-10 16:33:33 +01:00 |
|
Tleety
|
cefc4e5257
|
PickingPassState done.
|
2015-12-10 16:06:25 +01:00 |
|
William Moberg
|
0d8f7acb7e
|
OctTree doesn't check the same object multiple times if it exists in multiple places in the tree.
|
2015-12-10 16:04:55 +01:00 |
|
Tleety
|
37cf42527b
|
RenderState class structure made.
|
2015-12-10 16:03:48 +01:00 |
|
viktorljung
|
aa805f9a41
|
Merge remote-tracking branch 'origin/master' into Picking
|
2015-12-10 11:38:35 +01:00 |
|
Tleety
|
9d3313e3ed
|
Calculate frustrum removed from code untill Nvidia isn't shit.
|
2015-12-10 10:46:27 +01:00 |
|
sippeangelo
|
53ef749736
|
Fixed absoute positioning, I think...
|
2015-12-10 10:16:03 +01:00 |
|
Tleety
|
de6e74c0b1
|
Forward+ Debugging commit, dont try it.
|
2015-12-09 17:36:03 +01:00 |
|
William Moberg
|
e580540143
|
Made some optimizations in OctTree and added a unit test for BoxesInSameRegion.
|
2015-12-09 17:16:11 +01:00 |
|
sippeangelo
|
90a79c702f
|
Added crude absolute positioning when rendering
|
2015-12-09 15:26:49 +01:00 |
|
Tleety
|
393a774140
|
Framework for Forward+ renderer, Buggy.
|
2015-12-09 14:50:39 +01:00 |
|
sippeangelo
|
58d827f7d0
|
Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld
|
2015-12-09 14:25:41 +01:00 |
|
sippeangelo
|
3085ccdfbf
|
Added temporary Release function to resource manager to be able to reload a resource
|
2015-12-09 14:23:49 +01:00 |
|
William Moberg
|
14bcb7ea0d
|
Added Update call in Game to test OctTree by using collision.
|
2015-12-09 13:52:17 +01:00 |
|
William Moberg
|
bad42fae1c
|
OctTree differentiates between static/dynamic objects now. Added a general BoxesInSameRegion method.
|
2015-12-09 13:27:00 +01:00 |
|
sippeangelo
|
c9b140bd6b
|
Semi-working entity loading from XML files!
|
2015-12-09 12:29:32 +01:00 |
|
Tleety
|
eb9c217eb4
|
3D picking float value error fixed.
|
2015-12-09 10:44:06 +01:00 |
|
Jace
|
d597c7e60e
|
Cleaned up custom type conversion code
|
2015-12-08 22:51:35 +01:00 |
|