Tleety
a76a04260f
StartSystem skeleton and some changes to the StartMenu
2016-03-09 15:10:54 +01:00
Tleety
704242597a
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/NewMapWSpectatorCam.xml
# resources/Schema/Types/Entity.xsd
# src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl
697da620d3
Merge pull request #179 from teamfisk/TeamPickCamera
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Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg
534d6639e5
Class enum instead of hardcoded ints.
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Removed superfluous .Valid() checks.
Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
Tleety
95f68cc888
ConnectRequest event and some other shit
2016-03-08 22:24:32 +01:00
William Moberg
7bc3c9f7b1
Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore.
2016-03-08 18:26:17 +01:00
Tleety
3394d65055
Servers now show up in the server list.
2016-03-08 18:13:21 +01:00
Tleety
280de0e984
Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
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# Conflicts:
# include/Game/Systems/MainMenuSystem.h
# src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
Tleety
ba9208085b
WIP
2016-03-08 16:52:56 +01:00
verysecrethero
52d3cb3ebf
GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all
2016-03-08 16:33:08 +01:00
Tleety
f8ab52c72c
WIP
2016-03-08 16:15:54 +01:00
verysecrethero
0e0a486c01
AmmoPickupSystem should now be able to give ammo to all classtypes
2016-03-08 11:48:54 +01:00
William Moberg
962521fa59
Merge branch 'master' into TeamPickCamera
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# Conflicts:
# src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
Tleety
99d663d5a2
ShiftIcon should now track ability depending on what ability the player has and change icon accordingly.
2016-03-07 13:55:37 +01:00
William Moberg
0dfe00b406
Unlocks mouse when changing to SpectatorCamera and locking when respawning.
2016-03-04 09:49:27 +01:00
Jace
ebd4c58c41
"Fixed" weapon spawning over network
2016-03-04 09:23:18 +01:00
Jace
42cccfbac0
Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
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# Conflicts:
# assets
# src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke
e2674d915e
Constrained weapon behavior to client side only
2016-03-04 08:55:55 +01:00
Jace
2b55450c18
Cray cray weapons
2016-03-04 08:54:59 +01:00
William Moberg
7a2f1ac9fd
Merge branch 'Weapons' into TeamPickCamera
2016-03-04 08:34:27 +01:00
Jocke
d78a7e20e2
Merge branch 'master' into Weapons
2016-03-04 08:29:33 +01:00
William Moberg
2ecc53ecca
Merge branch 'master' into TeamPickCamera
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# Conflicts:
# src/Game/Game.cpp
2016-03-04 05:58:49 +01:00
William Moberg
06614aa907
SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
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Preparations for class aware PlayerSpawnSystem.
2016-03-04 05:41:29 +01:00
Jace
177667eef5
The only working branch ever
2016-03-04 05:02:25 +01:00
Joachim Pettersson
e6472b9745
Merge pull request #170 from teamfisk/ScoreBoard
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I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tobias Dahl
7675af1ef6
Merge pull request #168 from teamfisk/SniperSprintBranch
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Sniper sprint effect
2016-03-04 03:31:53 +01:00
Tleety
0e95c5bb95
Fixes
2016-03-04 02:52:04 +01:00
Jace
3a8f7c5d03
First attempt at AssaultWeapon animations!
2016-03-04 02:48:03 +01:00
Tleety
778bbd13ca
double's should now be displayed with only 1 decimal.
2016-03-04 02:19:13 +01:00
Tleety
00b5a1771c
Should now work fully, not KD tho
2016-03-04 01:34:29 +01:00
Tleety
66374b7ff9
Should now track score correctly
2016-03-04 00:21:01 +01:00
Jace
4dd46e2e21
Merge branch 'master' into Weapons
2016-03-03 23:46:46 +01:00
Jace
7e6d32aaec
Fixed AssaultWeapon reload logic
2016-03-03 23:45:28 +01:00
viktorljung
66c8a17b17
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# resources/Schema/Types/Entity.xsd
2016-03-03 23:21:14 +01:00
Tleety
0a21fe15dd
Merge remote-tracking branch 'origin/master' into ScoreBoard
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# Conflicts:
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
Jocke
b1148c0c6c
Added a afterimage SprintEffect for the Sniper.
2016-03-03 21:24:31 +01:00
Tleety
00c585de3c
Score should now track to all clients
2016-03-03 20:45:16 +01:00
Jace
eba296196c
Merge remote-tracking branch 'origin/master' into Weapons
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# Conflicts:
# src/Game/Game.cpp
2016-03-03 20:05:10 +01:00
Jace
b2371f4a43
Working AssaultWeapon
2016-03-03 20:00:42 +01:00
viktorljung
8957b0b464
Merge remote-tracking branch 'origin/master' into Animations
2016-03-03 14:05:43 +01:00
Jace
1210c91535
Added Gameplay.AutoReload bool to config
2016-03-03 13:51:47 +01:00
Tleety
96bc5db7bb
Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
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# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Game/Game.cpp
2016-03-03 13:22:28 +01:00
Tleety
c8aeae2c96
WIP
2016-03-03 12:58:35 +01:00
Tleety
ff6e2167d4
Some new events and changes to ScoreSystem
2016-03-03 11:25:06 +01:00
Tleety
27d3ec4118
Added some fields in score components to track more data. Added some logic to the ScoreSystem class
2016-03-03 09:49:20 +01:00
Jace
9d4441852c
DefenderWeapon view punch and crosshair travel with return
2016-03-03 03:49:44 +01:00
Jace
0e8b97dbba
Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value!
2016-03-03 01:35:32 +01:00
Jace
13546aa3fc
DefenderWeapon and SidearmWeapon
2016-03-03 01:13:39 +01:00
Tleety
047a119e3f
ScoreScreenSystem things
2016-03-03 01:04:24 +01:00
Tleety
d74ae4e411
Some fixes to the Player and map, added skeleton system for the ScoreScreen
2016-03-03 00:55:44 +01:00