Commit Graph

223 Commits

Author SHA1 Message Date
Tleety a76a04260f StartSystem skeleton and some changes to the StartMenu 2016-03-09 15:10:54 +01:00
Tleety 704242597a Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/NewMapWSpectatorCam.xml
#	resources/Schema/Types/Entity.xsd
#	src/Game/Game.cpp
2016-03-09 11:49:42 +01:00
Tobias Dahl 697da620d3 Merge pull request #179 from teamfisk/TeamPickCamera
Spectator camera system
2016-03-09 11:41:05 +01:00
William Moberg 534d6639e5 Class enum instead of hardcoded ints.
Removed superfluous .Valid() checks.

Check for spectator spawnrequest in case they somehow has a class, so we don't get "x players were supposed to be spawned but failed" if it happens.
2016-03-09 11:35:32 +01:00
Tleety 95f68cc888 ConnectRequest event and some other shit 2016-03-08 22:24:32 +01:00
William Moberg 7bc3c9f7b1 Don't force to spectator camera if player presses pickTeam/Class prematurely. Players team should be remembered after picked, spawn request is not erased anymore. 2016-03-08 18:26:17 +01:00
Tleety 3394d65055 Servers now show up in the server list. 2016-03-08 18:13:21 +01:00
Tleety 280de0e984 Merge remote-tracking branch 'origin/FriendlyHost/Join' into Menu
# Conflicts:
#	include/Game/Systems/MainMenuSystem.h
#	src/Engine/GUI/MainMenuSystem.cpp
2016-03-08 17:03:50 +01:00
Tleety ba9208085b WIP 2016-03-08 16:52:56 +01:00
verysecrethero 52d3cb3ebf GetPlayerAmmo is now a SetPlayerAmmo instead to fix some potential problems if the player has no weapon at all 2016-03-08 16:33:08 +01:00
Tleety f8ab52c72c WIP 2016-03-08 16:15:54 +01:00
verysecrethero 0e0a486c01 AmmoPickupSystem should now be able to give ammo to all classtypes 2016-03-08 11:48:54 +01:00
William Moberg 962521fa59 Merge branch 'master' into TeamPickCamera
# Conflicts:
#	src/Game/Systems/PlayerDeathSystem.cpp
2016-03-07 15:20:46 +01:00
Tleety 99d663d5a2 ShiftIcon should now track ability depending on what ability the player has and change icon accordingly. 2016-03-07 13:55:37 +01:00
William Moberg 0dfe00b406 Unlocks mouse when changing to SpectatorCamera and locking when respawning. 2016-03-04 09:49:27 +01:00
Jace ebd4c58c41 "Fixed" weapon spawning over network 2016-03-04 09:23:18 +01:00
Jace 42cccfbac0 Merge branch 'Weapons' of github.com:teamfisk/TacticalZ into Weapons
# Conflicts:
#	assets
#	src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp
2016-03-04 08:56:58 +01:00
Jocke e2674d915e Constrained weapon behavior to client side only 2016-03-04 08:55:55 +01:00
Jace 2b55450c18 Cray cray weapons 2016-03-04 08:54:59 +01:00
William Moberg 7a2f1ac9fd Merge branch 'Weapons' into TeamPickCamera 2016-03-04 08:34:27 +01:00
Jocke d78a7e20e2 Merge branch 'master' into Weapons 2016-03-04 08:29:33 +01:00
William Moberg 2ecc53ecca Merge branch 'master' into TeamPickCamera
# Conflicts:
#	src/Game/Game.cpp
2016-03-04 05:58:49 +01:00
William Moberg 06614aa907 SpectatorCameraSystem handles the overwatch cameras. Set camera to a class pick screen when connecting. Cannot spawn until both team and class has been picked.
Preparations for class aware PlayerSpawnSystem.
2016-03-04 05:41:29 +01:00
Jace 177667eef5 The only working branch ever 2016-03-04 05:02:25 +01:00
Joachim Pettersson e6472b9745 Merge pull request #170 from teamfisk/ScoreBoard
I Hope To God That This Works.
2016-03-04 04:03:46 +01:00
Tobias Dahl 7675af1ef6 Merge pull request #168 from teamfisk/SniperSprintBranch
Sniper sprint effect
2016-03-04 03:31:53 +01:00
Tleety 0e95c5bb95 Fixes 2016-03-04 02:52:04 +01:00
Jace 3a8f7c5d03 First attempt at AssaultWeapon animations! 2016-03-04 02:48:03 +01:00
Tleety 778bbd13ca double's should now be displayed with only 1 decimal. 2016-03-04 02:19:13 +01:00
Tleety 00b5a1771c Should now work fully, not KD tho 2016-03-04 01:34:29 +01:00
Tleety 66374b7ff9 Should now track score correctly 2016-03-04 00:21:01 +01:00
Jace 4dd46e2e21 Merge branch 'master' into Weapons 2016-03-03 23:46:46 +01:00
Jace 7e6d32aaec Fixed AssaultWeapon reload logic 2016-03-03 23:45:28 +01:00
viktorljung 66c8a17b17 Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
#	resources/Schema/Types/Entity.xsd
2016-03-03 23:21:14 +01:00
Tleety 0a21fe15dd Merge remote-tracking branch 'origin/master' into ScoreBoard
# Conflicts:
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Types/Entity.xsd
2016-03-03 22:56:39 +01:00
Jocke b1148c0c6c Added a afterimage SprintEffect for the Sniper. 2016-03-03 21:24:31 +01:00
Tleety 00c585de3c Score should now track to all clients 2016-03-03 20:45:16 +01:00
Jace eba296196c Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
#	src/Game/Game.cpp
2016-03-03 20:05:10 +01:00
Jace b2371f4a43 Working AssaultWeapon 2016-03-03 20:00:42 +01:00
viktorljung 8957b0b464 Merge remote-tracking branch 'origin/master' into Animations 2016-03-03 14:05:43 +01:00
Jace 1210c91535 Added Gameplay.AutoReload bool to config 2016-03-03 13:51:47 +01:00
Tleety 96bc5db7bb Merge commit '0e8b97dbbade6bb39c6f2b8af6c1cfc43ce67cde' into ScoreBoard
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Game/Game.cpp
2016-03-03 13:22:28 +01:00
Tleety c8aeae2c96 WIP 2016-03-03 12:58:35 +01:00
Tleety ff6e2167d4 Some new events and changes to ScoreSystem 2016-03-03 11:25:06 +01:00
Tleety 27d3ec4118 Added some fields in score components to track more data. Added some logic to the ScoreSystem class 2016-03-03 09:49:20 +01:00
Jace 9d4441852c DefenderWeapon view punch and crosshair travel with return 2016-03-03 03:49:44 +01:00
Jace 0e8b97dbba Made AmmunitionHUD into TextFieldReader which reads any component field on a parent and updates a Text component with the value! 2016-03-03 01:35:32 +01:00
Jace 13546aa3fc DefenderWeapon and SidearmWeapon 2016-03-03 01:13:39 +01:00
Tleety 047a119e3f ScoreScreenSystem things 2016-03-03 01:04:24 +01:00
Tleety d74ae4e411 Some fixes to the Player and map, added skeleton system for the ScoreScreen 2016-03-03 00:55:44 +01:00