Commit Graph

296 Commits

Author SHA1 Message Date
Jace 3a9577c9fb fixup! Enabled rendering "transparency" 2015-12-14 14:08:37 +01:00
Jace 545869e342 Added scene graph UI to Editor 2015-12-14 13:58:28 +01:00
Jace 07c4744436 Added World DeleteEntity, HasComponent and GetEntityChildren 2015-12-14 13:58:27 +01:00
Jace 7bc492134d Enabled rendering "transparency" 2015-12-14 13:58:24 +01:00
Jace 7c1182c28f Fixed absolute positions once and for all (maybe?) 2015-12-14 13:57:56 +01:00
Jace 2f3843e595 Editor version 1 2015-12-14 13:57:55 +01:00
Jace 5f3c234819 Added DeleteComponent function to world 2015-12-14 13:57:54 +01:00
Jace 524af211e0 Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null. 2015-12-14 13:57:53 +01:00
Jace 91ace0d2a0 Fixed bug in ComponentPool::Delete. Wasn't taking EntityID into account when freeing memory. 2015-12-14 13:57:53 +01:00
Jace 2018ba27ae Added KnowsEntity function to ComponentPool to query whether an entity has a component attached 2015-12-14 13:57:52 +01:00
Jace e5084e13ec Added EditorSystem 2015-12-14 13:57:51 +01:00
Jace 2e321e15a5 Cleaned up ImGuiRenderPass 2015-12-14 13:57:50 +01:00
Jace c81a054601 Subscribed ImGui to MouseScroll event 2015-12-14 13:57:50 +01:00
Jace af14d60493 Added MouseScroll event to input manager 2015-12-14 13:57:49 +01:00
Jace 0465fdb16d Added ImGui for compilation 2015-12-14 13:57:49 +01:00
Jace 7db1feac17 Added basic ImGui implementation 2015-12-14 13:57:45 +01:00
Jace 653b4689b5 Added KeyboardChar event for keyboard text input 2015-12-14 13:56:24 +01:00
Jace d16cbe84f0 Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2015-12-14 13:40:22 +01:00
Tleety d182e6c453 Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 13:16:56 +01:00
William Moberg 8d87841691 Merge branch 'master' into OctTree 2015-12-14 10:51:23 +01:00
William Moberg 11e37ca898 Added functions to test ray vs triangle- and model-intersections. 2015-12-14 10:42:45 +01:00
Jace 30474b70df MouseInputHandler 2015-12-12 13:42:46 +01:00
Jace 03e226ffea Refactored InputProxy to gracefully handle cases where multiple origins send the same command 2015-12-12 13:42:35 +01:00
Jace 013f911ae2 Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement. 2015-12-12 13:42:34 +01:00
Jace 35624008e7 InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file. 2015-12-12 13:42:34 +01:00
Jace 784a04b8ad Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults. 2015-12-12 13:42:33 +01:00
Jace bffc97f310 Groundwork for input command proxy 2015-12-12 13:42:33 +01:00
Jace 7464facab9 Next generation raptor copter 2015-12-12 03:38:17 +01:00
Tleety d406059c79 Small bugfix. 2015-12-11 17:00:06 +01:00
Tleety 59b261534a Cleaned some comments and random annoyances in Renderer 2015-12-11 16:57:02 +01:00
Tleety 45b87ed6b1 ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
William Moberg 55aad493ff Fixed warnings in OctTree. Cleaned unit tests. 2015-12-11 16:45:38 +01:00
stiffly 36ae451ea6 Indentation 2015-12-11 16:22:14 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
William Moberg 81034420a9 Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
2015-12-11 16:04:30 +01:00
Tleety 433331e752 DrawPass now moved to it's own class to make renderer cleaner. 2015-12-11 14:22:54 +01:00
Tleety 725a8896ce PickingPass now publishes an event that others can listen to to get pickingdata. 2015-12-11 13:51:08 +01:00
Jocke 23c3f0709b Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking 2015-12-11 11:59:22 +01:00
Jocke 01d7388f91 Reactored the package loss logic.
Server cannot handle multiple clients yet.
Fixed WorldTest code by adding astrix.
2015-12-11 11:55:23 +01:00
Tleety 8c563a2d76 Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety 91edab34bc PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
stiffly 6a3335315a Merge branch 'master' into Networking 2015-12-10 17:26:01 +01:00
stiffly 641a43b2ec Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	src/Engine/Network/Client.cpp
2015-12-10 17:16:22 +01:00
stiffly 58952725e9 Added class Package to help refactor the code. The code got easier to read. 2015-12-10 17:07:18 +01:00
William Moberg ce7b26ccac Merge branch 'master' into OctTree
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
viktorljung bb900c5110 Added picking event 2015-12-10 16:33:33 +01:00
Tleety cefc4e5257 PickingPassState done. 2015-12-10 16:06:25 +01:00
William Moberg 0d8f7acb7e OctTree doesn't check the same object multiple times if it exists in multiple places in the tree. 2015-12-10 16:04:55 +01:00
Tleety 37cf42527b RenderState class structure made. 2015-12-10 16:03:48 +01:00
Jocke 99543a300d Merge remote-tracking branch 'origin/Networking' into Networking
# Conflicts:
#	include/Engine/Network/NetworkDefinitions.h
#	include/Game/Game.h
#	src/Engine/Network/Client.cpp
#	src/Game/Game.cpp
2015-12-10 14:40:06 +01:00