Teejoon
adceccf402
SSAO now working. Changed in DrawFinalePass so that th AOTexture is on texture position 0 and only get binded once.
...
Changed so that the picking pass get drawn once in the beginning so that the AO shatde could calculate AO from the depthbuffer generated during pthe pickingpass.
In the ImGUI debugg window there is now sliders to change the behavior of the AO shader. Only the minimum ambient lightning is HardCoded in to the frowardPlus fragmentshaders with a define in the begining.
2016-02-22 14:48:20 +01:00
Teejoon
201480b17f
SSAO is working, but is kinda crappy. You can change shade variables in the debug window.
2016-02-19 16:50:04 +01:00
Jace
ca457d9c00
Player names
2016-02-12 09:07:59 +01:00
Tleety
d357e365cb
Merge remote-tracking branch 'origin/TCPConnections' into WeaponSystem
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# Conflicts:
# include/Engine/Network/Server.h
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
2016-02-12 05:21:00 +01:00
Jocke
7de76376cf
Merge remote-tracking branch 'origin/master' into TCPConnections
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# Conflicts:
# src/Engine/Network/Client.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Game/Systems/PlayerSpawnSystem.cpp
2016-02-12 05:16:30 +01:00
Jace
47053285c8
Merge remote-tracking branch 'origin/Menu' into WeaponSystem
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# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
2016-02-12 02:30:38 +01:00
Jace
bee0630a26
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-12 02:27:44 +01:00
Tleety
e1196204eb
asdfsdaferf
2016-02-12 02:20:40 +01:00
viktorljung
fb5164221f
HealthHUD redesigned
2016-02-12 01:57:53 +01:00
Jace
88c7c57671
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-12 01:46:45 +01:00
Jace
5295133311
Hack to sync ammo over network until we have input replaying + Reload effect from all views
2016-02-12 01:45:54 +01:00
viktorljung
648d864d6e
Merge remote-tracking branch 'origin/master' into Animations
2016-02-11 23:48:30 +01:00
Jace
e473194671
Merge branch 'WeaponSystem'
2016-02-11 23:46:23 +01:00
Jace
b761439c84
Added config flag Debug.OutOfBodyExperience that allows you to spawn and view a player from a third person perspective, without the active camera being changed.
2016-02-11 23:45:30 +01:00
Jace
c4c53944d9
Merge pull request #103 from teamfisk/WeaponSystem
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Working weapon system
2016-02-11 23:16:44 +01:00
stiffly
70f4002d70
Merge remote-tracking branch 'origin/Animations' into TCPConnections
2016-02-11 22:15:59 +01:00
stiffly
055f6517a1
Merge remote-tracking branch 'origin/master' into TCPConnections
2016-02-11 21:24:16 +01:00
stiffly
afd9e24df6
Reverted last commit. Also testing to delay OnPlayerSpawn event for clients. No progress...
2016-02-11 21:23:53 +01:00
Teejoon
f79649cf9a
Fixed material file reading bug
2016-02-11 19:38:43 +01:00
Teejoon
2096779eb6
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-11 18:48:21 +01:00
Teejoon
f088aa1d85
Commit the files now....
2016-02-11 18:45:48 +01:00
Jace
e2a8605101
Merge remote-tracking branch 'origin/master' into WeaponSystem
2016-02-11 17:25:37 +01:00
Jace
e47201ff61
First person shoot animations
2016-02-11 17:06:34 +01:00
Jocke
49d4a45ef8
Client crashed when connecting, this was a hot fix.
2016-02-11 16:27:33 +01:00
Tleety
51e0b852d2
Adamfix
2016-02-11 15:43:41 +01:00
Tleety
6ba1e95da7
Fixed depth sorting for HUD elements.
2016-02-11 15:27:07 +01:00
Tleety
9f657ada4e
merge fixes
2016-02-11 14:52:52 +01:00
Tleety
f0ae365401
Merge remote-tracking branch 'origin/master' into Menu
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# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
2016-02-11 14:43:30 +01:00
viktorljung
7d4a4ed7cf
Merge remote-tracking branch 'origin/master' into Animations
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# Conflicts:
# src/Engine/Rendering/Skeleton.cpp
2016-02-11 14:38:23 +01:00
viktorljung
97de31be65
Fixed BoneAttachment component
2016-02-11 13:36:27 +01:00
Jace
95289f47d6
Merge branch 'master' into WeaponSystem
2016-02-11 12:58:09 +01:00
Jace
ccf4cae74b
Merge remote-tracking branch 'origin/Animations'
2016-02-11 12:54:42 +01:00
Jace
81943516a9
Protected inheritance, not even once.
2016-02-11 11:36:39 +01:00
viktorljung
607150189c
Different animations can now be played on multiple meshes, AnimationOffset seems to make the lighting buggy
2016-02-11 10:51:11 +01:00
Jace
0394eacb6b
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
2016-02-11 00:18:36 +01:00
Jace
9d9c6bdf1e
Third person animations and shoot effects base work
2016-02-11 00:08:50 +01:00
viktorljung
9c08c351b8
fixed reverse Animation looping
2016-02-10 23:33:23 +01:00
viktorljung
dded296cde
Animation looping fix
2016-02-10 23:19:44 +01:00
Viktor Ljung
c3cc5ae70b
Merge pull request #92 from teamfisk/Importer
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Importer
2016-02-10 22:51:46 +01:00
Teejoon
675a80e905
Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-10 22:18:42 +01:00
Tleety
f5de267f25
Merge fixes and CapturePointHUD component skeleton added.
2016-02-10 20:58:10 +01:00
Jace
6396925b68
Merge remote-tracking branch 'origin/Animations' into WeaponSystem
2016-02-10 20:47:33 +01:00
viktorljung
224e95f34a
Fixed BoneAttachment component and optimized animation code a bit
2016-02-10 20:45:24 +01:00
Tleety
2cae4e3fb2
Merge remote-tracking branch 'origin/master' into Menu
...
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
2016-02-10 19:52:42 +01:00
Jace
0825b10c75
Merge remote-tracking branch 'origin/master' into WeaponSystem
...
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
2016-02-10 19:24:35 +01:00
William Moberg
67cf008122
Bug fixing.
2016-02-10 18:03:58 +01:00
Tleety
53265bbc90
PNG is now a resource.
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You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
2016-02-10 17:50:17 +01:00
Teejoon
fa781d5c88
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
2016-02-10 17:16:14 +01:00
Teejoon
97780395cf
... Now mipmaps and Splatmaps i comming :)
2016-02-10 17:15:54 +01:00
Jace
2c0f66d9c7
Merge remote-tracking branch 'origin/master' into WeaponSystem
...
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
2016-02-10 17:02:00 +01:00