Commit Graph

643 Commits

Author SHA1 Message Date
William Moberg b9d6d59c62 Merge branch 'BoxModelCollision' into FrustumCulling
# Conflicts:
#	src/Game/Game.cpp
2016-02-09 15:03:13 +01:00
William Moberg b30891aecd WIP, debugging code added, still not working. 2016-02-09 15:00:30 +01:00
William Moberg b748deb1e1 WIP FrustumCulling, most code added but not working now. 2016-02-09 10:05:49 +01:00
William Moberg 93c6f3c0a3 AABBs are auto attached when adding Trigger/Collideable/etc, also added AttachComponent method to ComponentWrapper. 2016-02-08 14:34:37 +01:00
William Moberg 11cf85cc73 Renamed CollidableOctreeSystem to FillOctreeSystem. 2016-02-08 14:17:19 +01:00
William Moberg 6610bb974d Only apply air friction if the ground is never hit during the frame. 2016-02-08 13:32:45 +01:00
William Moberg e3a44d37d2 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	src/Game/Systems/PlayerMovementSystem.cpp
2016-02-05 14:59:14 +01:00
William Moberg 428dca003d Tiny bug fix. 2016-02-05 14:40:50 +01:00
William Moberg 4fe9e4f1c3 Debug cleanup and some bug fixes. 2016-02-05 14:38:08 +01:00
William Moberg d61e605093 Can walk up "stair-steps". Cleanup WIP.
Better performance in RectanglevsTriangle check.
Added IsOnGround flag and VerticalStepHeight in Physics.
Lotsa commented code saved for historical reasons, remove later.
2016-02-05 10:56:34 +01:00
Jace 6990e473b3 Adding a clear here makes AMD drivers NOT crash for some reason. We're fixing the symptom but not the underlying cause. 2016-02-04 11:53:35 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Jace 2cbeef4c69 Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
2016-02-03 10:37:10 +01:00
Tleety 73716c28e2 pickpass fix 2016-02-02 17:40:22 +01:00
Tleety a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. 2016-02-02 17:39:57 +01:00
William Moberg 214dad2afc Removed commented code. 2016-02-02 17:25:59 +01:00
William Moberg affcc5305b Collision affects velocity correctly, no wierd ice cream sliding along walls. 2016-02-02 17:19:59 +01:00
Tleety 55854f5c0d Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 16:30:57 +01:00
Tleety b131f56f5e Made a quality assurance world that will need to be used before creating a pull request 2016-02-02 16:06:42 +01:00
Jocke 6a3f585fb9 Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
2016-02-02 13:26:15 +01:00
Tleety 7b4826cb44 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 13:24:31 +01:00
Jace 0e5f6da9a9 Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
2016-02-02 13:22:03 +01:00
verysecrethero 42b52a6766 Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
William Moberg 796e3eac79 Merge branch 'master' into BoxModelCollision 2016-02-02 10:16:48 +01:00
Tleety 8299b99e2f Test world changes and some other small fixes 2016-02-01 19:08:46 +01:00
Tleety c708f1582c Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-01 18:30:30 +01:00
Tleety 782c1a388a Comment 2016-02-01 18:23:40 +01:00
Tleety a188a3f7fa Removed widget pointlight since it is now redundant 2016-02-01 18:22:36 +01:00
Tleety ed7d00c1d8 Bug where widgets did not get their ambient light now fixed. 2016-02-01 18:19:38 +01:00
William Moberg 30b1dab764 More efficient collision resolution case + comments. 2016-02-01 18:06:28 +01:00
Jace 9090be8acf Merge branch 'Warnings-Simon' 2016-02-01 17:53:55 +01:00
Jace a3d4eb65d5 Fixes #66 warnings 2016-02-01 17:53:01 +01:00
stiffly 5474a18753 #68 Fixed warning in SoundSystem.cpp 2016-02-01 17:15:51 +01:00
William Moberg 5a45f778e6 Fixed so players don't teleport to (NaN, NaN, NaN) on spawning. 2016-02-01 17:01:58 +01:00
Tleety 53cae25eb2 WIP on widget fuckery 2016-02-01 16:56:55 +01:00
William Moberg 30ad238697 Merge branch 'master' into BoxModelCollision 2016-02-01 16:17:10 +01:00
William Moberg 3cfbbbbf54 CollisionSystem now utilizes Octree for collision detection. 2016-02-01 16:13:48 +01:00
Jace be3cfef65f Merge remote-tracking branch 'origin/master' into EditorUsefulness
# Conflicts:
#	src/Engine/Rendering/DrawFinalPass.cpp
2016-02-01 16:00:46 +01:00
Jace 65f5bc673f Functional translation widget in global and local space 2016-02-01 15:47:56 +01:00
William Moberg d7b02e79c8 Merge branch 'master' into BoxModelCollision
# Conflicts:
#	include/Engine/Collision/CollisionSystem.h
#	src/Engine/Collision/CollisionSystem.cpp
2016-02-01 13:48:05 +01:00
Jace a22bc00d46 *cough* 2016-02-01 13:37:51 +01:00
William Moberg 76274c326e Fixed going through flat large triangles. Velocity affected by collision. 2016-02-01 13:34:39 +01:00
Jace 5bfcffc142 Fixed widget movement calculations going weird when world origin wasn't on screen 2016-02-01 11:56:21 +01:00
Tleety 7054822be2 SceneLight component now working 2016-02-01 11:12:03 +01:00
Jace ee92200300 Improved editor pause logic. Editor now pauses when it's enabled and makes sure UI is up to date with the current state. 2016-02-01 10:45:37 +01:00
Jace d3b1053f21 Fixes #59 2016-02-01 10:29:59 +01:00
Jace 13f020ddf5 Fixed #49 being able to parent an entity to itself, which resulted in infinite infinite loops everywhere! D: 2016-01-27 18:37:43 +01:00
Tleety 8bcafc1151 WIP 2016-01-27 18:07:05 +01:00
Jace 65da634c71 File dropping into resource paths in the editor 2016-01-27 17:51:47 +01:00