Commit Graph

112 Commits

Author SHA1 Message Date
stiffly 27b44d2511 Input events for Client done. Instead of windows getAsyncKeyState(); 2015-12-08 16:41:48 +01:00
Jocke 94adaf8ae3 Added support for multiplayer.
Reactored code, clumped together variables in PlayerDefinition.h.
Integrated server with entity system.
2015-12-08 16:41:22 +01:00
stiffly 6dc5112c26 Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Engine/Network/Client.h
#	src/Game/Game.cpp
2015-12-08 16:15:50 +01:00
stiffly e92119c99e WIP trying to get Eventsystem to work in client. 2015-12-08 16:13:53 +01:00
Jocke c48c9e1f86 Added leak check when using windows (WinLeakCheck.h).
Added server to project.
A server can now be started in the project.
2015-12-08 13:54:18 +01:00
Jocke 8f55e90d2d Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
#	include/Game/Game.h
2015-12-08 11:11:12 +01:00
Jocke b5a010a517 Network now runs on it's own thread.
Network now sends Disconnect message when game is terminated.
2015-12-08 11:02:40 +01:00
stiffly ee41721a75 Merge remote-tracking branch 'origin/master' into Networking 2015-12-08 10:41:04 +01:00
viktorljung c717dd7049 Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util 2015-12-08 10:37:24 +01:00
viktorljung d556f964e6 merge fixes 2015-12-08 10:15:12 +01:00
viktorljung e7427bf3ad Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
#	include/Game/HardcodedTestWorld.h
2015-12-08 10:15:00 +01:00
viktorljung 9e1a4b83ae Linked picking to entities 2015-12-07 17:26:42 +01:00
stiffly 2c993e82d6 Added the old prototype logic to Client.h. Can now communicate with a external server(on prototype). 2015-12-07 16:55:12 +01:00
stiffly de5bdef58c Rectangle definition conflicted with a definition included by <boost/asio.hpp>. 2015-12-07 16:52:42 +01:00
viktorljung 9c589a0dc6 Added support for color tinting 2015-12-07 16:33:03 +01:00
viktorljung 1df63aecd5 Added a RenderQueueFactory that produces a RenderQueueCollection for the Renderer to use.
Still needs more work
2015-12-07 16:24:34 +01:00
stiffly 3bfd08e780 Adapted to folder name change in the code. Networking -> Network 2015-12-07 15:48:17 +01:00
Viktor Ljung 9b830526f8 Merge pull request #4 from teamfisk/ecs
Tests for ECS
2015-12-07 15:25:39 +01:00
sippeangelo 6991a2be26 Renamed Networking -> Network 2015-12-07 15:22:26 +01:00
stiffly dbac9a9669 Added filter to CMakeLists.txt. 2015-12-07 15:03:03 +01:00
stiffly 48339934b6 Created skeleton for Server/Client logic. 2015-12-07 14:32:49 +01:00
sippeangelo 7f88a8b2d2 Merge remote-tracking branch 'origin/master' into ecs 2015-12-04 09:46:30 +01:00
sippeangelo 25258f7e78 Better test for World and ECS 2015-12-04 09:45:50 +01:00
viktorljung 96a10ada38 fixed so the picking works with the new framebuffer class 2015-12-03 19:20:30 +01:00
viktorljung a82c7c1e3b Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-03 19:06:24 +01:00
viktorljung dc8cc92ec2 Added a GenerateTexture function 2015-12-03 19:04:57 +01:00
viktorljung aaa6b6ef20 Added FrameBuffer wrapper class 2015-12-03 18:32:01 +01:00
Tleety 45a48bbbe5 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 18:15:56 +01:00
Tleety 1c06c06816 Added a ScreenCoords class with some util functions to clean up the Renderer class. 2015-12-03 18:14:52 +01:00
sippeangelo 9fb8af8491 Merge branch 'master' into ecs 2015-12-03 16:55:32 +01:00
sippeangelo 032b384f3f Created framework for a hardcoded world for TESTING PURPOSES 2015-12-03 16:45:03 +01:00
sippeangelo d3d2e594fe Basic and working entity system with a really ugly test case 2015-12-03 15:07:35 +01:00
viktorljung 9654140fb2 Merge branch 'Rendering' of github.com:teamfisk/TacticalZ into Rendering
# Conflicts:
#	src/Engine/CMakeLists.txt
2015-12-03 15:03:52 +01:00
Tleety 64aa3a1064 rendering/util now added to CMakeLists.txt 2015-12-03 15:02:14 +01:00
viktorljung 0f33089039 Merge remote-tracking branch 'origin/master' into Rendering 2015-12-03 14:59:45 +01:00
viktorljung 983ca485f5 Picking now returning world position 2015-12-03 14:50:14 +01:00
viktorljung 18b63c7ef3 Added 3D picking of models to renderer 2015-12-02 18:00:11 +01:00
sippeangelo c7430a9338 Fixed ComponentWrapper string scope error 2015-12-02 15:37:20 +01:00
sippeangelo 91f8b4359b Fixed Tests not including dependencies properly 2015-12-02 15:25:27 +01:00
sippeangelo b3e68c6c34 Implemented ComponentPool and initial tests for it 2015-12-02 15:07:48 +01:00
sippeangelo f65b7d591c Fixed Tests running the game when it really shouldn't. 2015-12-02 15:03:18 +01:00
sippeangelo 8aa72735e7 Fixed Tests running the game when it really shouldn't. 2015-12-02 15:02:18 +01:00
viktorljung 1a963e823e Scale, Rotate and Translate widgets up and working 2015-12-01 17:46:09 +01:00
sippeangelo 6ca1977e78 Added Xerces dependency 2015-12-01 17:04:03 +01:00
sippeangelo 24ef915248 Simplified CMake for Game 2015-12-01 17:04:03 +01:00
sippeangelo 6ded34d160 Made Rendering/Util visible to CMake project 2015-12-01 17:04:03 +01:00
viktorljung 07d037ae57 Added Fly Camera and Vertex Colors 2015-12-01 15:56:26 +01:00
viktorljung 04d10bf7af Functioning basic renderer for models 2015-12-01 14:07:10 +01:00
sippeangelo cf349870de Simplified CMake for Game 2015-12-01 10:40:33 +01:00
viktorljung 1fdf312af4 Set up Renderer base and shader compilation 2015-12-01 10:35:59 +01:00