antc13
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c984f76b2f
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Importing & Reading Custom animation data. TODO: Shaders.
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2016-01-20 18:36:03 +01:00 |
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antc13
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84b7cf165c
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Reduced the chance of crashing in Export.
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2016-01-20 11:46:32 +01:00 |
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antc13
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386e76f642
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Puyshing
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2016-01-20 09:49:54 +01:00 |
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antc13
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a47317bb32
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
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2016-01-19 18:26:45 +01:00 |
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antc13
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e643581971
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Commit in order to pull from Master.
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2016-01-19 18:21:27 +01:00 |
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antc13
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3826142e94
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Now supporting multiple material per mesh. Simon changed glDrawElementsBaseVertex to glDrawElements in DrawFinalPass.cpp Hallelulijah!
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2016-01-19 17:40:34 +01:00 |
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Joachim Pettersson
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dfa96f74e1
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Merge pull request #39 from teamfisk/Forward+
Forward+
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2016-01-19 16:53:07 +01:00 |
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Tleety
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5d6d0f82b9
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Removed some debug code
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2016-01-19 16:48:59 +01:00 |
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Tleety
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a124ab2400
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Some asset shit.
Fixed testworld to use the right model.
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2016-01-19 16:11:56 +01:00 |
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Tleety
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d2263b0c90
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Assets added
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2016-01-19 16:09:30 +01:00 |
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Tleety
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a8ffb24040
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latest commit fix
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2016-01-19 16:08:09 +01:00 |
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Tleety
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893ef38237
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Removed world from renderer and moved depth-calculation code to modeljob
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2016-01-19 15:41:17 +01:00 |
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Tleety
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982837052a
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DirectionalLight now correctly getting directions
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2016-01-19 14:44:17 +01:00 |
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Tleety
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4cafb2fc4c
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Merge remote-tracking branch 'origin/master' into Forward+
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2016-01-19 12:33:08 +01:00 |
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Tleety
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46e17b7e0d
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Working directional light
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2016-01-19 12:32:34 +01:00 |
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antc13
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2a3009212a
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Importing custom mesh without material.
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2016-01-18 19:37:55 +01:00 |
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Tleety
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4b29d48f27
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WIP
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2016-01-18 17:57:45 +01:00 |
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Tleety
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601ce85c05
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WIP
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2016-01-18 16:50:41 +01:00 |
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Tleety
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01a164847c
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Directional light now fully added to all lists.
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2016-01-18 15:15:33 +01:00 |
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Tleety
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794635b6a1
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Added DirectionalLights to renderqueue jobs
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2016-01-18 14:58:19 +01:00 |
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Tleety
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0a3b6f4da1
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Added DirectionalLightJob
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2016-01-18 14:57:55 +01:00 |
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Tleety
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6f1fd19ac7
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Directional lights now being filled into m_LightSources
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2016-01-18 14:30:28 +01:00 |
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Tleety
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6680f6863f
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DirectionalLight component added.
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2016-01-18 14:30:22 +01:00 |
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Tleety
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4092f6b4d4
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New Lightstruct working.
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2016-01-18 14:20:28 +01:00 |
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William Moberg
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bf3f8aea89
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Merge pull request #36 from teamfisk/PlayerMovement
Player movement
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2016-01-18 13:32:42 +01:00 |
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William Moberg
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0669d91767
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CollisionSystem loops over Collidable components.
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2016-01-18 13:29:10 +01:00 |
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William Moberg
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942064c450
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Removed class PlayerSystem and associated files.
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2016-01-18 13:07:04 +01:00 |
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Jace
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fb7e0498a8
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Merge pull request #35 from teamfisk/DisableMemoryPool
Possible to disable the MemoryPool allocation in Config files.
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2016-01-18 10:46:53 +01:00 |
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William Moberg
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a346a329b3
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Added an option to disable the Pool allocation in Config.ini, in case there is a mess with the MemoryPool.
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2016-01-18 10:16:35 +01:00 |
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Jace
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f281d220de
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Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
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2016-01-17 01:00:48 +01:00 |
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Jace
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6385a98eca
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Added runtime type size check to ComponentWrapper to avoid corruption when types don't match
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2016-01-17 00:59:26 +01:00 |
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Jace
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d8a24bbfde
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Renamed all instances of "Property" to "Field" in ComponentWrapper to maintain consistent naming with ComponentInfo
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2016-01-17 00:38:25 +01:00 |
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Jace
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9ec32464bc
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Added enum support to entity file format, see "Team" component for an example. Use ComponentInfo::Enum to convert enum string keys to its corresponding integer representation at runtime.
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2016-01-16 23:12:24 +01:00 |
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Jace
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f65ac65e30
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Updated component defaults files to match component schema and made schema validation strict.
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2016-01-16 17:03:57 +01:00 |
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Jace
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b2213dbe9a
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Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
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2016-01-15 20:28:43 +01:00 |
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Jace
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bbabc84127
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Fixed default values for CPlayerSpawn
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2016-01-15 20:26:30 +01:00 |
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Jace
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8bd5a428b9
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EntityFileParser now ignores component fields not present in component definition instead of crashing.
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2016-01-15 20:25:48 +01:00 |
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Jace
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db1b972cd1
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Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
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2016-01-15 18:32:47 +01:00 |
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Jace
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97e12ff550
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Made EntityFileParser::MergeEntities return the base entity that was created, and also take an optional parent entity to create it under.
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2016-01-15 18:31:32 +01:00 |
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antc13
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16c39df439
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ into Importer
# Conflicts:
# include/Engine/Collision/Collision.h
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RawModelAssimp.cpp
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2016-01-15 18:00:30 +01:00 |
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antc13
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8437b9c734
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Commit for Pull
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2016-01-15 17:58:26 +01:00 |
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stiffly
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d28583ca9e
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Fixes for #34 (Licenses)
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2016-01-15 17:20:11 +01:00 |
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antc13
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6317a6092d
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Merge branch 'MayaExporter' of https://github.com/teamfisk/TacticalZ into Importer
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2016-01-15 16:51:10 +01:00 |
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Jace
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0469460029
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Input binding format changed to allow custom values for bindings. Relevant code must clamp input values to prevent speedhaxx!
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2016-01-15 16:32:04 +01:00 |
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Jace
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7b2a21f0b0
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Merge pull request #34 from teamfisk/Sound
Sound
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2016-01-15 16:26:55 +01:00 |
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stiffly
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5c45dbdd10
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Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Types/Entity.xsd
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2016-01-15 16:25:32 +01:00 |
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Jace
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ce8dcd3022
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Merge pull request #33 from teamfisk/Forward+
Forward+
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2016-01-15 16:20:53 +01:00 |
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Jace
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a2e19013c6
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Merge pull request #32 from teamfisk/AsyncResourceLoad
Async resource load
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2016-01-15 16:20:36 +01:00 |
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William Moberg
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c09fe4ae55
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Added a bool option to disable threads in in the configfile regarding resource loading.
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2016-01-15 16:18:39 +01:00 |
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stiffly
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be33dfbd69
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Forgot to change the velocity for the emitters as well...
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2016-01-15 16:10:02 +01:00 |
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