stiffly
|
63704b2e6b
|
Now calculating the velocity for the listener correctly.
|
2016-01-15 15:43:20 +01:00 |
|
Tleety
|
3de853ac8b
|
Frustum culling now works correctly for all resolutions
|
2016-01-15 15:38:14 +01:00 |
|
William Moberg
|
f5ea4d513c
|
ResourceManager::Load never returns null, throws exceptions instead.
|
2016-01-15 15:25:01 +01:00 |
|
stiffly
|
d9dd7f535f
|
When changing camera listener is updated. Also fixed some crashes in RenderSystem when there were no cameras available.
|
2016-01-15 13:45:08 +01:00 |
|
William Moberg
|
76f90ab031
|
The main thread is not mutex blocked while child threads load anymore.
|
2016-01-15 11:29:46 +01:00 |
|
stiffly
|
3e2cb33bc0
|
Played around with new map MapVersion1. Was fun ヽ(´▽`)/
|
2016-01-15 11:23:29 +01:00 |
|
Tleety
|
14bc850fab
|
Merge remote-tracking branch 'origin/master' into Forward+
|
2016-01-15 11:02:27 +01:00 |
|
Tleety
|
ecf524eb4e
|
Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/PickingPass.h
# include/Engine/Rendering/Renderer.h
# resources/Schema/Entities/Test.xml
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
|
2016-01-15 11:01:58 +01:00 |
|
William Moberg
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4cf6dcfc14
|
Merge branch 'master' into AsyncResourceLoad
# Conflicts:
# include/Engine/Rendering/RawModel.h
# src/Engine/Rendering/RenderQueueFactory.cpp
|
2016-01-15 10:10:57 +01:00 |
|
stiffly
|
32634f742e
|
Merge remote-tracking branch 'origin/master' into Sound
|
2016-01-15 09:53:39 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
antc13
|
4e70439653
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-01-15 09:48:42 +01:00 |
|
Jace
|
567173c565
|
Merge branch 'master' into PlayerMovement
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
|
2016-01-14 18:24:34 +01:00 |
|
Jace
|
5e721325a4
|
Merge fixes
|
2016-01-14 18:20:51 +01:00 |
|
Jace
|
627108c6ee
|
Fixes for #30
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 18:15:38 +01:00 |
|
Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 17:07:39 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|
Jace
|
986af01091
|
Fixed editor component fields with the same name across components being treated as the same value
|
2016-01-14 17:02:13 +01:00 |
|
Jace
|
99406c32cf
|
Better error handling for EntityFilePreprocessor
|
2016-01-14 17:01:39 +01:00 |
|
Viktor Ljung
|
a8f7d5f6b9
|
Merge pull request #30 from teamfisk/Rendering
Rendering Scenes
|
2016-01-14 16:43:35 +01:00 |
|
William Moberg
|
71047b08ec
|
Async load works, using exceptions for special resources.
|
2016-01-14 16:27:45 +01:00 |
|
Jace
|
d34470256b
|
EntityWrapper to uniquely identify entities and make using them a little easier
|
2016-01-14 15:43:19 +01:00 |
|
Jace
|
28392def79
|
Made string passing in World a little more effective
|
2016-01-14 15:42:55 +01:00 |
|
viktorljung
|
c99a8685bb
|
Removed Debug scene
|
2016-01-14 15:40:13 +01:00 |
|
stiffly
|
b80ecc29d8
|
Added comments and cleaned up in Game.cpp/h
|
2016-01-14 15:32:53 +01:00 |
|
viktorljung
|
143648860b
|
Added world pointer to PickData
|
2016-01-14 15:32:41 +01:00 |
|
viktorljung
|
96371a08c8
|
Changed Picking colors from vec2 to ivec2. Picking now working for multiple scenes (Solution not perfect in the editor, yet)
|
2016-01-14 15:26:06 +01:00 |
|
stiffly
|
c916185a7c
|
Does not crash when removing soundemitter component.
|
2016-01-14 15:06:26 +01:00 |
|
Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
|
2016-01-14 14:54:12 +01:00 |
|
stiffly
|
7f0ff6c4d7
|
Added a sound testing level.
|
2016-01-14 14:20:34 +01:00 |
|
stiffly
|
773a417a90
|
Merge branch 'master' into Sound
|
2016-01-14 14:19:48 +01:00 |
|
stiffly
|
cca64dca24
|
Refactoring and commenting.
|
2016-01-14 13:54:38 +01:00 |
|
viktorljung
|
e7f02f14a0
|
Added Transform.h that holds all the AbsoluteTransformation functions. Camera now working better with scenes. Changed Modeljob Matrix to only hold the model matrix instad of all matrix info
|
2016-01-14 11:12:02 +01:00 |
|
William Moberg
|
9f185a1e35
|
Wrecked the last commit. Async loading works now.
|
2016-01-13 18:51:45 +01:00 |
|
William Moberg
|
a143ae7c85
|
Changed to relative #include paths.
|
2016-01-13 15:53:55 +01:00 |
|
Jace
|
d6ef527f25
|
Basic collisions using Octree. Seems buggy over octree boundaries.
|
2016-01-13 15:34:43 +01:00 |
|
antc13
|
24486c314d
|
Reworked the Exporter.
|
2016-01-13 14:03:58 +01:00 |
|
Jace
|
8ed4ba1219
|
Added missing include for Octree
|
2016-01-13 12:16:35 +01:00 |
|
Jace
|
311475cbb6
|
Renamed all OctTree to Octree (More OCD)
|
2016-01-13 12:15:36 +01:00 |
|
Jace
|
8164a955d6
|
Renamed OctTree files to Octree (OCD to the max)
|
2016-01-13 12:15:09 +01:00 |
|
William Moberg
|
a58cc33ed0
|
WIP, multithreaded loading based on exceptions, very slow probably.
|
2016-01-13 10:58:31 +01:00 |
|
William Moberg
|
704e8825c4
|
Merge pull request #29 from teamfisk/Networking
Networking
|
2016-01-12 17:48:33 +01:00 |
|
Jocke
|
2284399538
|
Removed Close method from Client, Server and Network.
Removed legacy variable m_ThreadIsRunning in Client.h and Server.h.
Removed m_EventBroker->Unsubscribe(m_EInputCommand) in Client destructor.
|
2016-01-12 17:47:03 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
antc13
|
7b62dc19bf
|
Spitting out Meshes & Animation Data to file.
|
2016-01-12 15:39:29 +01:00 |
|
stiffly
|
c9f11f62d2
|
Does not delete emitters that are paused and has not yet been played.
|
2016-01-12 15:37:10 +01:00 |
|
stiffly
|
5697e8bc85
|
Deleting an entity now tells openal to behave accordingly.
|
2016-01-12 14:51:10 +01:00 |
|
stiffly
|
729ebe6c8b
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# README.md
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-01-12 14:50:10 +01:00 |
|
Jocke
|
56ac592d6d
|
Removed debug code from Game.cpp
|
2016-01-12 14:16:01 +01:00 |
|
stiffly
|
976033c2f6
|
Added events: PlayBackgroundMusic, SetBGMGain, SetSFXGain. Added some editor specific code.
|
2016-01-12 14:03:00 +01:00 |
|