verysecrethero
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c9f815fd42
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Merge remote-tracking branch 'origin/master' into CapturePointTake
# Conflicts:
# src/Game/Systems/CapturePointSystem.cpp
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2016-02-11 16:09:05 +01:00 |
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Joachim Pettersson
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bbbab7b287
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Merge pull request #96 from teamfisk/WeaponSystem
Network improvements and base weapon work
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2016-02-11 14:26:17 +01:00 |
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Jace
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95289f47d6
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Merge branch 'master' into WeaponSystem
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2016-02-11 12:58:09 +01:00 |
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Jace
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ccf4cae74b
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Merge remote-tracking branch 'origin/Animations'
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2016-02-11 12:54:42 +01:00 |
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verysecrethero
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f11bd24d53
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Added CapturePointMaxTimer in CapturePointComponent. Removed next-capturepoint Color. Modified captureTimer to +-captureTimeToTakeOver after a capture.
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2016-02-11 11:46:34 +01:00 |
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Jace
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81943516a9
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Protected inheritance, not even once.
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2016-02-11 11:36:39 +01:00 |
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Jace
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e350074cb5
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Spawner now spawns with orientation
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2016-02-11 11:36:15 +01:00 |
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Jace
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0394eacb6b
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-11 00:18:36 +01:00 |
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Jace
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9d9c6bdf1e
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Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
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viktorljung
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9c08c351b8
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fixed reverse Animation looping
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2016-02-10 23:33:23 +01:00 |
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viktorljung
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dded296cde
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Animation looping fix
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2016-02-10 23:19:44 +01:00 |
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Viktor Ljung
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c3cc5ae70b
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Merge pull request #92 from teamfisk/Importer
Importer
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2016-02-10 22:51:46 +01:00 |
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Teejoon
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f05d0a1b0c
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assets
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2016-02-10 22:18:27 +01:00 |
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Jace
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6396925b68
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-10 20:47:33 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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Jace
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0825b10c75
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
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2016-02-10 19:24:35 +01:00 |
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Jace
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ed06eacf6f
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Merge pull request #91 from teamfisk/Sound
Sound fix
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2016-02-10 19:16:45 +01:00 |
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Jace
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3c3149b13e
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Merge pull request #90 from teamfisk/FrustumCulling
Correct bounding box for explosion effects
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2016-02-10 19:16:36 +01:00 |
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William Moberg
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67cf008122
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Bug fixing.
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2016-02-10 18:03:58 +01:00 |
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stiffly
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8520192805
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 17:17:58 +01:00 |
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stiffly
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1ba9d97ab7
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Fixed crash when trying to jump, when no player is spawned.
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2016-02-10 17:17:41 +01:00 |
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Teejoon
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fa781d5c88
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 17:16:14 +01:00 |
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Teejoon
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97780395cf
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... Now mipmaps and Splatmaps i comming :)
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2016-02-10 17:15:54 +01:00 |
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Teejoon
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b0bdca5cdd
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SplatMap räknas rätt ny och mitmaps i Texture.cpp
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2016-02-10 17:15:08 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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William Moberg
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27cdccac75
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Frustrum octree should only get AABBs derived from Model now.
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2016-02-10 16:10:41 +01:00 |
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antc13
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646806b50e
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New Map with meshes WIP
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2016-02-10 15:40:59 +01:00 |
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William Moberg
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b2d35c80f7
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Merge branch 'master' into FrustumCulling
# Conflicts:
# src/Engine/Collision/Collision.cpp
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2016-02-10 15:08:40 +01:00 |
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William Moberg
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f3a76eb13e
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Explosion effects should get a proper sized AABB.
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2016-02-10 15:00:13 +01:00 |
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Jace
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d931660c56
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WIP
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2016-02-10 14:43:32 +01:00 |
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Jace
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019e85a425
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Merge pull request #89 from teamfisk/Animations
Animations
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2016-02-10 14:40:23 +01:00 |
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viktorljung
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61275274f7
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Commited this
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2016-02-10 14:39:45 +01:00 |
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viktorljung
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e9d36c48a6
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Changed isSkined to IsSkinned and removed duplicated code in PickingPass
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2016-02-10 14:36:25 +01:00 |
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viktorljung
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1e238b2407
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Changed asset branch
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2016-02-10 14:28:25 +01:00 |
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verysecrethero
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1ebe174b94
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Merge pull request #88 from teamfisk/Sound
Sound
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2016-02-10 14:14:47 +01:00 |
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viktorljung
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08328a781c
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# assets
# include/Engine/Rendering/Model.h
# src/Engine/Collision/Collision.cpp
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2016-02-10 14:13:08 +01:00 |
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stiffly
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c2128790af
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Now using appropriate variable to see if a player is on ground. Does not check if playervel.y == 0 which will be false if a player is on a obstacle.
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2016-02-10 14:07:11 +01:00 |
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viktorljung
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afebf879a0
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Merge fixes
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2016-02-10 13:44:47 +01:00 |
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William Moberg
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86f4ff0b3c
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Added an annotation for Trigger and Collideable components.
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2016-02-10 12:38:36 +01:00 |
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Jace
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645ee9013a
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Merge pull request #85 from teamfisk/FrustumCulling
Frustum culling
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2016-02-10 12:35:24 +01:00 |
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Jace
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4a5ab048bd
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Merge pull request #86 from teamfisk/Sound
Sound
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2016-02-10 12:33:01 +01:00 |
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stiffly
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f6a7b8ea0c
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 11:37:17 +01:00 |
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stiffly
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3d2f9fa79d
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Drum sounds does not start every single time a TriggerTouch happens. Specific and temporary logic for play test.
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2016-02-10 11:36:54 +01:00 |
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viktorljung
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49e6252ee1
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Merge remote-tracking branch 'origin/master' into Animations
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-02-10 11:33:45 +01:00 |
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viktorljung
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97be22c4a5
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Skinned transparent model Picking fixed
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2016-02-10 11:22:05 +01:00 |
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stiffly
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94ff12cf66
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When using a PlaySoundOnEntity Event, you no longer have to provide the child of an entity as parameter.
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2016-02-10 11:15:49 +01:00 |
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William Moberg
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0bbb627790
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Merge branch 'master' into FrustumCulling
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2016-02-10 11:04:31 +01:00 |
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viktorljung
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2c48c2680f
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Cleanup
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2016-02-10 11:04:28 +01:00 |
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viktorljung
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09bb42b3f4
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Importer animation fix
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2016-02-10 11:00:44 +01:00 |
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William Moberg
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d65ce805a5
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FrustumOctree has its own system, won't cull away explosion effects.
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2016-02-10 10:53:25 +01:00 |
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