Commit Graph

194 Commits

Author SHA1 Message Date
verysecrethero 8abef7024d Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	src/Tests/OctTreeTest.cpp
2015-12-14 11:14:09 +01:00
William Moberg 8d87841691 Merge branch 'master' into OctTree 2015-12-14 10:51:23 +01:00
William Moberg 11e37ca898 Added functions to test ray vs triangle- and model-intersections. 2015-12-14 10:42:45 +01:00
Jace 30474b70df MouseInputHandler 2015-12-12 13:42:46 +01:00
Jace 03e226ffea Refactored InputProxy to gracefully handle cases where multiple origins send the same command 2015-12-12 13:42:35 +01:00
Jace 2e7e8d3546 Clearing raw input events from event broker to encourage use of input commands instead 2015-12-12 13:42:35 +01:00
Jace 013f911ae2 Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement. 2015-12-12 13:42:34 +01:00
Jace 35624008e7 InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file. 2015-12-12 13:42:34 +01:00
Jace 784a04b8ad Fixed bug in config file overriding. Previously it was silently overwriting the whole default config and relied on hardcoded values for defaults. 2015-12-12 13:42:33 +01:00
Jace bffc97f310 Groundwork for input command proxy 2015-12-12 13:42:33 +01:00
Jace 7464facab9 Next generation raptor copter 2015-12-12 03:38:17 +01:00
Tleety d406059c79 Small bugfix. 2015-12-11 17:00:06 +01:00
Tleety 59b261534a Cleaned some comments and random annoyances in Renderer 2015-12-11 16:57:02 +01:00
Tleety 45b87ed6b1 ShaderProgram is now a Resource.
All shaderprograms are now pointers and loaded with Resourcemanager.
2015-12-11 16:53:46 +01:00
William Moberg 55aad493ff Fixed warnings in OctTree. Cleaned unit tests. 2015-12-11 16:45:38 +01:00
William Moberg 9a7d77f29d Removed notes in OldOctTree. 2015-12-11 16:44:49 +01:00
Tleety 53d5736420 Fixed a bugg with RenderState.
Renderstate now also handles the Frambuffer binding.
2015-12-11 16:07:12 +01:00
William Moberg 81034420a9 Put back old version of OctTree for testing, made unit tests.
Tests shows the old version checks for collisions etc. faster, new version adds objects into tree faster, and doesn't give duplicated results.
2015-12-11 16:04:30 +01:00
stiffly 3da69c8a1b Fixed indentation 2015-12-11 15:29:57 +01:00
stiffly 16d636a87c Removed Initialize function for systems. 2015-12-11 15:23:56 +01:00
stiffly 4da33ff4ec Fixed movement on a "player" cube. Very simple system atm 2015-12-11 15:00:57 +01:00
Tleety 433331e752 DrawPass now moved to it's own class to make renderer cleaner. 2015-12-11 14:22:54 +01:00
stiffly 094c7fbb44 Added system to CMakeLists.txt. 2015-12-11 14:20:36 +01:00
stiffly 0b60979c7b Added a Initialize function for systems. 2015-12-11 14:03:00 +01:00
Tleety 725a8896ce PickingPass now publishes an event that others can listen to to get pickingdata. 2015-12-11 13:51:08 +01:00
verysecrethero 350038057d Misc OctTreeTest changes 2015-12-11 13:51:07 +01:00
stiffly 80f028edf2 Added a very basic PlayerSystem, and a PlayerComponent. 2015-12-11 13:45:19 +01:00
Tleety 8c563a2d76 Merge remote-tracking branch 'origin/Picking' into RendererDecoupling
# Conflicts:
#	include/Engine/Rendering/Renderer.h
#	src/Engine/Rendering/Renderer.cpp
2015-12-11 11:21:58 +01:00
Tleety 91edab34bc PickingPass now sets state and clear it when done.
PickingState now it's own class so renderer is a bit cleaner.
2015-12-11 11:18:30 +01:00
verysecrethero 1ceea91f4a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree
# Conflicts:
#	include/Engine/Core/OctTree.h
#	src/Engine/Core/OctTree.cpp
2015-12-10 18:02:03 +01:00
William Moberg 37f9ab2322 Quick fix for unit test compilation. 2015-12-10 17:53:33 +01:00
William Moberg ce7b26ccac Merge branch 'master' into OctTree
# Conflicts:
#	include/Game/Game.h
#	include/Game/HardcodedTestWorld.h
#	src/Game/Game.cpp
2015-12-10 16:37:55 +01:00
viktorljung bb900c5110 Added picking event 2015-12-10 16:33:33 +01:00
Tleety cefc4e5257 PickingPassState done. 2015-12-10 16:06:25 +01:00
William Moberg 0d8f7acb7e OctTree doesn't check the same object multiple times if it exists in multiple places in the tree. 2015-12-10 16:04:55 +01:00
Tleety 37cf42527b RenderState class structure made. 2015-12-10 16:03:48 +01:00
viktorljung aa805f9a41 Merge remote-tracking branch 'origin/master' into Picking 2015-12-10 11:38:35 +01:00
verysecrethero c60e968836 Removed a boxclear in the end of the test2 method 2015-12-10 11:03:40 +01:00
Tleety 9d3313e3ed Calculate frustrum removed from code untill Nvidia isn't shit. 2015-12-10 10:46:27 +01:00
sippeangelo 0367826f16 Added RaptorCopter example system 2015-12-10 10:17:18 +01:00
sippeangelo 352074da04 Created base for systems 2015-12-10 10:17:08 +01:00
sippeangelo 53ef749736 Fixed absoute positioning, I think... 2015-12-10 10:16:03 +01:00
verysecrethero bc8a922b77 Merging octTreeTests a bit 2015-12-09 17:57:32 +01:00
Tleety de6e74c0b1 Forward+ Debugging commit, dont try it. 2015-12-09 17:36:03 +01:00
William Moberg e580540143 Made some optimizations in OctTree and added a unit test for BoxesInSameRegion. 2015-12-09 17:16:11 +01:00
sippeangelo 90a79c702f Added crude absolute positioning when rendering 2015-12-09 15:26:49 +01:00
Tleety 393a774140 Framework for Forward+ renderer, Buggy. 2015-12-09 14:50:39 +01:00
sippeangelo 578018607a Moved decision of which map to load to Config.ini 2015-12-09 14:32:34 +01:00
sippeangelo 58d827f7d0 Moved world definition to Schema/Entities/Test.xml and removed HardcodedTestWorld 2015-12-09 14:25:41 +01:00
sippeangelo 3085ccdfbf Added temporary Release function to resource manager to be able to reload a resource 2015-12-09 14:23:49 +01:00