Commit Graph

194 Commits

Author SHA1 Message Date
William Moberg d10df6ae09 TriggerSystem implemented and working. 2015-12-16 12:22:15 +01:00
William Moberg 99b76d7ae1 Fixed returning address to temporary in functions. AABB also constructible from glm::vec4s. 2015-12-16 12:19:43 +01:00
William Moberg 04a01104b5 Merge branch 'master' into OctTree
# Conflicts:
#	src/Engine/CMakeLists.txt
#	src/Game/Game.cpp
2015-12-15 17:11:11 +01:00
William Moberg ed82a0939a Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-15 15:37:14 +01:00
William Moberg e2417be8c7 Very simple CollisionSystem made, 'Z','Y' to toggle on/off. 2015-12-15 15:36:28 +01:00
William Moberg 170610bcb1 Added a TriggerSystem, seems to work as intended. 2015-12-15 14:49:52 +01:00
verysecrethero 454ed0032b Refactored some RayVsModel tests 2015-12-15 14:01:49 +01:00
verysecrethero 1229a99af4 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-15 11:07:51 +01:00
verysecrethero 8e431c8edd RayVsModel && RayVsAABB tests added and working. Also adjusted RayVsModel,RayVsAABB with deltas when values are very close to each other (floatingprecision problems) 2015-12-15 11:07:09 +01:00
Jace c296c4eb3b Fixed picking pass... again... 2015-12-15 09:49:38 +01:00
Jace 422e6f5264 Created a RenderState for ImGuiRenderPass 2015-12-14 20:26:04 +01:00
Jace 522679b14c Added BlendEquation and BlendFunc to RenderState, and cleaned it up A LOT 2015-12-14 20:23:29 +01:00
verysecrethero 948f6d5de7 RayVsModel & RayVsAABB comparison continued 2015-12-14 17:53:11 +01:00
William Moberg ae7d4b9097 Put Collision folder in CMakeLists.txt and altered paths. 2015-12-14 17:35:39 +01:00
William Moberg e6fa9df3a5 Merge branch 'OctTree' of github.com:teamfisk/TacticalZ into OctTree 2015-12-14 17:08:51 +01:00
William Moberg 59095c2ce5 Started on CollisionSystem and TriggerSystem. Moved collision code to Collision folder. 2015-12-14 17:08:00 +01:00
verysecrethero 7f8e78c8cd RayVsModel tests in progress 2015-12-14 17:04:35 +01:00
Jace cddd9026fb Toggle editor with "ToggleEditor" command. Enable editor with "Debug.EnableEditor" config variable. 2015-12-14 16:12:52 +01:00
Jace ea239b19bd Fixed component type resolution order to prioritize custom types before native ones, since namespace information doesn't exist at that stage. 2015-12-14 16:12:20 +01:00
Jace f8d927cd91 Don't render invisible model components 2015-12-14 16:11:37 +01:00
Jace 798c73132e Fixed ScreenCoords::ToPixelData stack corruption 2015-12-14 16:11:08 +01:00
Jace fb2cd0c6ae Fixed float angle wrapping 2015-12-14 15:20:55 +01:00
Jace bc6a211276 Removed RenderState log spam 2015-12-14 14:54:19 +01:00
Jace 7719274a37 Correct asset reference for fonts 2015-12-14 14:54:03 +01:00
Jace 797036c204 Fixed picking event 2015-12-14 14:24:11 +01:00
Jace 3a9577c9fb fixup! Enabled rendering "transparency" 2015-12-14 14:08:37 +01:00
Jace 545869e342 Added scene graph UI to Editor 2015-12-14 13:58:28 +01:00
Jace 07c4744436 Added World DeleteEntity, HasComponent and GetEntityChildren 2015-12-14 13:58:27 +01:00
Jace 7bc492134d Enabled rendering "transparency" 2015-12-14 13:58:24 +01:00
Jace 7c1182c28f Fixed absolute positions once and for all (maybe?) 2015-12-14 13:57:56 +01:00
Jace 2f3843e595 Editor version 1 2015-12-14 13:57:55 +01:00
Jace 5f3c234819 Added DeleteComponent function to world 2015-12-14 13:57:54 +01:00
Jace 524af211e0 Made resource loading fail gracefully when a resource can't be loaded. Resources should now throw exceptions in their constuctor if the resource can't be loaded. This will result in ResourceManager::Load returning null. 2015-12-14 13:57:53 +01:00
Jace 91ace0d2a0 Fixed bug in ComponentPool::Delete. Wasn't taking EntityID into account when freeing memory. 2015-12-14 13:57:53 +01:00
Jace 2018ba27ae Added KnowsEntity function to ComponentPool to query whether an entity has a component attached 2015-12-14 13:57:52 +01:00
Jace b66cf47ff0 Revert "Clearing raw input events from event broker to encourage use of input commands instead"
This reverts commit 2e7e8d3546.
2015-12-14 13:57:52 +01:00
Jace e5084e13ec Added EditorSystem 2015-12-14 13:57:51 +01:00
Jace 8a6030bf57 Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components. 2015-12-14 13:57:51 +01:00
Jace 2e321e15a5 Cleaned up ImGuiRenderPass 2015-12-14 13:57:50 +01:00
Jace c81a054601 Subscribed ImGui to MouseScroll event 2015-12-14 13:57:50 +01:00
Jace af14d60493 Added MouseScroll event to input manager 2015-12-14 13:57:49 +01:00
Jace 0465fdb16d Added ImGui for compilation 2015-12-14 13:57:49 +01:00
Jace 7db1feac17 Added basic ImGui implementation 2015-12-14 13:57:45 +01:00
Jace 653b4689b5 Added KeyboardChar event for keyboard text input 2015-12-14 13:56:24 +01:00
Jace d16cbe84f0 Merge remote-tracking branch 'origin/master' into Input
# Conflicts:
#	src/Engine/Rendering/Renderer.cpp
2015-12-14 13:40:22 +01:00
Jace a7ed455766 Merge branch 'master' into Input 2015-12-14 13:19:38 +01:00
Tleety d182e6c453 Merge remote-tracking branch 'origin/master' into RendererDecoupling
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 13:16:56 +01:00
verysecrethero 5fce7490a9 MergeFix OctTree williambranch and andersbranch 2015-12-14 11:57:18 +01:00
Jace e76a6b74a3 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	src/Game/Game.cpp
2015-12-14 11:41:59 +01:00
Jace e82911cb8b Renderer FOV setting in Config.ini 2015-12-14 11:39:13 +01:00