Jace
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d1213f9f59
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Working damage dealing, a super cool reload effect and hit markers!
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2016-02-11 22:50:44 +01:00 |
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Jace
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5e05e51309
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Fixed EntityFirstHitByRay not returning outDistance properly
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2016-02-11 20:01:23 +01:00 |
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Jace
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fee1ed6d6d
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FIXME: Temporarily removed glow from sprite shader to prevent transparent sprite from occluding other glow
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2016-02-11 20:00:59 +01:00 |
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Jace
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e2a8605101
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Merge remote-tracking branch 'origin/master' into WeaponSystem
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2016-02-11 17:25:37 +01:00 |
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Jace
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c8c4879554
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Merge pull request #93 from teamfisk/OctreeRaycasting
Entity in octree hit by ray
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2016-02-11 17:25:02 +01:00 |
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Jace
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e47201ff61
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First person shoot animations
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2016-02-11 17:06:34 +01:00 |
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verysecrethero
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38a3e88999
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Merge pull request #87 from teamfisk/DoubleJumpEffect
Spawned DoubleJumpHexagon as the player doublejumps
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2016-02-11 16:00:09 +01:00 |
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verysecrethero
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4e23e7bf30
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misc changes do the DoubleJumpHexagon.xml
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2016-02-11 15:58:58 +01:00 |
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Adam Byléhn
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89cbc70177
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Merge pull request #99 from teamfisk/Menu
Menu
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2016-02-11 15:44:17 +01:00 |
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Tleety
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51e0b852d2
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Adamfix
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2016-02-11 15:43:41 +01:00 |
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Tleety
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7ccaf5b040
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Removed commeted code
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2016-02-11 15:42:27 +01:00 |
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Tleety
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66e20c3fd9
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Merge remote-tracking branch 'origin/master' into Menu
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2016-02-11 15:38:18 +01:00 |
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Tleety
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6ba1e95da7
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Fixed depth sorting for HUD elements.
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2016-02-11 15:27:07 +01:00 |
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verysecrethero
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a8ab49f202
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Merge remote-tracking branch 'origin/master' into DoubleJumpEffect
# Conflicts:
# include/Game/Systems/PlayerMovementSystem.h
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2016-02-11 15:19:01 +01:00 |
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Adam Byléhn
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bef50ef96a
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Merge pull request #97 from teamfisk/Menu
Menu
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2016-02-11 15:13:12 +01:00 |
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Tleety
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9f657ada4e
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merge fixes
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2016-02-11 14:52:52 +01:00 |
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Tleety
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f0ae365401
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# src/Engine/Rendering/Texture.cpp
# src/Game/Game.cpp
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2016-02-11 14:43:30 +01:00 |
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Joachim Pettersson
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bbbab7b287
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Merge pull request #96 from teamfisk/WeaponSystem
Network improvements and base weapon work
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2016-02-11 14:26:17 +01:00 |
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Jace
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95289f47d6
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Merge branch 'master' into WeaponSystem
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2016-02-11 12:58:09 +01:00 |
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Jace
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ccf4cae74b
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Merge remote-tracking branch 'origin/Animations'
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2016-02-11 12:54:42 +01:00 |
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Jace
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81943516a9
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Protected inheritance, not even once.
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2016-02-11 11:36:39 +01:00 |
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Jace
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e350074cb5
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Spawner now spawns with orientation
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2016-02-11 11:36:15 +01:00 |
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Tleety
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350effd8eb
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New assets and some QA map stuff
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2016-02-11 11:32:51 +01:00 |
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Tleety
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35e4935497
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Some assets and HUD stuff
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2016-02-11 10:01:11 +01:00 |
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Jace
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0394eacb6b
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-11 00:18:36 +01:00 |
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William Moberg
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73f59b89cc
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Added method EntityFirstHitByRay, takes an Octree or a vector of sorted entities and outputs the frist entity hit by a ray.
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2016-02-11 00:11:37 +01:00 |
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Jace
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9d9c6bdf1e
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Third person animations and shoot effects base work
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2016-02-11 00:08:50 +01:00 |
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Tleety
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447f41dbff
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HUD for capture points now update with Capture point data.
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2016-02-10 23:59:13 +01:00 |
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viktorljung
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9c08c351b8
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fixed reverse Animation looping
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2016-02-10 23:33:23 +01:00 |
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viktorljung
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dded296cde
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Animation looping fix
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2016-02-10 23:19:44 +01:00 |
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Viktor Ljung
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c3cc5ae70b
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Merge pull request #92 from teamfisk/Importer
Importer
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2016-02-10 22:51:46 +01:00 |
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Tleety
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64a2354b24
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WIP with CapturePointHUDSystem
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2016-02-10 22:22:09 +01:00 |
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Teejoon
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f05d0a1b0c
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assets
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2016-02-10 22:18:27 +01:00 |
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Tleety
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f5de267f25
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Merge fixes and CapturePointHUD component skeleton added.
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2016-02-10 20:58:10 +01:00 |
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Jace
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6396925b68
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Merge remote-tracking branch 'origin/Animations' into WeaponSystem
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2016-02-10 20:47:33 +01:00 |
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verysecrethero
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a53ab7f745
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A few fixes for DashAbility. Default DoubleTapToDash is now set to false.
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2016-02-10 20:46:16 +01:00 |
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viktorljung
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224e95f34a
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Fixed BoneAttachment component and optimized animation code a bit
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2016-02-10 20:45:24 +01:00 |
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Tleety
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2cae4e3fb2
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/RenderQueue.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/QualityAssurance.xml
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/Sprite.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/Model.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-02-10 19:52:42 +01:00 |
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Jace
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0825b10c75
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# src/Game/Systems/SoundSystem.cpp
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2016-02-10 19:24:35 +01:00 |
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Jace
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ed06eacf6f
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Merge pull request #91 from teamfisk/Sound
Sound fix
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2016-02-10 19:16:45 +01:00 |
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Jace
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3c3149b13e
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Merge pull request #90 from teamfisk/FrustumCulling
Correct bounding box for explosion effects
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2016-02-10 19:16:36 +01:00 |
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William Moberg
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67cf008122
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Bug fixing.
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2016-02-10 18:03:58 +01:00 |
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Tleety
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53265bbc90
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PNG is now a resource.
You can now load textures threaded.
PNG will now throw exceptions when errors happend
SpriteComponent is now working without billboarding.
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2016-02-10 17:50:17 +01:00 |
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stiffly
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8520192805
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Merge remote-tracking branch 'origin/master' into Sound
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2016-02-10 17:17:58 +01:00 |
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stiffly
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1ba9d97ab7
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Fixed crash when trying to jump, when no player is spawned.
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2016-02-10 17:17:41 +01:00 |
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Teejoon
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fa781d5c88
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Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
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2016-02-10 17:16:14 +01:00 |
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Teejoon
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97780395cf
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... Now mipmaps and Splatmaps i comming :)
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2016-02-10 17:15:54 +01:00 |
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Teejoon
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b0bdca5cdd
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SplatMap räknas rätt ny och mitmaps i Texture.cpp
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2016-02-10 17:15:08 +01:00 |
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Jace
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2c0f66d9c7
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Merge remote-tracking branch 'origin/master' into WeaponSystem
# Conflicts:
# include/Engine/Collision/FillFrustumOctreeSystem.h
# include/Engine/Core/Octree.h
# include/Engine/Rendering/RenderSystem.h
# include/Game/Game.h
# resources/DefaultInput.ini
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Rendering/RenderSystem.cpp
# src/Game/Game.cpp
# src/Game/Systems/PlayerMovementSystem.cpp
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2016-02-10 17:02:00 +01:00 |
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William Moberg
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27cdccac75
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Frustrum octree should only get AABBs derived from Model now.
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2016-02-10 16:10:41 +01:00 |
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