Jace
|
d3bc48f5f7
|
Major networking refactoring to allow for snapshot filtering outside of netcode
|
2016-02-09 13:22:21 +01:00 |
|
Jace
|
3a2b124cae
|
Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd
|
2016-02-04 13:36:12 +01:00 |
|
Jace
|
ff26e1235c
|
Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
|
2016-02-04 12:05:05 +01:00 |
|
verysecrethero
|
d4292d4b43
|
Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
|
2016-02-04 11:50:00 +01:00 |
|
verysecrethero
|
035c79564b
|
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
|
2016-02-04 11:41:21 +01:00 |
|
verysecrethero
|
03a16b46b5
|
Dash component now has the dash-maxCoolDownVariable in it.
|
2016-02-04 10:28:28 +01:00 |
|
verysecrethero
|
7b5a2a5388
|
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
|
2016-02-03 17:30:46 +01:00 |
|
Jace
|
bd2da7bc9f
|
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
|
2016-02-03 16:30:00 +01:00 |
|
Jace
|
b56824786c
|
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
|
2016-02-03 16:16:06 +01:00 |
|
Tleety
|
51a588657e
|
QA map change
|
2016-02-03 10:11:53 +01:00 |
|
Tleety
|
a3b7bd7df5
|
Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change.
|
2016-02-02 17:39:57 +01:00 |
|
Tleety
|
11025b5466
|
QA-map stuff
|
2016-02-02 17:19:58 +01:00 |
|
Tleety
|
eba36b8492
|
Some QA-map fixes
|
2016-02-02 17:12:14 +01:00 |
|
Tleety
|
55854f5c0d
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 16:30:57 +01:00 |
|
Tleety
|
12a181c1ff
|
Fixed a bug where normals scaled with model scale. Again.
|
2016-02-02 16:11:03 +01:00 |
|
Tleety
|
b131f56f5e
|
Made a quality assurance world that will need to be used before creating a pull request
|
2016-02-02 16:06:42 +01:00 |
|
Tleety
|
28d412f5c7
|
Some small changes to test world and assets
|
2016-02-02 13:24:18 +01:00 |
|
verysecrethero
|
42b52a6766
|
Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
|
2016-02-02 11:37:22 +01:00 |
|
Tleety
|
9c2e459e0c
|
Deatheffect color now correctly calculated
|
2016-02-02 10:58:00 +01:00 |
|
Tleety
|
8299b99e2f
|
Test world changes and some other small fixes
|
2016-02-01 19:08:46 +01:00 |
|
Tleety
|
a188a3f7fa
|
Removed widget pointlight since it is now redundant
|
2016-02-01 18:22:36 +01:00 |
|
Tleety
|
7054822be2
|
SceneLight component now working
|
2016-02-01 11:12:03 +01:00 |
|
Tleety
|
8bcafc1151
|
WIP
|
2016-01-27 18:07:05 +01:00 |
|
Tleety
|
97cbc55223
|
Some debug features for color corrections and glow strength fix.
|
2016-01-27 17:21:00 +01:00 |
|
Tleety
|
0e70dc6fa3
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 15:41:31 +01:00 |
|
Tleety
|
44302bb0f3
|
Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component
|
2016-01-27 15:38:54 +01:00 |
|
Jace
|
181017313d
|
Made entity parser give more useful errors and fixed the errors that were while I was at it
|
2016-01-27 15:16:59 +01:00 |
|
Jace
|
dec2234019
|
Merge branch 'Cleanup'
# Conflicts:
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 13:44:15 +01:00 |
|
Tleety
|
cbb17d22d4
|
WIP
|
2016-01-27 12:10:00 +01:00 |
|
Jace
|
8bed5194d8
|
"Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective
|
2016-01-27 11:36:24 +01:00 |
|
Jace
|
7e12d00874
|
Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-27 10:43:23 +01:00 |
|
Jace
|
505a6c7396
|
Hiding first person models properly
|
2016-01-25 14:32:48 +01:00 |
|
Jace
|
b6fd18baed
|
Hacked in serverside effects
|
2016-01-25 11:56:40 +01:00 |
|
Jace
|
4245264029
|
Weapon RayZ
Weapon RayZ
|
2016-01-25 11:26:33 +01:00 |
|
stiffly
|
44baa47bba
|
Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-25 01:21:15 +01:00 |
|
Jace
|
b95c1fdfa4
|
Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
|
2016-01-25 00:25:03 +01:00 |
|
Jace
|
7b348379ac
|
Quaternions are never the solution.
|
2016-01-25 00:22:55 +01:00 |
|
Jace
|
04f6233d99
|
Crude animations
|
2016-01-24 23:44:29 +01:00 |
|
Jace
|
d6cc1eaac4
|
Merge remote-tracking branch 'origin/Animations'
|
2016-01-24 23:06:59 +01:00 |
|
Jace
|
d0de169613
|
Instagib!
|
2016-01-24 23:05:52 +01:00 |
|
viktorljung
|
84fddf02e2
|
Merge remote-tracking branch 'origin/master' into Animations
|
2016-01-24 22:42:12 +01:00 |
|
viktorljung
|
d03b3fb071
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-01-24 22:23:53 +01:00 |
|
viktorljung
|
7e92d6f53f
|
Healthbar on player
|
2016-01-24 22:21:10 +01:00 |
|
Jace
|
0c56a05144
|
Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
|
2016-01-24 21:21:51 +01:00 |
|
viktorljung
|
0c557317a9
|
Merge remote-tracking branch 'origin/master' into Menu
|
2016-01-24 21:16:05 +01:00 |
|
viktorljung
|
a304b00038
|
fixed crashes
|
2016-01-24 21:12:41 +01:00 |
|
Tleety
|
d4797b0808
|
Some entity files
|
2016-01-24 21:08:01 +01:00 |
|
viktorljung
|
ada1bac2a7
|
Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
|
2016-01-24 20:48:17 +01:00 |
|
Jace
|
9f3d887ac4
|
Networking bugfixes
|
2016-01-24 18:37:36 +01:00 |
|
viktorljung
|
8cf9caf7aa
|
AnimationSystem working
|
2016-01-24 18:31:23 +01:00 |
|