Commit Graph

209 Commits

Author SHA1 Message Date
Jace d3bc48f5f7 Major networking refactoring to allow for snapshot filtering outside of netcode 2016-02-09 13:22:21 +01:00
Jace 3a2b124cae Replication flag in component definition. Component definitions should now inherit from Types/Component.xsd 2016-02-04 13:36:12 +01:00
Jace ff26e1235c Merge pull request #77 from teamfisk/AMDCrashFix
AMD crash fix???????????
2016-02-04 12:05:05 +01:00
verysecrethero d4292d4b43 Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
2016-02-04 11:50:00 +01:00
verysecrethero 035c79564b Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash. 2016-02-04 11:41:21 +01:00
verysecrethero 03a16b46b5 Dash component now has the dash-maxCoolDownVariable in it. 2016-02-04 10:28:28 +01:00
verysecrethero 7b5a2a5388 Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility". 2016-02-03 17:30:46 +01:00
Jace bd2da7bc9f Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
2016-02-03 16:30:00 +01:00
Jace b56824786c Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
2016-02-03 16:16:06 +01:00
Tleety 51a588657e QA map change 2016-02-03 10:11:53 +01:00
Tleety a3b7bd7df5 Fix in picking pass, QA map fix. Blue and red ray change. Player weapon change. 2016-02-02 17:39:57 +01:00
Tleety 11025b5466 QA-map stuff 2016-02-02 17:19:58 +01:00
Tleety eba36b8492 Some QA-map fixes 2016-02-02 17:12:14 +01:00
Tleety 55854f5c0d Merge remote-tracking branch 'origin/master' into NormalSpecularMapping 2016-02-02 16:30:57 +01:00
Tleety 12a181c1ff Fixed a bug where normals scaled with model scale. Again. 2016-02-02 16:11:03 +01:00
Tleety b131f56f5e Made a quality assurance world that will need to be used before creating a pull request 2016-02-02 16:06:42 +01:00
Tleety 28d412f5c7 Some small changes to test world and assets 2016-02-02 13:24:18 +01:00
verysecrethero 42b52a6766 Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
2016-02-02 11:37:22 +01:00
Tleety 9c2e459e0c Deatheffect color now correctly calculated 2016-02-02 10:58:00 +01:00
Tleety 8299b99e2f Test world changes and some other small fixes 2016-02-01 19:08:46 +01:00
Tleety a188a3f7fa Removed widget pointlight since it is now redundant 2016-02-01 18:22:36 +01:00
Tleety 7054822be2 SceneLight component now working 2016-02-01 11:12:03 +01:00
Tleety 8bcafc1151 WIP 2016-01-27 18:07:05 +01:00
Tleety 97cbc55223 Some debug features for color corrections and glow strength fix. 2016-01-27 17:21:00 +01:00
Tleety 0e70dc6fa3 Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 15:41:31 +01:00
Tleety 44302bb0f3 Specular support. Some edits to EditorTestWorld.xml aswell as some debugmodes for textures in the model component 2016-01-27 15:38:54 +01:00
Jace 181017313d Made entity parser give more useful errors and fixed the errors that were while I was at it 2016-01-27 15:16:59 +01:00
Jace dec2234019 Merge branch 'Cleanup'
# Conflicts:
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 13:44:15 +01:00
Tleety cbb17d22d4 WIP 2016-01-27 12:10:00 +01:00
Jace 8bed5194d8 "Proper" handling of conditional rendering of entities parented to camera or entities that should be hidden from the active local player perspective 2016-01-27 11:36:24 +01:00
Jace 7e12d00874 Merge branch 'master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-27 10:43:23 +01:00
Jace 505a6c7396 Hiding first person models properly 2016-01-25 14:32:48 +01:00
Jace b6fd18baed Hacked in serverside effects 2016-01-25 11:56:40 +01:00
Jace 4245264029 Weapon RayZ
Weapon RayZ
2016-01-25 11:26:33 +01:00
stiffly 44baa47bba Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
#	include/Engine/Common.h
#	include/Engine/Rendering/DrawFinalPass.h
#	include/Engine/Rendering/DrawScenePass.h
#	include/Engine/Rendering/RenderQueue.h
#	include/Engine/Rendering/Renderer.h
#	resources/Shaders/ForwardPlus.frag.glsl
#	resources/Shaders/ForwardPlus.vert.glsl
#	src/Engine/Rendering/DrawFinalPass.cpp
#	src/Engine/Rendering/DrawScenePass.cpp
#	src/Engine/Rendering/RenderSystem.cpp
#	src/Engine/Rendering/Renderer.cpp
#	src/Game/Game.cpp
2016-01-25 01:21:15 +01:00
Jace b95c1fdfa4 Merge remote-tracking branch 'origin/Menu'
# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Game/Game.cpp
2016-01-25 00:25:03 +01:00
Jace 7b348379ac Quaternions are never the solution. 2016-01-25 00:22:55 +01:00
Jace 04f6233d99 Crude animations 2016-01-24 23:44:29 +01:00
Jace d6cc1eaac4 Merge remote-tracking branch 'origin/Animations' 2016-01-24 23:06:59 +01:00
Jace d0de169613 Instagib! 2016-01-24 23:05:52 +01:00
viktorljung 84fddf02e2 Merge remote-tracking branch 'origin/master' into Animations 2016-01-24 22:42:12 +01:00
viktorljung d03b3fb071 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	resources/Schema/Entities/Player.xml
2016-01-24 22:23:53 +01:00
viktorljung 7e92d6f53f Healthbar on player 2016-01-24 22:21:10 +01:00
Jace 0c56a05144 Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
#	resources/Schema/Entities/Player.xml
#	src/Engine/Network/Server.cpp
2016-01-24 21:21:51 +01:00
viktorljung 0c557317a9 Merge remote-tracking branch 'origin/master' into Menu 2016-01-24 21:16:05 +01:00
viktorljung a304b00038 fixed crashes 2016-01-24 21:12:41 +01:00
Tleety d4797b0808 Some entity files 2016-01-24 21:08:01 +01:00
viktorljung ada1bac2a7 Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
#	include/Engine/Rendering/RenderSystem.h
#	resources/Schema/Entities/RenderingWorld.xml
#	resources/Shaders/ForwardPlus.frag.glsl
#	src/Engine/Rendering/RenderSystem.cpp
2016-01-24 20:48:17 +01:00
Jace 9f3d887ac4 Networking bugfixes 2016-01-24 18:37:36 +01:00
viktorljung 8cf9caf7aa AnimationSystem working 2016-01-24 18:31:23 +01:00