Jace
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e9ef0e7060
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Disabled GLERROR macro for release builds
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2016-03-10 13:19:26 +01:00 |
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Jace
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416f55b6ce
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Merge pull request #196 from teamfisk/RendererBugFixes
Fixed on window resize memory leak
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2016-03-10 13:11:23 +01:00 |
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Jace
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0346f81234
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Renderer resizing updated to send EResolutionChanged when the resolution is updated so cameras can update their aspect ratio and have a correct FOV. Renderer::SetResolution actually changes the resolution now too.
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2016-03-10 13:09:34 +01:00 |
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Teejoon
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a6ef026db5
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Fixed on window resize memory leak
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2016-03-10 12:27:25 +01:00 |
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Viktor Ljung
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f26b24ef6b
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Merge pull request #195 from teamfisk/AnimationPickingFixes
Forgot one console spammer
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2016-03-10 10:49:05 +01:00 |
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viktorljung
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b0e9cd3965
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Forgot one console spammer
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2016-03-10 10:47:58 +01:00 |
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Adam Byléhn
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5e747f53db
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Merge pull request #194 from teamfisk/AnimationPickingFixes
Animation picking fixes
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2016-03-10 10:33:29 +01:00 |
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Jace
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012420b4da
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 23:07:44 +01:00 |
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viktorljung
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3a213be679
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Picking on animated models fixed
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2016-03-09 23:06:53 +01:00 |
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Jace
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50b0a091ec
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Fixed editor widgets to take scale of the entity into account when they're moved
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2016-03-09 22:45:55 +01:00 |
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viktorljung
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4e6ff16e58
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Shadows for animated models and removed spam in console
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2016-03-09 22:43:04 +01:00 |
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Jace
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727b6ba871
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Fixed Transform::AbsolutePosition to take scale into account properly maybe?
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2016-03-09 22:04:13 +01:00 |
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Jace
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e11cdaa662
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Removed forced player color on spawn
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2016-03-09 20:11:07 +01:00 |
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Tobias Dahl
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d393f9ade1
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Merge pull request #180 from teamfisk/Shadows
Shadows
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2016-03-09 19:55:41 +01:00 |
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FakeShemp
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e25c9ee690
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Merge remote-tracking branch 'origin/master' into Shadows
# Conflicts:
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.vert.glsl
# resources/Shaders/ForwardPlusSkinned.vert.glsl
# src/Engine/Rendering/Renderer.cpp
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2016-03-09 19:38:55 +01:00 |
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Jace
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fce6e90f3c
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First person assault weapon idle animation now correct
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2016-03-09 19:07:02 +01:00 |
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antc13
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07d85bacf6
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Added file extension to CP_Rocky2 & moved spawn points on the Y axis.
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2016-03-09 18:57:45 +01:00 |
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antc13
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15c1b238ef
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Merge branch 'master' of https://github.com/teamfisk/TacticalZ
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2016-03-09 18:46:43 +01:00 |
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antc13
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b8839551a4
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Created the map CP_Rocky2 but beware, it's still WIP.
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2016-03-09 18:46:26 +01:00 |
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Jace
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ce58fac6ba
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Merge pull request #192 from teamfisk/Movement
Movement
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2016-03-09 18:37:56 +01:00 |
|
viktorljung
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1bfd0cce5e
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Idel
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2016-03-09 18:36:53 +01:00 |
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viktorljung
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60ff53112e
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Merge remote-tracking branch 'origin/master' into Movement
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2016-03-09 18:27:36 +01:00 |
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viktorljung
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d42d886dcc
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3rd person animations synced with 1st person animations
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2016-03-09 18:27:09 +01:00 |
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Jace
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1f14087734
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Merge branch 'master' of github.com:teamfisk/TacticalZ
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2016-03-09 18:02:11 +01:00 |
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Jace
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0b58f32f32
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Fixed third person animations over network
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2016-03-09 18:01:32 +01:00 |
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Tobias Dahl
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48d9463bd3
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Merge pull request #190 from teamfisk/RendererBugFixes
Renderer bug fixes
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2016-03-09 18:01:02 +01:00 |
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Teejoon
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974d9101bd
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
assets
|
2016-03-09 17:50:42 +01:00 |
|
Tobias Dahl
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07cb025de3
|
Merge pull request #188 from teamfisk/FriendlyHost/Join
User friendly server join
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2016-03-09 17:49:39 +01:00 |
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stiffly
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fdc37a9fe9
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Loads the correct menu
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2016-03-09 17:49:04 +01:00 |
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stiffly
|
99ccca6273
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 17:38:37 +01:00 |
|
Adam Byléhn
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e9717c68bd
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Merge pull request #191 from teamfisk/Menu
Menu
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2016-03-09 17:38:18 +01:00 |
|
Tleety
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d093284569
|
Rename variable
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2016-03-09 17:37:40 +01:00 |
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Teejoon
|
85e63acda0
|
removed standarduniforms
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2016-03-09 17:36:30 +01:00 |
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Tleety
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7e7d98eaae
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Merge remote-tracking branch 'origin/master' into Menu
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2016-03-09 17:24:41 +01:00 |
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Tleety
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1104166039
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TextureSprite Resource that use GL_NEAREST for sampling aswell as some StartMenu changes
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2016-03-09 17:24:21 +01:00 |
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Teejoon
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fad93ca5aa
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Merge remote-tracking branch 'origin/master' into RendererBugFixes
Conflicts:
include/Engine/Rendering/DrawFinalPass.h
|
2016-03-09 16:54:26 +01:00 |
|
Teejoon
|
91cad561a4
|
Some more optimization and fixed sorting of render job objects in RenderSystem
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2016-03-09 16:51:24 +01:00 |
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Jace
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3ea1177425
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Merge pull request #189 from teamfisk/Weapons
Basically complete Assault Weapon
|
2016-03-09 16:17:00 +01:00 |
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viktorljung
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7141756992
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Merge remote-tracking branch 'origin/Weapons' into Movement
# Conflicts:
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:59:36 +01:00 |
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viktorljung
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de125663fd
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Merge remote-tracking branch 'origin/master' into Movement
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
# src/Engine/Rendering/BoneAttachmentSystem.cpp
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2016-03-09 15:54:00 +01:00 |
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Jace
|
34e551663f
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Merge remote-tracking branch 'origin/master' into Weapons
# Conflicts:
# assets
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/PlayerAssaultFallbackBlue.xml
# resources/Schema/Entities/PlayerAssaultFallbackRed.xml
# resources/Schema/Entities/PlayerAssaultRed.xml
# resources/Schema/Entities/aaaatestremoveme.xml
# resources/Schema/Entities/aim_rays.xml
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2016-03-09 15:52:13 +01:00 |
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stiffly
|
fa0b52caec
|
When you disconnect you will delete the world and return to the menu.
|
2016-03-09 15:49:42 +01:00 |
|
Jace
|
9d368348d5
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Updated 3rd person and 1st person animation trees for assault to allow for third person weapon animations
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2016-03-09 15:48:57 +01:00 |
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Tleety
|
49040e9c4b
|
StartMenu system now sets the main menu camera to active as long as it exists.
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2016-03-09 15:29:42 +01:00 |
|
Tleety
|
a76a04260f
|
StartSystem skeleton and some changes to the StartMenu
|
2016-03-09 15:10:54 +01:00 |
|
stiffly
|
1211888ce1
|
The world is deleted upon connection to a server.
|
2016-03-09 15:10:32 +01:00 |
|
stiffly
|
877defdfee
|
Merge remote-tracking branch 'origin/master' into FriendlyHost/Join
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2016-03-09 14:47:24 +01:00 |
|
stiffly
|
6f69b52358
|
Merge remote-tracking branch 'origin/Menu' into FriendlyHost/Join
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2016-03-09 14:34:41 +01:00 |
|
Tleety
|
500ebfa08c
|
Menu should now show the correct server IP instead of default.
Start of a StartMenu entity that will show when the game is started.
|
2016-03-09 14:34:02 +01:00 |
|
stiffly
|
09171a1a18
|
WIP connect from menu
|
2016-03-09 14:33:20 +01:00 |
|