William Moberg
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90f05442aa
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Merge branch 'master' into BoxModelCollision
# Conflicts:
# include/Engine/Core/Octree.h
# resources/Schema/Entities/CollisionTestLevel.xml
# src/Engine/Collision/CollisionSystem.cpp
# src/Engine/Core/Octree.cpp
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2016-01-27 10:52:27 +01:00 |
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Jace
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7e12d00874
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Merge branch 'master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-27 10:43:23 +01:00 |
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William Moberg
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6ea490e215
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Tried a horrible recursive method, extreme framedrop.
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2016-01-27 10:34:26 +01:00 |
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Jace
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505a6c7396
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Hiding first person models properly
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2016-01-25 14:32:48 +01:00 |
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Jace
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8866dd6054
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Merge remote-tracking branch 'origin/Networking' into ShootRays
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2016-01-25 11:57:44 +01:00 |
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Jace
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b6fd18baed
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Hacked in serverside effects
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2016-01-25 11:56:40 +01:00 |
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Jace
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4245264029
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Weapon RayZ
Weapon RayZ
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2016-01-25 11:26:33 +01:00 |
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viktorljung
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d12246833e
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Some further small fizes to resolution //Tobias
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2016-01-25 01:26:41 +01:00 |
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stiffly
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44baa47bba
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Merge remote-tracking branch 'origin/master' into CoolDeathAnimation
# Conflicts:
# include/Engine/Common.h
# include/Engine/Rendering/DrawFinalPass.h
# include/Engine/Rendering/DrawScenePass.h
# include/Engine/Rendering/RenderQueue.h
# include/Engine/Rendering/Renderer.h
# resources/Shaders/ForwardPlus.frag.glsl
# resources/Shaders/ForwardPlus.vert.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Engine/Rendering/DrawScenePass.cpp
# src/Engine/Rendering/RenderSystem.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
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2016-01-25 01:21:15 +01:00 |
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Jace
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b95c1fdfa4
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Merge remote-tracking branch 'origin/Menu'
# Conflicts:
# include/Engine/Rendering/ModelJob.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Player.xml
# resources/Schema/Entities/RenderingWorld.xml
# src/Game/Game.cpp
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2016-01-25 00:25:03 +01:00 |
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viktorljung
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6aeb281249
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Resolution fix in render stages //Tobias
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2016-01-25 00:07:17 +01:00 |
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Jace
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d6cc1eaac4
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Merge remote-tracking branch 'origin/Animations'
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2016-01-24 23:06:59 +01:00 |
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Jace
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b6ba8a5bd7
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Network snapshot buffer size increased, needs to be looked over later
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2016-01-24 23:05:26 +01:00 |
|
viktorljung
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f8b9606cdf
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Picking animation fix
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2016-01-24 22:59:53 +01:00 |
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viktorljung
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84fddf02e2
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Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 22:42:12 +01:00 |
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viktorljung
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d03b3fb071
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Schema/Entities/Player.xml
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2016-01-24 22:23:53 +01:00 |
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stiffly
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06f64f8fbf
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Added a player name to the PlayerSpawned event. When a player has spawned the server sends the name to the client which publishes the event.
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2016-01-24 22:00:38 +01:00 |
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Jace
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0c56a05144
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Merge branch 'master' of github.com:teamfisk/TacticalZ
# Conflicts:
# resources/Schema/Entities/Player.xml
# src/Engine/Network/Server.cpp
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2016-01-24 21:21:51 +01:00 |
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Jace
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382eff169f
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Server refactoring to remove player dependency and lots of fixes.
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2016-01-24 21:20:43 +01:00 |
|
viktorljung
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a304b00038
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fixed crashes
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2016-01-24 21:12:41 +01:00 |
|
viktorljung
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ada1bac2a7
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# include/Engine/Rendering/RenderSystem.h
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/RenderSystem.cpp
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2016-01-24 20:48:17 +01:00 |
|
Jace
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0fb1dbcae1
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Client now has authority over its own absolute position and orientation until we have reliable input messaging
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2016-01-24 19:00:50 +01:00 |
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Jace
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b4081b3e45
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Merge remote-tracking branch 'origin/Networking'
# Conflicts:
# src/Engine/Network/Client.cpp
# src/Game/Systems/WeaponSystem.cpp
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2016-01-24 18:36:37 +01:00 |
|
viktorljung
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8cf9caf7aa
|
AnimationSystem working
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2016-01-24 18:31:23 +01:00 |
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stiffly
|
2eaad2aa00
|
Client now responds to deleted entity and component in server
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2016-01-24 17:16:26 +01:00 |
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Jace
|
235b26ad61
|
WIP shoot
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2016-01-24 17:16:18 +01:00 |
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viktorljung
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dd80323342
|
Merge remote-tracking branch 'origin/master' into Animations
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2016-01-24 17:06:34 +01:00 |
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viktorljung
|
af2f017cb4
|
AnimationSystem base WIP
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2016-01-24 17:05:34 +01:00 |
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antc13
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aa20b48188
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/MovementTest.xml
# resources/Schema/Entities/Player.xml
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2016-01-24 16:22:22 +01:00 |
|
William Moberg
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c9dc9a3570
|
Merge branch 'master' into BoxModelCollision
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2016-01-24 15:38:38 +01:00 |
|
antc13
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4c5d17b203
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Merge remote-tracking branch 'origin/master' into Importer
# Conflicts:
# resources/Schema/Entities/RenderingWorld.xml
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Network/Server.cpp
# src/Engine/Rendering/DrawFinalPass.cpp
# src/Tests/OctTreeTestGameClass.cpp
# src/Tests/OctTreeTestHardCodedTestWorld.h
# src/Tests/ResourceManagerTest.cpp
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2016-01-24 14:40:52 +01:00 |
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antc13
|
8286d052b3
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Changed color values from floats to glm::vec4
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2016-01-24 14:38:17 +01:00 |
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Jace
|
aaa11d2109
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
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2016-01-24 14:18:23 +01:00 |
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Jace
|
67477ff3ae
|
EEntityDeleted and EComponentDeleted events published by World
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2016-01-24 13:49:45 +01:00 |
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antc13
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b5b1140f5c
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Custom Animations should now work. We also save color values if there's no texture.
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2016-01-24 13:28:40 +01:00 |
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antc13
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3baa988ad4
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Changed .obj files to our own format. DummyScene.mesh may be broken.
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2016-01-23 20:35:58 +01:00 |
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stiffly
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a28748b35d
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 18:42:16 +01:00 |
|
viktorljung
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fcba0a28b8
|
Merge branch 'master' into Menu
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2016-01-23 18:27:48 +01:00 |
|
viktorljung
|
ef020a3770
|
Text fixed
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2016-01-23 18:17:20 +01:00 |
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viktorljung
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160b7183b2
|
WIP
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2016-01-23 18:07:07 +01:00 |
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antc13
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f1835fd89c
|
Animations PROBABLY works fine if all joints got keyframes.
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2016-01-23 18:02:42 +01:00 |
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stiffly
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ecdb5ed07d
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Merge remote-tracking branch 'origin/master' into Networking
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2016-01-23 17:51:06 +01:00 |
|
Jocke
|
6d2c656a04
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Merge remote-tracking branch 'origin/Networking' into Networking
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2016-01-23 16:41:42 +01:00 |
|
Jocke
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2bf0434bcb
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Remade Snapshot logic from component based to entity based.
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2016-01-23 16:40:38 +01:00 |
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viktorljung
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bd62b5873d
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Revert "Merge pull request #43 from teamfisk/Forward+"
This reverts commit d59ab5aba2, reversing
changes made to bef95235d0.
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2016-01-23 15:57:26 +01:00 |
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viktorljung
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aacfc47fb5
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Merge remote-tracking branch 'origin/master' into Menu
# Conflicts:
# resources/Shaders/ForwardPlus.frag.glsl
# src/Engine/Rendering/DrawFinalPass.cpp
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2016-01-23 15:12:19 +01:00 |
|
viktorljung
|
680a12d88f
|
HealthMeter
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2016-01-23 14:53:17 +01:00 |
|
Tleety
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f623232a2b
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Removed a temp variable.
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2016-01-23 14:52:29 +01:00 |
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Tleety
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6a18cb88af
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Merge remote-tracking branch 'origin/master' into Forward+
# Conflicts:
# include/Engine/Rendering/Renderer.h
# src/Engine/Rendering/PickingPass.cpp
# src/Engine/Rendering/Renderer.cpp
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2016-01-23 13:59:21 +01:00 |
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Tleety
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b499f4b020
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Fixed some rendering bugs and some code refactoring
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2016-01-23 12:17:38 +01:00 |
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