stiffly
|
ad9bb5fba4
|
Added an extra interpolation point.
|
2016-01-19 15:03:10 +01:00 |
|
stiffly
|
e0c4394f20
|
Merge. Also fixed interpolation for scale and rotation.
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# src/Game/CMakeLists.txt
# src/Game/Game.cpp
|
2016-01-19 14:04:25 +01:00 |
|
stiffly
|
3142c701e3
|
WIP interpolating scale and orientation
|
2016-01-19 11:42:30 +01:00 |
|
stiffly
|
a6425160fd
|
Merge branch 'Networking' of github.com:teamfisk/TacticalZ into Networking
# Conflicts:
# include/Game/InterpolationSystem.h
# src/Game/InterpolationSystem.cpp
|
2016-01-18 18:13:19 +01:00 |
|
stiffly
|
88eb3ca2db
|
Scraping queues for interpolation
|
2016-01-18 18:07:59 +01:00 |
|
Jocke
|
3e90ed564c
|
Moved Struct in InterpolationSystem.h and fixed bug.
|
2016-01-18 18:07:39 +01:00 |
|
stiffly
|
765509b510
|
Added interpolationsystem to pipeline.
|
2016-01-18 17:34:17 +01:00 |
|
stiffly
|
d7780d8248
|
WIP implementing interpolation
|
2016-01-18 17:11:37 +01:00 |
|
William Moberg
|
942064c450
|
Removed class PlayerSystem and associated files.
|
2016-01-18 13:07:04 +01:00 |
|
Jace
|
f281d220de
|
Working Spawner, SpawnPoint, PlayerSpawn and Team components, along with their systems.
|
2016-01-17 01:00:48 +01:00 |
|
Jace
|
b2213dbe9a
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# include/Engine/Collision/Collision.h
# include/Engine/Collision/CollisionSystem.h
# include/Engine/Collision/TriggerSystem.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/CollisionTestLevel.xml
# resources/Schema/Types/Entity.xsd
# src/Engine/Collision/Collision.cpp
# src/Game/Game.cpp
|
2016-01-15 20:28:43 +01:00 |
|
Jace
|
db1b972cd1
|
Spawner, SpawnPoint and PlayerSpawn components, and base work on their systems
|
2016-01-15 18:32:47 +01:00 |
|
stiffly
|
e248b37ea8
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Game/Game.cpp
|
2016-01-15 09:52:52 +01:00 |
|
Jace
|
3a4f378ac5
|
Merge remote-tracking branch 'origin/master' into PlayerMovement
# Conflicts:
# src/Game/Game.cpp
|
2016-01-14 17:07:39 +01:00 |
|
Jace
|
6ad1839def
|
Initial work on PlayerMovementSystem
|
2016-01-14 17:03:48 +01:00 |
|
Jace
|
d34470256b
|
EntityWrapper to uniquely identify entities and make using them a little easier
|
2016-01-14 15:43:19 +01:00 |
|
stiffly
|
b80ecc29d8
|
Added comments and cleaned up in Game.cpp/h
|
2016-01-14 15:32:53 +01:00 |
|
Jace
|
71d936f8d1
|
Start of a movement system with collisions against AABBs
|
2016-01-14 14:54:12 +01:00 |
|
Jace
|
d6ef527f25
|
Basic collisions using Octree. Seems buggy over octree boundaries.
|
2016-01-13 15:34:43 +01:00 |
|
viktorljung
|
0f17f9a888
|
Merge remote-tracking branch 'origin/master' into Rendering
# Conflicts:
# include/Engine/Editor/EditorSystem.h
# include/Engine/Rendering/EPicking.h
# include/Engine/Rendering/Renderer.h
# include/Game/Game.h
# resources/Schema/Components.xsd
# resources/Schema/Entities/Test.xml
# src/Engine/Editor/EditorSystem.cpp
# src/Engine/Rendering/RawModel.cpp
# src/Engine/Rendering/RenderQueueFactory.cpp
# src/Engine/Rendering/Renderer.cpp
# src/Game/Game.cpp
|
2016-01-12 16:13:20 +01:00 |
|
stiffly
|
729ebe6c8b
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# README.md
# resources/Schema/Components.xsd
# resources/Schema/Types/Entity.xsd
|
2016-01-12 14:50:10 +01:00 |
|
stiffly
|
f80ad1377b
|
Making use of Doppler effect. Added a bunch of events: Pause, stop, continue, variations of play.
|
2016-01-11 17:52:27 +01:00 |
|
Jace
|
23e78c4947
|
Cleaned up code
|
2016-01-11 14:35:15 +01:00 |
|
Jace
|
03456ad731
|
EntityFileParser
|
2016-01-11 14:35:15 +01:00 |
|
Jace
|
0bcbcda8b8
|
EntityFilePreprocessor
WIP
WIP
EntityFilePreprocessor
|
2016-01-11 14:35:15 +01:00 |
|
viktorljung
|
a7b43b06a2
|
Camera component and RenderQueue changes
|
2016-01-08 16:21:59 +01:00 |
|
stiffly
|
d8c4c6e5ff
|
Created a primitive SoundSystem. Can play a sound with 'P' button. Using resourcemanager. Not using the created components yet.
|
2016-01-07 15:22:46 +01:00 |
|
verysecrethero
|
a1ed79dfbf
|
HealthSystemTest has been created. This runs a single test simple test with HealthEvents and HealthSystem. Also some minor changes
|
2016-01-07 14:53:31 +01:00 |
|
verysecrethero
|
638c236ceb
|
HealthSystem tested and working. Also the 3 new PlayerEvents seems to work. TODO: a proper test in the testclass
|
2016-01-07 14:53:31 +01:00 |
|
verysecrethero
|
f67f22c82d
|
Added Healthrelated events and start of HealthSystem, also reverted the crash "fix"
|
2016-01-07 14:53:31 +01:00 |
|
stiffly
|
330f08b926
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/PlayerSystem.h
# src/Game/Game.cpp
# src/Game/PlayerSystem.cpp
|
2015-12-18 14:18:53 +01:00 |
|
stiffly
|
076030a252
|
Fixes, mostly name changes
|
2015-12-17 17:28:43 +01:00 |
|
stiffly
|
51a2da9cc0
|
Removed old Event that is not used
|
2015-12-17 14:28:17 +01:00 |
|
Jocke
|
58a9d38e26
|
Added a class that client and server inherits from.
Class and server now share the same pointer i game.
You are now able to start a client and a server on the same computer.
|
2015-12-16 14:56:53 +01:00 |
|
William Moberg
|
04a01104b5
|
Merge branch 'master' into OctTree
# Conflicts:
# src/Engine/CMakeLists.txt
# src/Game/Game.cpp
|
2015-12-15 17:11:11 +01:00 |
|
stiffly
|
889e0bb3d3
|
Cleaned up PlayerSystem. Sets velocity to 0 every frame.
|
2015-12-15 16:35:09 +01:00 |
|
stiffly
|
478c692315
|
Refactoring. Client and server has Update Loop that runs before any game logic each frame.
|
2015-12-15 14:53:56 +01:00 |
|
William Moberg
|
170610bcb1
|
Added a TriggerSystem, seems to work as intended.
|
2015-12-15 14:49:52 +01:00 |
|
stiffly
|
0a8a9e5099
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# src/Engine/Rendering/RenderState.cpp
# src/Game/Game.cpp
|
2015-12-15 11:50:01 +01:00 |
|
stiffly
|
b698a0d36f
|
WIP
Adding models now crashes. Threading
Added a create player event that currently is not used.
|
2015-12-15 11:21:46 +01:00 |
|
viktorljung
|
d9ea0192d1
|
Added RenderSystem and removed RenderQueueFactory
|
2015-12-14 20:07:02 +01:00 |
|
stiffly
|
3f77da4a07
|
Merge remote-tracking branch 'origin/master' into Networking
# Conflicts:
# include/Game/Game.h
# resources/DefaultConfig.ini
# src/Game/Game.cpp
|
2015-12-14 17:07:12 +01:00 |
|
Jace
|
e5084e13ec
|
Added EditorSystem
|
2015-12-14 13:57:51 +01:00 |
|
Jace
|
8a6030bf57
|
Added support for "Impure" systems, which only update once per frame and contain their own logic for manipulating the world, instead of relying on a single list of components.
|
2015-12-14 13:57:51 +01:00 |
|
Jace
|
013f911ae2
|
Added MouseInputHandler and firstPersonInputController to aid in creation of first person movement.
|
2015-12-12 13:42:34 +01:00 |
|
Jace
|
35624008e7
|
InputProxy with a KeyboardInputHandler to translate keyboard keys to input commands. Input origins are bound to commands through the BindOrigin event, or through loading them from a config file.
|
2015-12-12 13:42:34 +01:00 |
|
Jace
|
bffc97f310
|
Groundwork for input command proxy
|
2015-12-12 13:42:33 +01:00 |
|
stiffly
|
15442c8c75
|
Merge branch 'PlayerSystem' into Networking
# Conflicts:
# src/Game/Game.cpp
|
2015-12-11 15:45:27 +01:00 |
|
stiffly
|
3da69c8a1b
|
Fixed indentation
|
2015-12-11 15:29:57 +01:00 |
|
stiffly
|
16d636a87c
|
Removed Initialize function for systems.
|
2015-12-11 15:23:56 +01:00 |
|