Jace
|
c87e4d4fd6
|
Added mutex to resource manager cache reading to avoid a potential race condition. We hope this is the actual bug we saw.
|
2016-02-04 11:53:11 +01:00 |
|
verysecrethero
|
d4292d4b43
|
Merge pull request #63 from teamfisk/AssaultDash
Added AssaultDash
|
2016-02-04 11:50:00 +01:00 |
|
verysecrethero
|
035c79564b
|
Changed Dash name to DashAbility. Fixed dash bug where you could do two different keys to dash.
|
2016-02-04 11:41:21 +01:00 |
|
viktorljung
|
2733efdc0d
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# include/Engine/Rendering/Skeleton.h
# src/Engine/Rendering/RawModelCustom.cpp
# src/Engine/Rendering/Skeleton.cpp
|
2016-02-04 11:32:44 +01:00 |
|
antc13
|
356cf72b0f
|
Changed the structure of the Animation Data in both Exporter & Importer.
|
2016-02-04 11:25:31 +01:00 |
|
viktorljung
|
6aec7555cc
|
WIP Waiting for importer
|
2016-02-04 11:13:33 +01:00 |
|
Tleety
|
379d211832
|
some fixes with the stencil states and implemented stencil func/stencilop/stencilmask to renderstate
|
2016-02-04 11:13:26 +01:00 |
|
stiffly
|
0a8ee1623f
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# assets
|
2016-02-04 10:47:30 +01:00 |
|
verysecrethero
|
03a16b46b5
|
Dash component now has the dash-maxCoolDownVariable in it.
|
2016-02-04 10:28:28 +01:00 |
|
verysecrethero
|
0bbaf1d576
|
Oops! Removed DebugCode...
|
2016-02-04 10:04:44 +01:00 |
|
Tleety
|
bc01e147c2
|
Some state stuff, some draw stuff, some QA map stuff
|
2016-02-03 18:09:44 +01:00 |
|
verysecrethero
|
1bd4aa91ff
|
Oops! Readded "Sprint" command. Removed some unnecessary variables in FirstPersonInputController. Fixed bug where you couldnt dash right away as the game started.
|
2016-02-03 17:45:37 +01:00 |
|
verysecrethero
|
7b5a2a5388
|
Dashing now works great both with shift and doubletap. Added Dash Component. Changed default Player.xml to have a Dash Component. Disabled Sprint. You can now disable DoubleTapToDash in Input.Ini. Added command "SpecialAbility".
|
2016-02-03 17:30:46 +01:00 |
|
stiffly
|
2e3e59a1e2
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# resources/Schema/Entities/Player.xml
|
2016-02-03 16:52:33 +01:00 |
|
Jace
|
bd2da7bc9f
|
Revert "Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping""
This reverts commit b56824786c.
|
2016-02-03 16:30:00 +01:00 |
|
Jace
|
b56824786c
|
Revert "Merge pull request #75 from teamfisk/NormalSpecularMapping"
This reverts commit 192de80782, reversing
changes made to 24aac6a00d.
|
2016-02-03 16:16:06 +01:00 |
|
stiffly
|
938caa6ba2
|
Now uses OnComponentAttached event. Can now queue sound on a source.
|
2016-02-03 15:48:25 +01:00 |
|
verysecrethero
|
13161b4f57
|
Merge remote-tracking branch 'origin/master' into AssaultDash
|
2016-02-03 15:07:19 +01:00 |
|
Tleety
|
7ffbd8455f
|
Added Queues for the models with shield and shielded components.
|
2016-02-03 13:53:57 +01:00 |
|
Tleety
|
7bae2d0873
|
Added a ShieldComponent and a test area in QA map for defender shield
|
2016-02-03 11:58:06 +01:00 |
|
verysecrethero
|
9d3171540d
|
AssaultDashCheck is now in FirstPersonInputController instead. TODO: config option, shift button, forward/backward dash
|
2016-02-03 11:54:14 +01:00 |
|
verysecrethero
|
2391a0dbe9
|
Merge remote-tracking branch 'origin/master' into AssaultDash
|
2016-02-03 11:51:26 +01:00 |
|
verysecrethero
|
39653a1e4c
|
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
|
2016-02-03 10:38:21 +01:00 |
|
Jace
|
2cbeef4c69
|
Merge pull request #74 from teamfisk/Warnings-Jocke
Fixed warnings associated with Network
|
2016-02-03 10:37:10 +01:00 |
|
Jocke
|
7bf4f5c30e
|
Merge remote-tracking branch 'origin/master' into TCPConnections
|
2016-02-03 10:29:36 +01:00 |
|
Jocke
|
e133791369
|
WIP Reliable Message
|
2016-02-03 10:28:15 +01:00 |
|
stiffly
|
a64d227cab
|
Assured the volume channels were working. Playing around with drumloop
|
2016-02-03 10:17:53 +01:00 |
|
verysecrethero
|
73ab9bb4c6
|
Merge remote-tracking branch 'origin/master' into AssaultDash
# Conflicts:
# src/Game/Systems/PlayerMovementSystem.cpp
|
2016-02-03 09:52:54 +01:00 |
|
Teejoon
|
4357759715
|
Merge branch 'Importer' of https://github.com/teamfisk/TacticalZ into Importer
|
2016-02-02 17:18:54 +01:00 |
|
Teejoon
|
bb4a65a1db
|
Non-skined mesh WIP
|
2016-02-02 17:18:42 +01:00 |
|
verysecrethero
|
5e472cd69c
|
DeathExplosion is now an XML file, changed PlayerDeathSystem accordingly. The effect should show as soon as the explosioneffect-fix is merged into master. TODO: remove the test
|
2016-02-02 17:18:12 +01:00 |
|
Tleety
|
55854f5c0d
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 16:30:57 +01:00 |
|
verysecrethero
|
7236da09b4
|
Merge remote-tracking branch 'origin/master' into 3rdPersonDeathCam
|
2016-02-02 15:13:00 +01:00 |
|
verysecrethero
|
45a92b362f
|
DoubleJumping now in InputController instead.
|
2016-02-02 15:10:11 +01:00 |
|
viktorljung
|
89bc063ef0
|
Merge remote-tracking branch 'origin/Importer' into Animations
# Conflicts:
# src/Engine/Rendering/DrawFinalPass.cpp
|
2016-02-02 15:01:34 +01:00 |
|
viktorljung
|
dba2fbdc0c
|
WIP
|
2016-02-02 14:52:31 +01:00 |
|
antc13
|
e8186a7062
|
Changed the way we're exporting animations.
|
2016-02-02 14:47:22 +01:00 |
|
verysecrethero
|
2085d9ec9e
|
Merge remote-tracking branch 'origin/master' into DoubleJump
|
2016-02-02 14:22:00 +01:00 |
|
stiffly
|
d763789490
|
Merge remote-tracking branch 'origin/master' into Sound
# Conflicts:
# src/Engine/Sound/SoundSystem.cpp
|
2016-02-02 13:38:49 +01:00 |
|
Jocke
|
6a3f585fb9
|
Fixed warnings associated with Network.cpp, Client.cpp, Server.cpp and Packet.cpp.
BOOST_ASIO_ERROR_CATEGORY_NOEXCEPT': macro redefinition was fixed by https://svn.boost.org/trac/boost/ticket/11539
|
2016-02-02 13:26:15 +01:00 |
|
stiffly
|
cb0feb0b84
|
Tested hurt event. Randomizes between several different ones.
|
2016-02-02 13:25:25 +01:00 |
|
Tleety
|
7b4826cb44
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-02 13:24:31 +01:00 |
|
Jace
|
0e5f6da9a9
|
Merge pull request #73 from teamfisk/CapturePointFixBranch
Several changes/fixes based on the latest broken refactoring in master
|
2016-02-02 13:22:03 +01:00 |
|
verysecrethero
|
42b52a6766
|
Several changes/fixes based on the latest broken refactoring.
Fixed Simon's mistake in CapturePointLogic. William fixed so TriggerSystem works again with CapturePoints.
|
2016-02-02 11:37:22 +01:00 |
|
William Moberg
|
796e3eac79
|
Merge branch 'master' into BoxModelCollision
|
2016-02-02 10:16:48 +01:00 |
|
Tleety
|
c708f1582c
|
Merge remote-tracking branch 'origin/master' into NormalSpecularMapping
|
2016-02-01 18:30:30 +01:00 |
|
Jace
|
a3d4eb65d5
|
Fixes #66 warnings
|
2016-02-01 17:53:01 +01:00 |
|
stiffly
|
4ccda5ee43
|
WIP
|
2016-02-01 17:03:41 +01:00 |
|
William Moberg
|
5a45f778e6
|
Fixed so players don't teleport to (NaN, NaN, NaN) on spawning.
|
2016-02-01 17:01:58 +01:00 |
|
Tleety
|
53cae25eb2
|
WIP on widget fuckery
|
2016-02-01 16:56:55 +01:00 |
|